Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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JonnyMolotov

Account 366916 · Published replay history across maps and positions.

Latest recorded OS
13.9
19 Aug 2026 · Large teams · 16 players
Recorded games
116
03 Jul 2026–19 Aug 2026 UTC
Maps played
18
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.19
Latest recorded
13.91
Change
+1.72
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.511.814.016.218.403 Jul 2026, 18:43 UTC · OS 12.1903 Jul 2026, 19:16 UTC · OS 12.1903 Jul 2026, 20:54 UTC · OS 12.0203 Jul 2026, 22:25 UTC · OS 11.5903 Jul 2026, 22:55 UTC · OS 11.1804 Jul 2026, 00:48 UTC · OS 10.7104 Jul 2026, 19:33 UTC · OS 11.6005 Jul 2026, 01:11 UTC · OS 12.6605 Jul 2026, 12:15 UTC · OS 13.2210 Jul 2026, 23:09 UTC · OS 13.7911 Jul 2026, 00:18 UTC · OS 13.2811 Jul 2026, 14:22 UTC · OS 13.4212 Jul 2026, 20:48 UTC · OS 13.6614 Jul 2026, 22:03 UTC · OS 13.7116 Jul 2026, 18:12 UTC · OS 13.8216 Jul 2026, 19:24 UTC · OS 14.0916 Jul 2026, 21:25 UTC · OS 13.7318 Jul 2026, 14:38 UTC · OS 14.5018 Jul 2026, 21:12 UTC · OS 14.7319 Jul 2026, 13:48 UTC · OS 14.7219 Jul 2026, 18:05 UTC · OS 15.2220 Jul 2026, 18:10 UTC · OS 15.3620 Jul 2026, 19:22 UTC · OS 15.7120 Jul 2026, 19:42 UTC · OS 15.7122 Jul 2026, 21:04 UTC · OS 15.3222 Jul 2026, 22:19 UTC · OS 15.0222 Jul 2026, 22:31 UTC · OS 15.0224 Jul 2026, 20:35 UTC · OS 14.8025 Jul 2026, 15:25 UTC · OS 15.1026 Jul 2026, 18:30 UTC · OS 15.2128 Jul 2026, 21:50 UTC · OS 15.3631 Jul 2026, 15:46 UTC · OS 15.5331 Jul 2026, 17:03 UTC · OS 15.1931 Jul 2026, 23:14 UTC · OS 15.2101 Aug 2026, 01:01 UTC · OS 15.2001 Aug 2026, 10:08 UTC · OS 14.2501 Aug 2026, 15:28 UTC · OS 13.6001 Aug 2026, 19:51 UTC · OS 13.9502 Aug 2026, 16:03 UTC · OS 13.8002 Aug 2026, 16:39 UTC · OS 13.8002 Aug 2026, 18:37 UTC · OS 14.3502 Aug 2026, 20:31 UTC · OS 13.5302 Aug 2026, 22:16 UTC · OS 13.2803 Aug 2026, 13:50 UTC · OS 13.6905 Aug 2026, 01:48 UTC · OS 13.9405 Aug 2026, 22:58 UTC · OS 13.8206 Aug 2026, 14:24 UTC · OS 13.4506 Aug 2026, 15:17 UTC · OS 13.8206 Aug 2026, 23:06 UTC · OS 13.4207 Aug 2026, 18:24 UTC · OS 13.3207 Aug 2026, 18:52 UTC · OS 13.3207 Aug 2026, 19:39 UTC · OS 12.9107 Aug 2026, 21:26 UTC · OS 12.6107 Aug 2026, 22:05 UTC · OS 12.4608 Aug 2026, 18:01 UTC · OS 13.1408 Aug 2026, 19:16 UTC · OS 12.7408 Aug 2026, 21:49 UTC · OS 12.6608 Aug 2026, 23:50 UTC · OS 12.0109 Aug 2026, 00:21 UTC · OS 12.0109 Aug 2026, 01:51 UTC · OS 11.7109 Aug 2026, 02:14 UTC · OS 11.7109 Aug 2026, 02:41 UTC · OS 11.7109 Aug 2026, 16:13 UTC · OS 11.2709 Aug 2026, 16:40 UTC · OS 11.2710 Aug 2026, 01:10 UTC · OS 11.3610 Aug 2026, 01:46 UTC · OS 11.3610 Aug 2026, 02:22 UTC · OS 11.4810 Aug 2026, 23:52 UTC · OS 12.2111 Aug 2026, 01:41 UTC · OS 12.6611 Aug 2026, 02:17 UTC · OS 12.6612 Aug 2026, 22:01 UTC · OS 13.0012 Aug 2026, 22:52 UTC · OS 13.4813 Aug 2026, 21:51 UTC · OS 13.6413 Aug 2026, 23:34 UTC · OS 14.0314 Aug 2026, 00:01 UTC · OS 14.2514 Aug 2026, 01:34 UTC · OS 14.5614 Aug 2026, 01:50 UTC · OS 14.5614 Aug 2026, 02:45 UTC · OS 14.5414 Aug 2026, 21:39 UTC · OS 14.6414 Aug 2026, 22:02 UTC · OS 14.6414 Aug 2026, 22:24 UTC · OS 14.3015 Aug 2026, 00:11 UTC · OS 14.2715 Aug 2026, 00:32 UTC · OS 14.2715 Aug 2026, 00:40 UTC · OS 14.6915 Aug 2026, 01:47 UTC · OS 14.6015 Aug 2026, 02:55 UTC · OS 14.9315 Aug 2026, 04:09 UTC · OS 15.2815 Aug 2026, 04:46 UTC · OS 14.9115 Aug 2026, 05:11 UTC · OS 14.9115 Aug 2026, 14:37 UTC · OS 15.0915 Aug 2026, 18:05 UTC · OS 15.4915 Aug 2026, 22:47 UTC · OS 16.2315 Aug 2026, 23:37 UTC · OS 16.2316 Aug 2026, 00:50 UTC · OS 16.2916 Aug 2026, 02:46 UTC · OS 16.4716 Aug 2026, 15:03 UTC · OS 16.0417 Aug 2026, 00:19 UTC · OS 16.2917 Aug 2026, 00:35 UTC · OS 16.2917 Aug 2026, 02:31 UTC · OS 16.2917 Aug 2026, 03:03 UTC · OS 15.9817 Aug 2026, 03:54 UTC · OS 15.8617 Aug 2026, 12:28 UTC · OS 16.5317 Aug 2026, 14:06 UTC · OS 16.9417 Aug 2026, 22:47 UTC · OS 16.8918 Aug 2026, 09:16 UTC · OS 17.2218 Aug 2026, 11:10 UTC · OS 16.8618 Aug 2026, 11:29 UTC · OS 16.4818 Aug 2026, 16:16 UTC · OS 16.1118 Aug 2026, 16:27 UTC · OS 16.1118 Aug 2026, 17:10 UTC · OS 15.5918 Aug 2026, 18:04 UTC · OS 15.0218 Aug 2026, 18:24 UTC · OS 14.6418 Aug 2026, 19:10 UTC · OS 14.3518 Aug 2026, 19:51 UTC · OS 13.9519 Aug 2026, 07:55 UTC · OS 13.9103 Jul19 Aug

