Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Doanyiit

Account 621959 · Published replay history across maps and positions.

Latest recorded OS
21.1
05 Sep 2026 · Large teams · 16 players
Recorded games
271
30 Jul 2026–05 Sep 2026 UTC
Maps played
62
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.26
Latest recorded
21.09
Change
+2.83
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.99.714.419.123.830 Jul 2026, 20:11 UTC · OS 18.2630 Jul 2026, 21:36 UTC · OS 12.7830 Jul 2026, 21:58 UTC · OS 12.7831 Jul 2026, 14:41 UTC · OS 13.6731 Jul 2026, 15:46 UTC · OS 13.6731 Jul 2026, 17:56 UTC · OS 16.8331 Jul 2026, 19:05 UTC · OS 16.8301 Aug 2026, 07:50 UTC · OS 20.7001 Aug 2026, 08:25 UTC · OS 20.7001 Aug 2026, 10:12 UTC · OS 21.0001 Aug 2026, 17:25 UTC · OS 19.6101 Aug 2026, 22:24 UTC · OS 19.6102 Aug 2026, 15:15 UTC · OS 19.8302 Aug 2026, 16:09 UTC · OS 19.6902 Aug 2026, 18:34 UTC · OS 19.6902 Aug 2026, 23:19 UTC · OS 14.5202 Aug 2026, 23:58 UTC · OS 14.5203 Aug 2026, 01:15 UTC · OS 13.8703 Aug 2026, 01:47 UTC · OS 13.8703 Aug 2026, 02:30 UTC · OS 13.8703 Aug 2026, 10:25 UTC · OS 13.3403 Aug 2026, 10:57 UTC · OS 13.3403 Aug 2026, 19:30 UTC · OS 13.3203 Aug 2026, 19:52 UTC · OS 13.3203 Aug 2026, 23:52 UTC · OS 13.3204 Aug 2026, 00:30 UTC · OS 13.3204 Aug 2026, 13:42 UTC · OS 11.7004 Aug 2026, 21:02 UTC · OS 10.9205 Aug 2026, 15:49 UTC · OS 9.4905 Aug 2026, 17:11 UTC · OS 9.2505 Aug 2026, 19:00 UTC · OS 8.7205 Aug 2026, 19:36 UTC · OS 8.7205 Aug 2026, 21:05 UTC · OS 10.9905 Aug 2026, 21:22 UTC · OS 10.6005 Aug 2026, 21:42 UTC · OS 10.6006 Aug 2026, 18:38 UTC · OS 10.1906 Aug 2026, 20:52 UTC · OS 10.3107 Aug 2026, 20:13 UTC · OS 10.4107 Aug 2026, 21:38 UTC · OS 10.5107 Aug 2026, 22:21 UTC · OS 10.5107 Aug 2026, 22:41 UTC · OS 10.5108 Aug 2026, 09:54 UTC · OS 11.1610 Aug 2026, 09:50 UTC · OS 10.5310 Aug 2026, 10:11 UTC · OS 10.5312 Aug 2026, 12:05 UTC · OS 9.3712 Aug 2026, 12:44 UTC · OS 9.9312 Aug 2026, 13:22 UTC · OS 9.9312 Aug 2026, 15:00 UTC · OS 8.8112 Aug 2026, 15:20 UTC · OS 8.8112 Aug 2026, 19:57 UTC · OS 10.3812 Aug 2026, 20:44 UTC · OS 10.3812 Aug 2026, 21:39 UTC · OS 9.6312 Aug 2026, 22:25 UTC · OS 9.6313 Aug 2026, 20:55 UTC · OS 9.0113 Aug 2026, 21:32 UTC · OS 8.5213 Aug 2026, 22:14 UTC · OS 8.5213 Aug 2026, 22:46 UTC · OS 7.5313 Aug 2026, 23:34 UTC · OS 7.5314 Aug 2026, 00:01 UTC · OS 7.5514 Aug 2026, 09:18 UTC · OS 8.5814 Aug 2026, 09:42 UTC · OS 8.5814 Aug 2026, 10:01 UTC · OS 8.4714 Aug 2026, 10:37 UTC · OS 8.4714 Aug 2026, 11:08 UTC · OS 9.0314 Aug 2026, 11:30 UTC · OS 9.5514 Aug 2026, 11:46 UTC · OS 9.0214 Aug 2026, 12:19 UTC · OS 8.2214 Aug 2026, 12:51 UTC · OS 8.2214 Aug 2026, 13:21 UTC · OS 9.2414 Aug 2026, 14:01 UTC · OS 9.2414 Aug 2026, 14:40 UTC · OS 9.8114 Aug 2026, 15:11 UTC · OS 9.3314 Aug 2026, 22:32 UTC · OS 8.1015 Aug 2026, 00:21 UTC · OS 7.5115 Aug 2026, 10:36 UTC · OS 8.3715 Aug 2026, 11:09 UTC · OS 8.3715 Aug 2026, 13:41 UTC · OS 8.5015 Aug 2026, 21:05 UTC · OS 9.4315 Aug 2026, 21:43 UTC · OS 9.8416 Aug 2026, 08:42 UTC · OS 10.2916 Aug 