Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Chemicals

Account 595246 · Published replay history across maps and positions.

Latest recorded OS
29.4
03 Sep 2026 · Large teams · 16 players
Recorded games
246
27 Jun 2026–03 Sep 2026 UTC
Maps played
47
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.35
Latest recorded
29.38
Change
+11.03
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.319.423.527.631.627 Jun 2026, 11:24 UTC · OS 18.3527 Jun 2026, 11:54 UTC · OS 18.6028 Jun 2026, 12:14 UTC · OS 19.0428 Jun 2026, 12:45 UTC · OS 18.2829 Jun 2026, 07:28 UTC · OS 19.2429 Jun 2026, 11:37 UTC · OS 18.8529 Jun 2026, 12:02 UTC · OS 18.8529 Jun 2026, 12:24 UTC · OS 18.8529 Jun 2026, 12:46 UTC · OS 19.8430 Jun 2026, 11:57 UTC · OS 19.3101 Jul 2026, 11:27 UTC · OS 20.9002 Jul 2026, 01:37 UTC · OS 20.9702 Jul 2026, 02:55 UTC · OS 20.9702 Jul 2026, 04:48 UTC · OS 20.6302 Jul 2026, 05:30 UTC · OS 20.6302 Jul 2026, 11:15 UTC · OS 18.9902 Jul 2026, 11:30 UTC · OS 18.5802 Jul 2026, 12:00 UTC · OS 18.1502 Jul 2026, 12:30 UTC · OS 18.1502 Jul 2026, 12:54 UTC · OS 19.0303 Jul 2026, 12:26 UTC · OS 20.0003 Jul 2026, 13:24 UTC · OS 19.1004 Jul 2026, 02:13 UTC · OS 19.7804 Jul 2026, 02:39 UTC · OS 19.7804 Jul 2026, 07:23 UTC · OS 19.4504 Jul 2026, 12:07 UTC · OS 18.2405 Jul 2026, 02:52 UTC · OS 18.4705 Jul 2026, 06:49 UTC · OS 18.3905 Jul 2026, 07:18 UTC · OS 18.7905 Jul 2026, 12:17 UTC · OS 18.4906 Jul 2026, 07:41 UTC · OS 17.4311 Jul 2026, 06:26 UTC · OS 19.0611 Jul 2026, 06:46 UTC · OS 19.0611 Jul 2026, 07:12 UTC · OS 18.9511 Jul 2026, 07:41 UTC · OS 18.9511 Jul 2026, 10:46 UTC · OS 19.4611 Jul 2026, 11:07 UTC · OS 19.4611 Jul 2026, 11:31 UTC · OS 19.7611 Jul 2026, 11:50 UTC · OS 19.7611 Jul 2026, 12:21 UTC · OS 18.7911 Jul 2026, 12:45 UTC · OS 18.7911 Jul 2026, 13:20 UTC · OS 18.8211 Jul 2026, 13:36 UTC · OS 18.8211 Jul 2026, 14:03 UTC · OS 18.8212 Jul 2026, 02:25 UTC · OS 18.7516 Jul 2026, 03:11 UTC · OS 19.5216 Jul 2026, 03:39 UTC · OS 19.8916 Jul 2026, 06:00 UTC · OS 19.9716 Jul 2026, 06:31 UTC · OS 19.9716 Jul 2026, 12:26 UTC · OS 20.3017 Jul 2026, 11:19 UTC · OS 19.9617 Jul 2026, 11:55 UTC · OS 20.3417 Jul 2026, 12:21 UTC · OS 20.3917 Jul 2026, 12:47 UTC · OS 20.3917 Jul 2026, 13:34 UTC · OS 19.9418 Jul 2026, 07:42 UTC · OS 19.4618 Jul 2026, 13:03 UTC · OS 18.7919 Jul 2026, 06:35 UTC · OS 18.3019 Jul 2026, 07:12 UTC · OS 18.3019 Jul 2026, 11:07 UTC · OS 18.8919 Jul 2026, 11:27 UTC · OS 19.3821 Jul 2026, 05:58 UTC · OS 19.4621 Jul 2026, 11:27 UTC · OS 19.3521 Jul 2026, 11:44 UTC · OS 19.3521 Jul 2026, 12:14 UTC · OS 18.7621 Jul 2026, 12:52 UTC · OS 19.1021 Jul 2026, 13:14 UTC · OS 19.1022 Jul 2026, 04:37 UTC · OS 18.6522 Jul 2026, 11:15 UTC · OS 19.0222 Jul 2026, 11:38 