19 Aug 2026, 07:55 UTC · OS 13.91

115 recorded ratings · 03 Jul 2026–19 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 32.7% of selected games.

Selected games: 52 · Games with identified lanes: 17.

32 distinct recorded opponents · Mean opponent OS 19.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 40.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,329.1 metal4,729.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,523.4 metal5,582.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.33,348.1 energy74,299.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.123.5 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.27.0 units59.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Cokeado1 game · 100.0% of games in this matchup · Mean recorded OS 40.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 23.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,326.7 metal3,743.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,374.9 metal4,215.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,949.8 energy47,015.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,818.3 damage9,814.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,621.8 damage11,375.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.8 units43.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.573.0 metal1,193.5 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,181.0 metal558.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units11.5 units25.0%1 paired game
  • [AoW]Vritrasura1 game · 25.0% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • andrezimcbala1 game · 25.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GryfH1 game · 25.0% of games in this matchup · Mean recorded OS 28.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IDNeon1 game · 25.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iTz_CrimsonSushi1 game · 25.0% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_SkySovereign1 game · 25.0% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Komander051 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LexyIsNotCool1 game · 25.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

11 matched games · 22 distinct opponents · Mean opponent OS 16.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,098.5 metal3,829.6 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,503.4 metal4,156.0 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.49,047.5 energy46,666.6 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,743.9 damage7,840.0 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,887.8 damage7,138.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.47.2 units42.8 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]DeAnthony1 game · 9.1% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Glizzy1 game · 9.1% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Amma20171 game · 9.1% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BasTid1 game · 9.1% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bluedice1 game · 9.1% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bob_theBuilder1 game · 9.1% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CougarKat1 game · 9.1% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CrackPvP1231 game · 9.1% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dgfr1 game · 9.1% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hajix1 game · 9.1% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HighlyRegarded1 game · 9.1% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • I_divyansh_I1 game · 9.1% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ivan22101 game · 9.1% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KingAztec0101 game · 9.1% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kingixdjames1 game · 9.1% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • legitgoat1 game · 9.1% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Moist_Grandma1 game · 9.1% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 9.1% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • QuebecMethCrisis1 game · 9.1% of games in this matchup · Mean recorded OS 9.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SloppinJohn1 game · 9.1% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 22 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 24.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,229.8 metal3,164.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,214.8 metal3,558.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,040.3 energy42,866.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.291.4 damage4,648.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,570.2 damage240.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.34.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • TRancher1 game · 100.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 33 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 116 published games lasting at least five minutes, linked to account 366916. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.