2026, 09:06 UTC · OS 9.7617 Aug 2026, 11:54 UTC · OS 9.3417 Aug 2026, 12:17 UTC · OS 8.6417 Aug 2026, 15:07 UTC · OS 8.3317 Aug 2026, 15:43 UTC · OS 8.3317 Aug 2026, 16:41 UTC · OS 8.1817 Aug 2026, 17:11 UTC · OS 7.9017 Aug 2026, 17:42 UTC · OS 7.5217 Aug 2026, 19:36 UTC · OS 7.4417 Aug 2026, 20:10 UTC · OS 7.4617 Aug 2026, 20:31 UTC · OS 7.8717 Aug 2026, 21:12 UTC · OS 7.5517 Aug 2026, 21:53 UTC · OS 7.5518 Aug 2026, 07:50 UTC · OS 8.0118 Aug 2026, 16:00 UTC · OS 8.7018 Aug 2026, 16:24 UTC · OS 8.7018 Aug 2026, 17:58 UTC · OS 8.7018 Aug 2026, 18:38 UTC · OS 10.3418 Aug 2026, 19:03 UTC · OS 10.3418 Aug 2026, 19:27 UTC · OS 10.3418 Aug 2026, 19:58 UTC · OS 10.3418 Aug 2026, 20:41 UTC · OS 10.3418 Aug 2026, 21:17 UTC · OS 10.8418 Aug 2026, 21:39 UTC · OS 10.8419 Aug 2026, 09:42 UTC · OS 11.6119 Aug 2026, 10:30 UTC · OS 11.6119 Aug 2026, 11:11 UTC · OS 12.0219 Aug 2026, 11:42 UTC · OS 11.7719 Aug 2026, 12:01 UTC · OS 11.7919 Aug 2026, 16:36 UTC · OS 12.5219 Aug 2026, 17:06 UTC · OS 12.5219 Aug 2026, 18:48 UTC · OS 13.0019 Aug 2026, 19:19 UTC · OS 13.4119 Aug 2026, 19:37 UTC · OS 12.9819 Aug 2026, 19:57 UTC · OS 12.9819 Aug 2026, 20:29 UTC · OS 13.2519 Aug 2026, 20:59 UTC · OS 13.2519 Aug 2026, 21:34 UTC · OS 13.2519 Aug 2026, 22:06 UTC · OS 13.2520 Aug 2026, 09:31 UTC · OS 12.7720 Aug 2026, 10:14 UTC · OS 12.7720 Aug 2026, 10:46 UTC · OS 12.7420 Aug 2026, 11:04 UTC · OS 13.1520 Aug 2026, 12:59 UTC · OS 13.5720 Aug 2026, 13:19 UTC · OS 13.5720 Aug 2026, 14:07 UTC · OS 13.6520 Aug 2026, 14:41 UTC · OS 13.6520 Aug 2026, 15:08 UTC · OS 13.4020 Aug 2026, 15:36 UTC · OS 12.9920 Aug 2026, 15:54 UTC · OS 12.6920 Aug 2026, 16:13 UTC · OS 12.4520 Aug 2026, 16:36 UTC · OS 12.8120 Aug 2026, 16:57 UTC · OS 12.3020 Aug 2026, 21:08 UTC · OS 12.1220 Aug 2026, 21:52 UTC · OS 12.1220 Aug 2026, 22:20 UTC · OS 12.1220 Aug 2026, 22:59 UTC · OS 12.1220 Aug 2026, 23:31 UTC · OS 12.1221 Aug 2026, 14:32 UTC · OS 10.9321 Aug 2026, 15:05 UTC · OS 10.9321 Aug 2026, 15:25 UTC · OS 10.5421 Aug 2026, 15:52 UTC · OS 10.4521 Aug 2026, 16:24 UTC · OS 10.8625 Aug 2026, 11:49 UTC · OS 11.2326 Aug 2026, 16:50 UTC · OS 11.6126 Aug 2026, 17:19 UTC · OS 11.8826 Aug 2026, 19:01 UTC · OS 12.2426 Aug 2026, 19:33 UTC · OS 12.2426 Aug 2026, 20:06 UTC · OS 12.2426 Aug 2026, 20:28 UTC · OS 12.2427 Aug 2026, 10:15 UTC · OS 13.0327 Aug 2026, 10:34 UTC · OS 13.0327 Aug 2026, 10:53 UTC · OS 13.0327 Aug 2026, 11:24 UTC · OS 13.0327 Aug 2026, 12:38 UTC · OS 13.0327 Aug 2026, 13:13 UTC · OS 13.0327 Aug 2026, 19:11 UTC · OS 13.3427 Aug 2026, 19:26 UTC · OS 13.0327 Aug 2026, 19:45 UTC · OS 13.4627 Aug 2026, 19:59 UTC · OS 13.4627 Aug 2026, 20:13 UTC · OS 14.2927 Aug 2026, 20:28 UTC · OS 13.9627 Aug 2026, 20:57 UTC · OS 13.6827 Aug 2026, 21:15 UTC · OS 14.1227 Aug 2026, 21:31 UTC · OS 14.5427 Aug 2026, 22:02 UTC · OS 14.9227 Aug 2026, 22:23 UTC · OS 15.3427 Aug 2026, 22:45 UTC · OS 15.7527 Aug 2026, 23:10 UTC · OS 16.1227 Aug 2026, 23:28 UTC · OS 15.7828 Aug 2026, 19:13 UTC · OS 15.5328 Aug 2026, 19:38 UTC · OS 15.5328 Aug 2026, 20:03 