UTC · OS 19.4422 Jul 2026, 12:19 UTC · OS 19.2023 Jul 2026, 11:02 UTC · OS 19.5423 Jul 2026, 11:38 UTC · OS 19.5423 Jul 2026, 12:19 UTC · OS 19.5423 Jul 2026, 13:02 UTC · OS 20.2724 Jul 2026, 06:31 UTC · OS 20.0724 Jul 2026, 07:56 UTC · OS 20.0724 Jul 2026, 12:30 UTC · OS 20.1424 Jul 2026, 13:55 UTC · OS 21.0225 Jul 2026, 07:09 UTC · OS 21.1125 Jul 2026, 11:17 UTC · OS 20.5425 Jul 2026, 11:38 UTC · OS 20.5425 Jul 2026, 12:14 UTC · OS 20.0625 Jul 2026, 12:40 UTC · OS 20.0625 Jul 2026, 13:15 UTC · OS 20.0926 Jul 2026, 02:25 UTC · OS 20.0826 Jul 2026, 06:48 UTC · OS 20.6026 Jul 2026, 07:26 UTC · OS 20.6026 Jul 2026, 11:22 UTC · OS 20.6326 Jul 2026, 12:47 UTC · OS 20.6327 Jul 2026, 07:14 UTC · OS 20.2727 Jul 2026, 07:45 UTC · OS 20.5627 Jul 2026, 12:38 UTC · OS 20.3027 Jul 2026, 12:59 UTC · OS 20.3027 Jul 2026, 13:16 UTC · OS 20.3028 Jul 2026, 07:06 UTC · OS 20.8428 Jul 2026, 11:22 UTC · OS 21.1328 Jul 2026, 11:53 UTC · OS 20.9229 Jul 2026, 12:04 UTC · OS 20.6630 Jul 2026, 00:42 UTC · OS 20.7930 Jul 2026, 01:13 UTC · OS 21.1630 Jul 2026, 04:11 UTC · OS 20.7930 Jul 2026, 04:44 UTC · OS 20.4730 Jul 2026, 11:35 UTC · OS 20.6430 Jul 2026, 11:58 UTC · OS 20.6430 Jul 2026, 12:30 UTC · OS 19.9631 Jul 2026, 06:52 UTC · OS 19.8031 Jul 2026, 07:12 UTC · OS 19.8031 Jul 2026, 07:29 UTC · OS 19.8431 Jul 2026, 11:29 UTC · OS 19.4831 Jul 2026, 12:23 UTC · OS 19.8231 Jul 2026, 12:55 UTC · OS 19.4531 Jul 2026, 13:21 UTC · OS 19.4501 Aug 2026, 11:34 UTC · OS 19.4601 Aug 2026, 12:08 UTC · OS 19.8001 Aug 2026, 12:37 UTC · OS 19.8001 Aug 2026, 12:57 UTC · OS 19.8001 Aug 2026, 13:37 UTC · OS 20.8302 Aug 2026, 11:28 UTC · OS 21.6602 Aug 2026, 11:48 UTC · OS 21.6602 Aug 2026, 12:13 UTC · OS 22.0002 Aug 2026, 12:36 UTC · OS 22.3103 Aug 2026, 11:31 UTC · OS 22.2703 Aug 2026, 12:11 UTC · OS 22.2703 Aug 2026, 12:34 UTC · OS 22.2703 Aug 2026, 12:54 UTC · OS 22.2703 Aug 2026, 13:18 UTC · OS 22.1004 Aug 2026, 06:42 UTC · OS 22.4904 Aug 2026, 07:01 UTC · OS 22.4904 Aug 2026, 12:06 UTC · OS 22.1804 Aug 2026, 12:31 UTC · OS 22.1805 Aug 2026, 00:32 UTC · OS 22.0605 Aug 2026, 01:13 UTC · OS 22.0605 Aug 2026, 06:43 UTC · OS 21.3905 Aug 2026, 11:12 UTC · OS 21.6505 Aug 2026, 11:56 UTC · OS 21.6505 Aug 2026, 12:16 UTC · OS 21.6505 Aug 2026, 12:27 UTC · OS 21.6506 Aug 2026, 11:49 UTC · OS 23.1006 Aug 2026, 12:19 UTC · OS 23.5106 Aug 2026, 12:42 UTC · OS 23.5107 Aug 2026, 07:14 UTC · OS 23.3707 Aug 2026, 07:29 UTC · OS 23.3707 Aug 2026, 07:45 UTC · OS 23.3707 Aug 2026, 08:03 UTC · OS 23.9707 Aug 2026, 08:37 UTC · OS 24.5307 Aug 2026, 12:24 UTC · OS 24.6507 Aug 2026, 13:42 UTC · OS 24.5908 Aug 2026, 02:34 UTC · OS 24.3408 Aug 2026, 02:52 UTC · OS 24.5108 Aug 2026, 03:24 UTC · OS 24.2308 Aug 2026, 04:43 UTC · OS 23.9508 