Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 151 | EriliumAvg enemy OS 36.1 | 1,346.42 | 143 | 46.9% |
| 152 | [AFUS]JanikBeyAvg enemy OS 34.5 | 1,346.32 | 265 | 48.7% |
| 153 | JohnAndersonAvg enemy OS 24.4 | 1,345.95 | 19 | 78.9% |
| 154 | AxolotllAvg enemy OS 36.2 | 1,344.49 | 37 | 56.8% |
| 155 | MixosisAvg enemy OS 27.0 | 1,344.02 | 31 | 64.5% |
| 156 | Thors_HammerAvg enemy OS 27.0 | 1,343.18 | 20 | 70.0% |
| 157 | [EVIL]IFURESAvg enemy OS 21.9 | 1,342.93 | 26 | 76.9% |
| 158 | shoubi42Avg enemy OS 24.2 | 1,342.45 | 13 | 69.2% |
| 159 | RAM_AchillesmsgAvg enemy OS 27.9 | 1,342.42 | 32 | 59.4% |
| 160 | TreganAvg enemy OS 32.4 | 1,341.76 | 71 | 57.7% |
| 161 | SHJ_BaiLuAvg enemy OS 21.5 | 1,338.47 | 43 | 62.8% |
| 162 | [AFUS]In4Avg enemy OS 34.5 | 1,337.26 | 128 | 49.2% |
| 163 | Zeker_niet_PhilippAvg enemy OS 21.0 | 1,337.06 | 32 | 62.5% |
| 164 | MarcoRalseksAvg enemy OS 23.3 | 1,336.56 | 91 | 58.2% |
| 165 | [Cookie]lonj27Avg enemy OS 35.1 | 1,336.01 | 70 | 54.3% |
| 166 | ArchleiAvg enemy OS 26.5 | 1,335.53 | 33 | 57.6% |
| 167 | SuleaTrepeAvg enemy OS 20.5Provisional · fewer than 10 games | 1,334.85 | 7 | 100.0% |
| 168 | [Grump]GrumpinessAvg enemy OS 33.0 | 1,333.81 | 66 | 48.5% |
| 169 | MoximaAvg enemy OS 15.7 | 1,333.13 | 15 | 86.7% |
| 170 | broodakanvenAvg enemy OS 16.5Provisional · fewer than 10 games | 1,333.04 | 7 | 100.0% |
| 171 | Nooby442Avg enemy OS 25.6 | 1,332.92 | 19 | 68.4% |
| 172 | SivenAvg enemy OS 33.9 | 1,331.64 | 386 | 52.8% |
| 173 | AmrissaAvg enemy OS 34.9 | 1,331.14 | 127 | 52.8% |
| 174 | HazzowAvg enemy OS 27.5 | 1,330.43 | 32 | 56.2% |
| 175 | CentrificusAvg enemy OS 18.8Provisional · fewer than 10 games | 1,329.72 | 6 | 100.0% |
| 176 | iziraydAvg enemy OS 34.0 | 1,329.24 | 42 | 54.8% |
| 177 | RAM_WetRatAvg enemy OS 29.9 | 1,328.46 | 118 | 50.8% |
| 178 | BormelAvg enemy OS 32.4 | 1,327.38 | 61 | 55.7% |
| 179 | StarDoMAvg enemy OS 30.9 | 1,326.86 | 160 | 51.9% |
| 180 | TheDealAvg enemy OS 33.2 | 1,326.47 | 129 | 52.7% |
| 181 | EvangelionAvg enemy OS 30.6 | 1,324.58 | 80 | 56.2% |
| 182 | WashedGamuerAvg enemy OS 27.2 | 1,323.65 | 230 | 47.4% |
| 183 | phill18Avg enemy OS 19.8 | 1,323.26 | 43 | 69.8% |
| 184 | RebelNodeAvg enemy OS 29.8 | 1,322.74 | 37 | 51.4% |
| 185 | FalZeeNAvg enemy OS 15.7 | 1,321.73 | 19 | 78.9% |
| 186 | MeowWashedMeowAvg enemy OS 37.3 · 44/45 games | 1,321.65 | 45 | 57.8% |
| 187 | streetbeetAvg enemy OS 16.5 | 1,320.11 | 19 | 78.9% |
| 188 | OptimusprimenuttAvg enemy OS 34.9 | 1,319.81 | 105 | 51.4% |
| 189 | [TRASH]blopsonAvg enemy OS 36.3 · 190/191 games | 1,318.91 | 191 | 49.7% |
| 190 | EpicTyrannusAvg enemy OS 28.5 | 1,318.80 | 267 | 50.9% |
| 191 | [EMPR]mcdumper4593Avg enemy OS 25.9 | 1,318.58 | 54 | 59.3% |
| 192 | Eagle876Avg enemy OS 32.9 | 1,318.38 | 123 | 56.9% |
| 193 | sepawwAvg enemy OS 22.4Provisional · fewer than 10 games | 1,318.26 | 9 | 77.8% |
| 194 | BigJiggerAvg enemy OS 26.6 | 1,318.01 | 73 | 63.0% |
| 195 | iceonskatesAvg enemy OS 38.0 | 1,317.85 | 25 | 52.0% |
| 196 | ViltrumAvg enemy OS 32.7 | 1,317.19 | 174 | 51.7% |
| 197 | IndomitableGameAvg enemy OS 33.0 | 1,313.36 | 18 | 44.4% |
| 198 | HolyRomanEmperorAvg enemy OS 20.3 | 1,312.86 | 25 | 76.0% |
| 199 | TM_DDDDDDDDAvg enemy OS 34.7 | 1,311.90 | 117 | 47.0% |
| 200 | TitanusAvg enemy OS 20.2 | 1,311.20 | 46 | 71.7% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.