Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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QuebecMethCrisis

Account 621138 · Published replay history across maps and positions.

Latest recorded OS
16.1
20 Aug 2026 · Large teams · 16 players
Recorded games
71
05 Aug 2026–20 Aug 2026 UTC
Maps played
6
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
18.06
Latest recorded
16.06
Change
-2.00
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.07.411.716.020.405 Aug 2026, 01:58 UTC · OS 18.0605 Aug 2026, 02:22 UTC · OS 18.0605 Aug 2026, 02:49 UTC · OS 18.0605 Aug 2026, 03:08 UTC · OS 16.8205 Aug 2026, 15:54 UTC · OS 16.6805 Aug 2026, 20:03 UTC · OS 11.5406 Aug 2026, 02:53 UTC · OS 12.2606 Aug 2026, 15:13 UTC · OS 12.0606 Aug 2026, 15:38 UTC · OS 12.0606 Aug 2026, 19:22 UTC · OS 11.6306 Aug 2026, 20:36 UTC · OS 8.5606 Aug 2026, 22:51 UTC · OS 8.8407 Aug 2026, 01:00 UTC · OS 6.6607 Aug 2026, 01:48 UTC · OS 5.3207 Aug 2026, 02:20 UTC · OS 5.3208 Aug 2026, 03:46 UTC · OS 7.7708 Aug 2026, 15:23 UTC · OS 8.4408 Aug 2026, 16:12 UTC · OS 9.6909 Aug 2026, 15:52 UTC · OS 6.5109 Aug 2026, 18:01 UTC · OS 7.5409 Aug 2026, 18:38 UTC · OS 7.5409 Aug 2026, 19:17 UTC · OS 7.4509 Aug 2026, 19:38 UTC · OS 7.4510 Aug 2026, 00:38 UTC · OS 10.1210 Aug 2026, 01:04 UTC · OS 10.1210 Aug 2026, 01:53 UTC · OS 10.3310 Aug 2026, 14:46 UTC · OS 11.3110 Aug 2026, 15:29 UTC · OS 11.9110 Aug 2026, 15:53 UTC · OS 11.9110 Aug 2026, 23:52 UTC · OS 9.2611 Aug 2026, 00:16 UTC · OS 9.2611 Aug 2026, 00:48 UTC · OS 9.0211 Aug 2026, 01:22 UTC · OS 9.0211 Aug 2026, 01:37 UTC · OS 9.7211 Aug 2026, 02:12 UTC · OS 7.8711 Aug 2026, 02:47 UTC · OS 7.8711 Aug 2026, 14:31 UTC · OS 7.8011 Aug 2026, 15:17 UTC · OS 8.5011 Aug 2026, 15:46 UTC · OS 8.0412 Aug 2026, 15:36 UTC · OS 8.9913 Aug 2026, 00:55 UTC · OS 9.6613 Aug 2026, 01:28 UTC · OS 8.9613 Aug 2026, 01:40 UTC · OS 8.9613 Aug 2026, 16:19 UTC · OS 7.6113 Aug 2026, 17:14 UTC · OS 8.5913 Aug 2026, 23:39 UTC · OS 9.3213 Aug 2026, 23:53 UTC · OS 9.3214 Aug 2026, 12:52 UTC · OS 10.2414 Aug 2026, 13:12 UTC · OS 10.2415 Aug 2026, 01:44 UTC · OS 10.2315 Aug 2026, 13:37 UTC · OS 11.5615 Aug 2026, 20:18 UTC · OS 11.9015 Aug 2026, 20:41 UTC · OS 11.9016 Aug 2026, 00:35 UTC · OS 10.8116 Aug 2026, 00:55 UTC · OS 10.8116 Aug 2026, 01:42 UTC · OS 10.8116 Aug 2026, 03:44 UTC · OS 10.8116 Aug 2026, 15:47 UTC · OS 13.3816 Aug 2026, 16:56 UTC · OS 13.9716 Aug 2026, 17:38 UTC · OS 13.9716 Aug 2026, 18:52 UTC · OS 15.2016 Aug 2026, 22:19 UTC · OS 15.1516 Aug 2026, 22:47 UTC · OS 15.1516 Aug 2026, 23:25 UTC · OS 16.2117 Aug 2026, 14:30 UTC · OS 16.7017 Aug 2026, 15:33 UTC · OS 16.0118 Aug 2026, 19:33 UTC · OS 16.4718 Aug 2026, 20:01 UTC · OS 16.4719 Aug 2026, 00:54 UTC · OS 16.2819 Aug 2026, 12:55 UTC · OS 16.3020 Aug 2026, 01:00 UTC · OS 16.0605 Aug20 Aug

20 Aug 2026, 01:00 UTC · OS 16.06

71 recorded ratings · 05 Aug 2026–20 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 84.6% of selected games.

Selected games: 26 · Games with identified lanes: 22.

39 distinct recorded opponents · Mean opponent OS 15.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 9.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,723.1 metal2,839.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,607.9 metal3,633.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.45,749.2 energy33,360.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.661.0 damage451.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.445.0 damage1,037.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.33.5 units36.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • khlil1 game · 50.0% of games in this matchup · Mean recorded OS 2.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • shadogenkido4204201 game · 50.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

11 matched games · 22 distinct opponents · Mean opponent OS 16.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,269.6 metal3,559.6 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,900.2 metal4,116.6 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.47,154.3 energy47,164.7 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,346.0 damage8,780.6 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,613.7 damage8,579.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.44.6 units42.9 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • A1Alpha1 game · 9.1% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJigger1 game · 9.1% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BitPusher161 game · 9.1% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 9.1% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChainzMBM1 game · 9.1% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chardog1 game · 9.1% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 9.1% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CreonTheOne1 game · 9.1% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Djiince1 game · 9.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epoxid1 game · 9.1% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • foxwaifu9991 game · 9.1% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FS_EraZor1 game · 9.1% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heuristic_Vigil1 game · 9.1% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IhavenoIQ1 game · 9.1% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • James47991 game · 9.1% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jinxwashere1 game · 9.1% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVader29111 game · 9.1% of games in this matchup · Mean recorded OS 2.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mr_masterboy1 game · 9.1% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoA1 game · 9.1% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Truthe1 game · 9.1% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 22 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,323.9 metal3,878.4 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,896.4 metal4,058.7 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.47,351.3 energy45,155.7 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,173.7 damage5,808.3 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,318.4 damage5,692.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.51.2 units47.1 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 69thReich1 game · 16.7% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [sbh]anderryl1 game · 16.7% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BeyondAllCake1 game · 16.7% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 16.7% of games in this matchup · Mean recorded OS 5.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JonnyMolotov1 game · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mantorok1011 game · 16.7% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Marss121 game · 16.7% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 16.7% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SamyLaTortuga1 game · 16.7% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spl4t1 game · 16.7% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 16.7% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xScourge_x1 game · 16.7% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,850.1 metal3,900.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,369.7 metal4,416.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,455.5 energy49,786.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,832.4 damage2,042.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,841.6 damage2,070.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.31.7 units45.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Tetrakill1 game · 33.3% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • titan2gamer1 game · 33.3% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Truffs1 game · 33.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 71 published games lasting at least five minutes, linked to account 621138. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.