UTC · OS 15.2128 Aug 2026, 21:42 UTC · OS 15.2428 Aug 2026, 22:00 UTC · OS 14.8028 Aug 2026, 22:30 UTC · OS 15.1629 Aug 2026, 07:31 UTC · OS 15.6229 Aug 2026, 07:51 UTC · OS 15.6229 Aug 2026, 08:08 UTC · OS 15.6229 Aug 2026, 08:23 UTC · OS 15.6229 Aug 2026, 10:44 UTC · OS 15.7029 Aug 2026, 11:13 UTC · OS 16.0829 Aug 2026, 11:30 UTC · OS 16.4329 Aug 2026, 12:00 UTC · OS 16.0829 Aug 2026, 12:30 UTC · OS 15.8529 Aug 2026, 13:43 UTC · OS 16.5029 Aug 2026, 15:03 UTC · OS 16.5329 Aug 2026, 15:27 UTC · OS 16.8129 Aug 2026, 15:56 UTC · OS 16.8129 Aug 2026, 16:26 UTC · OS 16.1729 Aug 2026, 16:54 UTC · OS 16.1729 Aug 2026, 17:13 UTC · OS 16.7429 Aug 2026, 19:04 UTC · OS 16.9929 Aug 2026, 19:39 UTC · OS 16.6529 Aug 2026, 20:02 UTC · OS 16.9129 Aug 2026, 20:32 UTC · OS 16.9129 Aug 2026, 21:07 UTC · OS 16.5830 Aug 2026, 08:43 UTC · OS 16.4630 Aug 2026, 10:07 UTC · OS 16.3230 Aug 2026, 11:31 UTC · OS 16.9930 Aug 2026, 12:51 UTC · OS 16.9930 Aug 2026, 16:20 UTC · OS 16.0730 Aug 2026, 18:21 UTC · OS 16.3030 Aug 2026, 18:39 UTC · OS 16.6530 Aug 2026, 19:13 UTC · OS 17.0230 Aug 2026, 19:36 UTC · OS 16.6630 Aug 2026, 20:48 UTC · OS 16.6701 Sep 2026, 06:47 UTC · OS 15.9401 Sep 2026, 17:24 UTC · OS 15.9901 Sep 2026, 17:52 UTC · OS 15.9901 Sep 2026, 18:28 UTC · OS 15.7301 Sep 2026, 18:51 UTC · OS 15.7301 Sep 2026, 21:46 UTC · OS 14.9901 Sep 2026, 23:33 UTC · OS 15.2702 Sep 2026, 10:08 UTC · OS 15.3102 Sep 2026, 11:45 UTC · OS 15.7802 Sep 2026, 17:15 UTC · OS 15.2602 Sep 2026, 17:39 UTC · OS 15.2602 Sep 2026, 19:51 UTC · OS 15.8902 Sep 2026, 20:24 UTC · OS 15.5902 Sep 2026, 20:46 UTC · OS 15.9003 Sep 2026, 08:55 UTC · OS 15.9203 Sep 2026, 12:17 UTC · OS 16.2103 Sep 2026, 12:55 UTC · OS 15.9503 Sep 2026, 13:34 UTC · OS 16.2903 Sep 2026, 13:56 UTC · OS 16.2903 Sep 2026, 15:38 UTC · OS 16.3203 Sep 2026, 15:58 UTC · OS 15.9903 Sep 2026, 18:02 UTC · OS 17.2303 Sep 2026, 18:22 UTC · OS 17.5203 Sep 2026, 19:20 UTC · OS 17.7804 Sep 2026, 17:15 UTC · OS 18.0804 Sep 2026, 17:37 UTC · OS 18.4404 Sep 2026, 18:08 UTC · OS 18.0304 Sep 2026, 18:31 UTC · OS 17.7104 Sep 2026, 18:56 UTC · OS 17.7104 Sep 2026, 19:14 UTC · OS 17.6604 Sep 2026, 19:45 UTC · OS 17.6604 Sep 2026, 20:07 UTC · OS 18.0004 Sep 2026, 20:27 UTC · OS 18.3204 Sep 2026, 21:04 UTC · OS 18.3204 Sep 2026, 21:45 UTC · OS 18.0204 Sep 2026, 23:04 UTC · OS 18.9404 Sep 2026, 23:31 UTC · OS 19.2405 Sep 2026, 08:31 UTC · OS 19.5605 Sep 2026, 09:06 UTC · OS 19.9605 Sep 2026, 09:24 UTC · OS 19.9605 Sep 2026, 10:00 UTC · OS 19.9805 Sep 2026, 10:38 UTC · OS 19.7205 Sep 2026, 11:47 UTC · OS 19.9905 Sep 2026, 12:00 UTC · OS 20.2605 Sep 2026, 12:20 UTC · OS 20.2605 Sep 2026, 12:49 UTC · OS 19.9805 Sep 2026, 13:14 UTC · OS 20.1805 Sep 2026, 13:29 UTC · OS 19.8905 Sep 2026, 14:00 UTC · OS 20.4105 Sep 2026, 14:14 UTC · OS 20.4105 Sep 2026, 19:50 UTC · OS 20.0805 Sep 2026, 20:27 UTC · OS 19.8005 Sep 2026, 20:58 UTC · OS 20.1005 Sep 2026, 21:42 UTC · OS 20.7105 Sep 2026, 22:02 UTC · OS 20.7105 Sep 2026, 22:37 UTC · OS 21.3105 Sep 2026, 22:55 UTC · OS 21.0930 Jul05 Sep

