Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Aldacratz

Account 72251 · Published replay history across maps and positions.

Latest recorded OS
31.0
07 Oct 2026 · Large teams · 16 players
Recorded games
24
30 Aug 2026–07 Oct 2026 UTC
Maps played
16
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
29.26
Latest recorded
30.97
Change
+1.71
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.28.329.129.830.631.430 Aug 2026, 02:55 UTC · OS 29.2630 Aug 2026, 03:22 UTC · OS 29.5001 Sep 2026, 03:39 UTC · OS 28.9501 Sep 2026, 04:05 UTC · OS 29.3012 Sep 2026, 03:46 UTC · OS 29.0329 Sep 2026, 05:42 UTC · OS 29.0629 Sep 2026, 05:57 UTC · OS 29.1929 Sep 2026, 06:24 UTC · OS 28.9430 Sep 2026, 00:49 UTC · OS 28.6930 Sep 2026, 22:15 UTC · OS 28.9802 Oct 2026, 23:27 UTC · OS 29.2103 Oct 2026, 17:30 UTC · OS 29.3403 Oct 2026, 19:20 UTC · OS 29.3403 Oct 2026, 19:54 UTC · OS 29.3404 Oct 2026, 05:22 UTC · OS 29.8904 Oct 2026, 05:49 UTC · OS 30.1904 Oct 2026, 19:34 UTC · OS 30.3604 Oct 2026, 20:45 UTC · OS 30.0804 Oct 2026, 21:13 UTC · OS 30.3604 Oct 2026, 21:39 UTC · OS 30.6206 Oct 2026, 23:05 UTC · OS 30.3206 Oct 2026, 23:34 UTC · OS 30.3207 Oct 2026, 05:03 UTC · OS 30.9707 Oct 2026, 05:25 UTC · OS 30.9730 Aug07 Oct

07 Oct 2026, 05:25 UTC · OS 30.97

24 recorded ratings · 30 Aug 2026–07 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-10–2026-10-09 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 19:11 UTC.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-12
to 2026-09-18
02026-09-19
to 2026-09-25
62026-09-26
to 2026-10-02
132026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 25.0% of selected games.

Selected games: 4 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 30.5 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 30.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,140.8 metal3,220.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,181.9 metal4,085.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.68,356.9 energy52,376.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.15,538.4 damage9,033.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,871.9 damage12,468.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.51.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.945.0 metal1,300.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,912.0 metal798.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units11.0 units100.0%1 paired game
  • soteiru1 game · 100.0% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 100.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 24 published games lasting at least five minutes, linked to account 72251. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.