Aug 2026, 11:38 UTC · OS 24.3308 Aug 2026, 12:08 UTC · OS 24.6108 Aug 2026, 12:24 UTC · OS 24.6108 Aug 2026, 12:58 UTC · OS 25.3108 Aug 2026, 13:38 UTC · OS 24.9608 Aug 2026, 14:14 UTC · OS 25.2609 Aug 2026, 02:18 UTC · OS 24.9709 Aug 2026, 02:50 UTC · OS 24.9709 Aug 2026, 07:01 UTC · OS 25.0609 Aug 2026, 07:30 UTC · OS 25.0609 Aug 2026, 11:30 UTC · OS 25.6209 Aug 2026, 12:03 UTC · OS 25.9509 Aug 2026, 12:26 UTC · OS 25.9509 Aug 2026, 12:49 UTC · OS 25.3409 Aug 2026, 13:28 UTC · OS 25.6709 Aug 2026, 14:00 UTC · OS 25.9110 Aug 2026, 02:46 UTC · OS 25.5210 Aug 2026, 03:05 UTC · OS 25.5210 Aug 2026, 06:40 UTC · OS 26.0010 Aug 2026, 07:09 UTC · OS 26.3010 Aug 2026, 11:38 UTC · OS 26.8810 Aug 2026, 12:16 UTC · OS 26.8811 Aug 2026, 11:24 UTC · OS 26.1411 Aug 2026, 12:02 UTC · OS 26.1411 Aug 2026, 12:37 UTC · OS 26.1412 Aug 2026, 11:42 UTC · OS 26.3412 Aug 2026, 12:24 UTC · OS 26.0113 Aug 2026, 06:54 UTC · OS 26.3413 Aug 2026, 11:24 UTC · OS 26.5013 Aug 2026, 12:05 UTC · OS 26.1516 Aug 2026, 12:43 UTC · OS 26.4517 Aug 2026, 02:34 UTC · OS 26.6717 Aug 2026, 03:09 UTC · OS 26.6717 Aug 2026, 06:52 UTC · OS 26.3117 Aug 2026, 07:21 UTC · OS 26.3117 Aug 2026, 07:38 UTC · OS 26.1717 Aug 2026, 11:41 UTC · OS 26.3717 Aug 2026, 12:24 UTC · OS 26.3718 Aug 2026, 02:35 UTC · OS 25.8218 Aug 2026, 03:00 UTC · OS 25.5618 Aug 2026, 06:57 UTC · OS 25.2518 Aug 2026, 07:32 UTC · OS 24.9618 Aug 2026, 08:00 UTC · OS 24.6518 Aug 2026, 11:29 UTC · OS 24.8718 Aug 2026, 13:11 UTC · OS 24.8719 Aug 2026, 02:26 UTC · OS 24.9419 Aug 2026, 12:30 UTC · OS 25.0819 Aug 2026, 13:07 UTC · OS 25.6819 Aug 2026, 13:24 UTC · OS 25.6820 Aug 2026, 01:44 UTC · OS 26.0620 Aug 2026, 03:01 UTC · OS 25.7720 Aug 2026, 03:16 UTC · OS 25.7720 Aug 2026, 03:41 UTC · OS 25.7720 Aug 2026, 06:01 UTC · OS 25.9320 Aug 2026, 11:39 UTC · OS 25.8620 Aug 2026, 12:20 UTC · OS 26.1721 Aug 2026, 07:12 UTC · OS 26.0021 Aug 2026, 07:44 UTC · OS 26.0021 Aug 2026, 11:37 UTC · OS 26.5721 Aug 2026, 12:14 UTC · OS 26.8721 Aug 2026, 12:39 UTC · OS 26.8722 Aug 2026, 02:55 UTC · OS 27.8222 Aug 2026, 03:23 UTC · OS 27.6722 Aug 2026, 03:43 UTC · OS 27.6722 Aug 2026, 08:00 UTC · OS 28.0322 Aug 2026, 11:57 UTC · OS 28.6122 Aug 2026, 12:31 UTC · OS 28.3522 Aug 2026, 13:17 UTC · OS 28.3523 Aug 2026, 02:46 UTC · OS 28.2623 Aug 2026, 03:02 UTC · OS 28.2625 Aug 2026, 11:25 UTC · OS 28.6326 Aug 2026, 05:12 UTC · OS 28.3526 Aug 2026, 05:41 UTC · OS 28.7226 Aug 2026, 23:54 UTC · OS 28.9127 Aug 2026, 00:14 UTC · OS 28.9127 Aug 2026, 00:45 UTC · OS 28.9127 Aug 2026, 01:16 UTC · OS 28.6327 Aug 2026, 11:39 UTC · OS 29.0927 Aug 2026, 12:07 UTC · OS 29.0928 Aug 2026, 11:05 UTC · OS 29.1729 Aug 2026, 13:31 UTC · OS 29.4803 Sep 2026, 11:22 UTC · OS 29.3827 Jun03 Sep

