BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 165341

soteiru

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
28.0
29 Sep 2026 · Large teams · 16 players
Recorded games
59
31 Aug 2026–29 Sep 2026 UTC
Maps played
3
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-05
to 2026-09-11
102026-09-12
to 2026-09-18
322026-09-19
to 2026-09-25
62026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 73.2% of selected games.

Selected games: 56 · Games with identified lanes: 41.

48 distinct recorded opponents · Mean opponent OS 38.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 42.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,666.5 metal4,277.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,301.4 metal5,165.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.42,679.6 energy53,680.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.300.8 damage1,495.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,522.1 damage294.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.0 units46.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.0 units2.0 units100.0%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.361.5 metal25.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.51.5 metal361.5 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units100.0%2 paired games
  • Immort1 game · 50.0% of games in this matchup · Mean recorded OS 53.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 50.0% of games in this matchup · Mean recorded OS 31.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

11 matched games · 17 distinct opponents · Mean opponent OS 38.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,633.7 metal3,922.0 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,472.2 metal4,439.1 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.52,854.6 energy46,896.1 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,325.2 damage12,300.3 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,172.6 damage12,600.5 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.49.8 units49.9 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.16.0 units13.8 units36.4%4 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.865.8 metal1,406.3 metal90.9%10 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.881.5 metal1,483.2 metal90.9%10 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.4 units8.6 units90.9%10 paired games
  • Xad4 games · 36.4% of games in this matchup · Mean recorded OS 46.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell3 games · 27.3% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 33.3% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CRD]Cabsqt4ever1 game · 9.1% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [DmE]Barneydno1 game · 9.1% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Fx]Doo1 game · 9.1% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 9.1% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DouglasBacon1 game · 9.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hainTsu1 game · 9.1% of games in this matchup · Mean recorded OS 38.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hannodins1 game · 9.1% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 9.1% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HuntressesofArtemis1 game · 9.1% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 9.1% of games in this matchup · Mean recorded OS 50.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 9.1% of games in this matchup · Mean recorded OS 59.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RockFish1 game · 9.1% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Soliloqueur1 game · 9.1% of games in this matchup · Mean recorded OS 42.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Swampfeet1 game · 9.1% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TopDog1 game · 9.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

17 matched games · 25 distinct opponents · Mean opponent OS 39.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

17 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,819.0 metal4,324.7 metal100.0%17 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,632.0 metal4,780.1 metal100.0%17 paired games
Energy producedTotal energy produced by this player by this time.57,664.7 energy49,356.5 energy100.0%17 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,981.2 damage11,594.8 damage100.0%17 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,875.7 damage10,807.5 damage100.0%17 paired games
Units producedTotal units produced by this time, including buildings.53.6 units49.9 units100.0%17 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.17.4 units11.5 units52.9%9 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,168.7 metal1,048.8 metal100.0%17 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.961.6 metal1,424.2 metal100.0%17 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.7 units6.2 units100.0%17 paired games
  • Xad5 games · 29.4% of games in this matchup · Mean recorded OS 46.4Profile owner’s team won 40.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle3 games · 17.6% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell3 games · 17.6% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort2 games · 11.8% of games in this matchup · Mean recorded OS 52.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 5.9% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 5.9% of games in this matchup · Mean recorded OS 44.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]VOLT1 game · 5.9% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 5.9% of games in this matchup · Mean recorded OS 59.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_1 game · 5.9% of games in this matchup · Mean recorded OS 43.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BM_akumar61 game · 5.9% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 5.9% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 5.9% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 5.9% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DriveImpact1 game · 5.9% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 5.9% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim1 game · 5.9% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godmother131 game · 5.9% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 5.9% of games in this matchup · Mean recorded OS 50.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ManBearPig_1 game · 5.9% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrRikisipi1 game · 5.9% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 25 recorded opponents.

Geo sea vs Beach sea

11 matched games · 11 distinct opponents · Mean opponent OS 35.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,715.1 metal3,555.5 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,197.6 metal4,100.9 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.68,570.7 energy32,932.3 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.163.2 damage902.0 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.508.5 damage397.5 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.43.0 units33.7 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.1.8 units1.3 units54.5%6 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.120.6 metal37.2 metal81.8%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.14.2 metal169.1 metal81.8%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.1 units0.2 units81.8%9 paired games
  • [A7O]SuperTetra1 game · 9.1% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 9.1% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alexspeed1 game · 9.1% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 9.1% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • badbot1 game · 9.1% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bestoloch1 game · 9.1% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blover1 game · 9.1% of games in this matchup · Mean recorded OS 36.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 9.1% of games in this matchup · Mean recorded OS 33.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 9.1% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 9.1% of games in this matchup · Mean recorded OS 50.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Private_Gator1 game · 9.1% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 13 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

10 selected games

Opens with Valiant 70.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 70% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (suicide)

17 selected games

Opens with Grunt 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

12 selected games

Aggravator-heavy by 10:00 60.0%

By 10:00, completed at least 5 Aggravator units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 60% of comparable measured games. Average built in games with data: 37.09 Aggravator units by 10:00.

Games with measurements for this trait: 83.3%.
Opens with Grunt 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 59 published games lasting at least five minutes, linked to account 165341. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 91.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.