Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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sirbam

Account 626397 · Published replay history across maps and positions.

Latest recorded OS
11.2
23 Aug 2026 · Large teams · 16 players
Recorded games
61
08 Aug 2026–23 Aug 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
11.18
Change
-5.49
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.410.013.617.320.908 Aug 2026, 03:40 UTC · OS 16.6708 Aug 2026, 04:26 UTC · OS 18.9708 Aug 2026, 06:03 UTC · OS 17.8308 Aug 2026, 12:30 UTC · OS 15.9808 Aug 2026, 12:47 UTC · OS 15.9808 Aug 2026, 13:44 UTC · OS 15.9809 Aug 2026, 00:43 UTC · OS 15.7509 Aug 2026, 01:15 UTC · OS 14.9709 Aug 2026, 02:06 UTC · OS 14.9709 Aug 2026, 02:45 UTC · OS 16.8609 Aug 2026, 03:07 UTC · OS 15.0409 Aug 2026, 03:26 UTC · OS 16.3309 Aug 2026, 03:47 UTC · OS 15.5909 Aug 2026, 04:12 UTC · OS 13.8109 Aug 2026, 04:49 UTC · OS 10.9609 Aug 2026, 05:27 UTC · OS 10.9609 Aug 2026, 16:38 UTC · OS 8.2909 Aug 2026, 17:17 UTC · OS 8.2909 Aug 2026, 17:53 UTC · OS 8.2909 Aug 2026, 18:51 UTC · OS 8.2909 Aug 2026, 20:27 UTC · OS 10.5709 Aug 2026, 21:27 UTC · OS 10.5709 Aug 2026, 21:56 UTC · OS 10.5709 Aug 2026, 22:20 UTC · OS 10.4409 Aug 2026, 23:13 UTC · OS 10.4409 Aug 2026, 23:33 UTC · OS 9.2209 Aug 2026, 23:54 UTC · OS 9.2210 Aug 2026, 00:19 UTC · OS 9.2210 Aug 2026, 01:05 UTC · OS 9.2210 Aug 2026, 01:28 UTC · OS 9.2210 Aug 2026, 02:22 UTC · OS 9.2211 Aug 2026, 03:01 UTC · OS 13.0111 Aug 2026, 03:33 UTC · OS 13.0111 Aug 2026, 04:13 UTC · OS 13.0112 Aug 2026, 00:19 UTC · OS 9.6112 Aug 2026, 01:08 UTC · OS 9.6112 Aug 2026, 01:40 UTC · OS 9.0512 Aug 2026, 03:32 UTC · OS 9.1212 Aug 2026, 04:41 UTC · OS 9.1212 Aug 2026, 04:58 UTC · OS 9.1213 Aug 2026, 01:36 UTC · OS 10.9413 Aug 2026, 02:03 UTC · OS 12.0813 Aug 2026, 02:49 UTC · OS 12.0813 Aug 2026, 04:02 UTC · OS 11.9113 Aug 2026, 04:35 UTC · OS 11.9113 Aug 2026, 05:11 UTC · OS 11.9114 Aug 2026, 20:03 UTC · OS 12.3414 Aug 2026, 23:12 UTC · OS 12.9915 Aug 2026, 00:58 UTC · OS 13.1015 Aug 2026, 01:27 UTC · OS 13.1015 Aug 2026, 02:18 UTC · OS 13.1715 Aug 2026, 02:37 UTC · OS 12.1815 Aug 2026, 05:19 UTC · OS 13.5315 Aug 2026, 05:34 UTC · OS 13.5323 Aug 2026, 01:22 UTC · OS 11.6523 Aug 2026, 15:09 UTC · OS 10.8723 Aug 2026, 15:47 UTC · OS 11.0623 Aug 2026, 16:21 UTC · OS 10.3123 Aug 2026, 17:12 UTC · OS 11.1808 Aug23 Aug

23 Aug 2026, 17:12 UTC · OS 11.18

59 recorded ratings · 08 Aug 2026–23 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

26 games
42.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 82.3% of selected games.

Selected games: 17 · Games with identified lanes: 14.

23 distinct recorded opponents · Mean opponent OS 15.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 12.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,819.3 metal2,960.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,295.8 metal3,880.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.28,520.8 energy47,300.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.279.3 damage450.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.462.6 damage266.7 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.24.0 units36.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • GorGor1 game · 33.3% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • screenlurker1 game · 33.3% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SmokeyBandit681 game · 33.3% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,098.0 metal3,548.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,344.3 metal3,959.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.37,440.5 energy53,114.0 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,993.8 damage5,788.9 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,292.5 damage5,704.3 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.34.0 units40.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.400.0 metal732.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.352.0 metal1,230.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units4.0 units16.7%1 paired game
  • [Crd]DeAnthony1 game · 16.7% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CRD]Lovallo1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bappy11 game · 16.7% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • finleyyy1 game · 16.7% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HediAbed1 game · 16.7% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 16.7% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoMerci1 game · 16.7% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rez_BOT1 game · 16.7% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sayber1 game · 16.7% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spw528891 game · 16.7% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Telronum1 game · 16.7% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Warric1 game · 16.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 17.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,943.4 metal3,624.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,816.1 metal4,218.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.39,838.7 energy45,459.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,394.4 damage5,654.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,583.2 damage2,846.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.32.7 units41.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • APEXMONARCH1 game · 33.3% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BasTid1 game · 33.3% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 33.3% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gunmanlou1 game · 33.3% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Plinny_B1 game · 33.3% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 33.3% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,986.7 metal3,252.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,123.5 metal4,316.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.24,060.0 energy44,834.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage255.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage338.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.17.0 units41.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ghost__0071 game · 50.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slinkymusic1 game · 50.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 61 published games lasting at least five minutes, linked to account 626397. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.