03 Sep 2026, 11:22 UTC · OS 29.38

234 recorded ratings · 27 Jun 2026–03 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

131 games
53.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 84.4% of selected games.

Selected games: 32 · Games with identified lanes: 27.

51 distinct recorded opponents · Mean opponent OS 16.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 12.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,846.3 metal3,292.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,830.7 metal4,290.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,905.8 energy45,627.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units46.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CPizarro1 game · 100.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 19.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,858.1 metal3,455.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,171.4 metal4,041.2 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.52,118.2 energy47,174.5 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,713.2 damage8,159.5 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,297.3 damage9,500.3 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.44.3 units49.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.86.0 metal581.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.183.0 metal425.5 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units6.0 units16.7%1 paired game
  • [Crd]GumbyEnder1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _ezy_1 game · 16.7% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andir1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blella1 game · 16.7% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DDevil1 game · 16.7% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doomandpie1 game · 16.7% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gazbit1 game · 16.7% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hs691 game · 16.7% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • illusiveman20241 game · 16.7% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KetamineFriedChicken1 game · 16.7% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Toxxidio1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WASD72601 game · 16.7% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

19 matched games · 37 distinct opponents · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

19 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,163.5 metal3,619.2 metal100.0%19 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,380.4 metal4,115.1 metal100.0%19 paired games
Energy producedTotal energy produced by this player by this time.53,991.7 energy48,377.4 energy100.0%19 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,056.1 damage7,888.1 damage100.0%19 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,158.5 damage9,016.2 damage100.0%19 paired games
Units producedTotal units produced by this time, including buildings.41.8 units45.3 units100.0%19 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,639.5 metal1,010.8 metal10.5%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,729.5 metal1,406.8 metal10.5%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units3.8 units10.5%2 paired games
  • LagnaLoki2 games · 10.5% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 7thPrince1 game · 5.3% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]DeAnthony1 game · 5.3% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Arkainess1 game · 5.3% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 5.3% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BayPalm1 game · 5.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 5.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BeeAyJee1 game · 5.3% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bengrindy1 game · 5.3% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • combatfrog1 game · 5.3% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DarthFader1 game · 5.3% of games in this matchup · Mean recorded OS 2.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duply1 game · 5.3% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ezzie_331 game · 5.3% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 5.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hadean1 game · 5.3% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hard2kill1 game · 5.3% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IDNeon1 game · 5.3% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • imothep1 game · 5.3% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kosmuss1 game · 5.3% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LexyIsNotCool1 game · 5.3% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 37 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,509.3 metal3,467.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,509.5 metal3,946.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.55,304.8 energy30,691.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units28.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Not_op_WaterBucket1 game · 100.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 3 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 246 published games lasting at least five minutes, linked to account 595246. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.