BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 473040

Tregan

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
38.7
28 Sep 2026 · Large teams · 16 players
Recorded games
63
30 Aug 2026–28 Sep 2026 UTC
Maps played
1
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-05
to 2026-09-11
182026-09-12
to 2026-09-18
172026-09-19
to 2026-09-25
102026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.9% of selected games.

Selected games: 63 · Games with identified lanes: 39.

46 distinct recorded opponents · Mean opponent OS 33.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

12 matched games · 10 distinct opponents · Mean opponent OS 37.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,829.7 metal3,895.9 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,340.2 metal4,675.7 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.38,966.3 energy47,626.5 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,894.9 damage1,020.4 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,058.0 damage1,811.4 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.34.5 units39.4 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.4.1 units4.0 units66.7%8 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.199.8 metal193.7 metal83.3%10 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.193.1 metal210.7 metal83.3%10 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.2 units1.5 units83.3%10 paired games
  • Optimusprimenutt3 games · 25.0% of games in this matchup · Mean recorded OS 41.0Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 8.3% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Amrissa1 game · 8.3% of games in this matchup · Mean recorded OS 39.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kontraption1 game · 8.3% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LegionMC1 game · 8.3% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 8.3% of games in this matchup · Mean recorded OS 54.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 8.3% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_Yota1 game · 8.3% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xXGRM_RenXx1 game · 8.3% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 8.3% of games in this matchup · Mean recorded OS 35.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 36.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,618.4 metal3,965.0 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,410.7 metal4,372.7 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.47,442.0 energy48,717.4 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,036.7 damage10,724.5 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,944.3 damage11,316.2 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.45.9 units49.3 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.10.0 units10.0 units12.5%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.886.5 metal841.8 metal100.0%8 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.894.0 metal1,155.6 metal100.0%8 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.6 units6.9 units100.0%8 paired games
  • [Crd]Glizzy1 game · 12.5% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]NI_ILL1 game · 12.5% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 12.5% of games in this matchup · Mean recorded OS 42.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 12.5% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blover1 game · 12.5% of games in this matchup · Mean recorded OS 37.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BM_akumar61 game · 12.5% of games in this matchup · Mean recorded OS 43.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 12.5% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KaMikaDZe1 game · 12.5% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 12.5% of games in this matchup · Mean recorded OS 49.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NEXUS_VI1 game · 12.5% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nutzz1 game · 12.5% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ScreamingMeowsters1 game · 12.5% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrapCaT1 game · 12.5% of games in this matchup · Mean recorded OS 42.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans1 game · 12.5% of games in this matchup · Mean recorded OS 58.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 12.5% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xzhinn1 game · 12.5% of games in this matchup · Mean recorded OS 50.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 33.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,965.5 metal4,120.0 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,659.2 metal4,484.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.46,902.9 energy43,068.2 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,850.1 damage11,552.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,238.4 damage13,710.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.53.0 units45.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.0 units8.5 units28.6%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,665.1 metal1,062.2 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.915.0 metal1,519.1 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.3 units7.1 units100.0%7 paired games
  • XXMACGAMERXX2 games · 28.6% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 14.3% of games in this matchup · Mean recorded OS 60.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 14.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 14.3% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 14.3% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dieGans1 game · 14.3% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoze1 game · 14.3% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 14.3% of games in this matchup · Mean recorded OS 49.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ridinhigh1 game · 14.3% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SaaMuuRaaY1 game · 14.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheBossMoose1 game · 14.3% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans1 game · 14.3% of games in this matchup · Mean recorded OS 58.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xabre1 game · 14.3% of games in this matchup · Mean recorded OS 47.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

12 matched games · 12 distinct opponents · Mean opponent OS 26.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,677.3 metal3,475.0 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,471.7 metal4,175.3 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.49,237.5 energy36,977.9 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.891.9 damage1,420.6 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,387.1 damage1,061.1 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.37.0 units33.0 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.7 units2.3 units25.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.204.4 metal186.7 metal91.7%11 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.133.9 metal233.6 metal91.7%11 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.6 units0.7 units91.7%11 paired games
  • [Crd]thedqlegend1 game · 8.3% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 8.3% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EXZoPrimer31 game · 8.3% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mar_Blazer1 game · 8.3% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • moep1 game · 8.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Obliteratus1 game · 8.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Parasaurolophus1 game · 8.3% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 8.3% of games in this matchup · Mean recorded OS 34.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Redagent56781 game · 8.3% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ssj3gogeta1 game · 8.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrollHardGoPro1 game · 8.3% of games in this matchup · Mean recorded OS 38.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xXGRM_RenXx1 game · 8.3% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 21 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

51.5 / 100

10 scored games · 90.9% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 52.9 recent vs 51.8 earlier, split at 19 Sep 2026. Approximate change range: -22.3 to 17.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

59.1 / 100

5 scored games · 83.3% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

51.6 / 100

6 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

49.7 / 100

5 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

52.6 / 100

6 scored games · 85.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

51.9 / 100

7 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:46 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

13 selected games

Submarine opener 84.6%

A submarine was the first completed naval combat unit by 5:00 in at least 40% of at least 10 measured openings. If several units finish first at the same time, all must be submarines. Games with no finished naval fighting units still count in the percentage. Gifts and free units do not count as builds. Submarine first in 84.6% of measured openings. This is a recurring opener, not a prediction of the current game.

Games with measurements for this trait: 100.0%.
Opens with Trasher 84.6%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Trasher was the first observed fighting unit start by 5:00 in 84.6% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 63 published games lasting at least five minutes, linked to account 473040. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 90.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.