05 Sep 2026, 22:55 UTC · OS 21.09

264 recorded ratings · 30 Jul 2026–05 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 49.0% of selected games.

Selected games: 49 · Games with identified lanes: 24.

40 distinct recorded opponents · Mean opponent OS 17.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,666.9 metal3,770.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,437.4 metal4,343.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.53,000.4 energy44,524.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage93.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage67.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.34.5 units48.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal31.5 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.13.0 metal54.8 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%4 paired games
  • Labr1 game · 25.0% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lilalo1 game · 25.0% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NightSolace1 game · 25.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rexalidus1 game · 25.0% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,524.0 metal4,000.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,086.4 metal4,327.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.60,062.0 energy48,391.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,494.8 damage7,155.6 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,456.9 damage7,644.3 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.48.8 units43.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.157.0 metal357.3 metal50.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.482.3 metal301.2 metal50.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.3 units4.0 units50.0%3 paired games
  • _X_1 game · 16.7% of games in this matchup · Mean recorded OS 59.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • akov1 game · 16.7% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beaves1 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Darkfuture1 game · 16.7% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DoublePhoenix1 game · 16.7% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kwark_NL1 game · 16.7% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Loonstar831 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • merkuryR1 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pvholanda0981 game · 16.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Seiffre1 game · 16.7% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Taillga1 game · 16.7% of games in this matchup · Mean recorded OS 0.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zylto111 game · 16.7% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

11 matched games · 22 distinct opponents · Mean opponent OS 18.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,627.4 metal3,998.9 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,124.6 metal4,054.0 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.48,629.8 energy45,153.2 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,857.9 damage8,899.3 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,385.9 damage6,472.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.47.6 units43.3 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.901.8 metal820.3 metal45.5%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.591.8 metal1,409.4 metal45.5%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.2 units4.5 units45.5%5 paired games
  • [AOC]BigTomato071 game · 9.1% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Kashi1 game · 9.1% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TDB]KingZezar1 game · 9.1% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 9.1% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 9.1% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BryanWynn1 game · 9.1% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CaptainJameson1 game · 9.1% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cxal1 game · 9.1% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_HowGood1 game · 9.1% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 9.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kexaron1 game · 9.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lexdave1 game · 9.1% of games in this matchup · Mean recorded OS 5.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Loki_Yami1 game · 9.1% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nooby4421 game · 9.1% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Piggey1 game · 9.1% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pittenzak1 game · 9.1% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rexalidus1 game · 9.1% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Size45Feet1 game · 9.1% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • szzr1 game · 9.1% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_Dwarf1 game · 9.1% of games in this matchup · Mean recorded OS 39.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 22 recorded opponents.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 12.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,533.2 metal2,786.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,957.9 metal3,688.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.34,308.9 energy37,145.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.25.7 units34.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • j3nk01 game · 33.3% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jcmattos1 game · 33.3% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Perforatus1 game · 33.3% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 25 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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About these results

Included: 271 published games lasting at least five minutes, linked to account 621959. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.