Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Tses

Account 102658 · Published replay history across maps and positions.

Latest recorded OS
25.7
29 Aug 2026 · Large teams · 16 players
Recorded games
69
29 Jun 2026–29 Aug 2026 UTC
Maps played
24
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.83
Latest recorded
25.67
Change
+4.84
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.18.220.522.725.027.329 Jun 2026, 16:28 UTC · OS 20.8329 Jun 2026, 16:57 UTC · OS 20.3829 Jun 2026, 17:18 UTC · OS 19.9529 Jun 2026, 17:44 UTC · OS 19.4010 Jul 2026, 09:46 UTC · OS 19.5810 Jul 2026, 10:27 UTC · OS 20.2513 Jul 2026, 13:50 UTC · OS 21.4416 Jul 2026, 15:35 UTC · OS 23.0816 Jul 2026, 16:24 UTC · OS 23.6319 Jul 2026, 11:27 UTC · OS 22.7619 Jul 2026, 17:01 UTC · OS 22.6920 Jul 2026, 20:03 UTC · OS 22.3920 Jul 2026, 20:16 UTC · OS 22.3925 Jul 2026, 08:14 UTC · OS 22.3125 Jul 2026, 08:38 UTC · OS 22.0825 Jul 2026, 09:28 UTC · OS 22.5825 Jul 2026, 17:43 UTC · OS 24.2302 Aug 2026, 07:21 UTC · OS 25.1202 Aug 2026, 09:12 UTC · OS 25.4602 Aug 2026, 09:32 UTC · OS 25.0502 Aug 2026, 10:05 UTC · OS 25.4302 Aug 2026, 10:32 UTC · OS 25.4302 Aug 2026, 11:16 UTC · OS 25.5002 Aug 2026, 11:40 UTC · OS 24.9002 Aug 2026, 11:56 UTC · OS 24.9002 Aug 2026, 13:08 UTC · OS 24.9602 Aug 2026, 13:38 UTC · OS 25.4302 Aug 2026, 19:06 UTC · OS 22.9603 Aug 2026, 16:13 UTC · OS 23.1503 Aug 2026, 19:46 UTC · OS 22.9303 Aug 2026, 20:18 UTC · OS 22.6103 Aug 2026, 20:41 UTC · OS 22.6104 Aug 2026, 16:30 UTC · OS 22.8304 Aug 2026, 16:45 UTC · OS 22.8305 Aug 2026, 13:26 UTC · OS 22.6205 Aug 2026, 13:50 UTC · OS 22.6206 Aug 2026, 16:34 UTC · OS 21.8907 Aug 2026, 07:57 UTC · OS 21.9607 Aug 2026, 08:56 UTC · OS 22.2207 Aug 2026, 09:42 UTC · OS 22.4907 Aug 2026, 10:06 UTC · OS 22.8307 Aug 2026, 11:37 UTC · OS 22.9307 Aug 2026, 12:40 UTC · OS 22.1707 Aug 2026, 12:54 UTC · OS 22.1707 Aug 2026, 13:22 UTC · OS 22.1707 Aug 2026, 16:07 UTC · OS 22.5107 Aug 2026, 17:20 UTC · OS 22.0508 Aug 2026, 17:58 UTC · OS 22.7009 Aug 2026, 07:52 UTC · OS 22.6709 Aug 2026, 08:24 UTC · OS 22.6709 Aug 2026, 09:01 UTC · OS 22.3909 Aug 2026, 10:07 UTC · OS 22.5509 Aug 2026, 11:21 UTC · OS 22.9409 Aug 2026, 12:52 UTC · OS 23.3310 Aug 2026, 06:40 UTC · OS 23.7810 Aug 2026, 11:25 UTC · OS 23.9810 Aug 2026, 13:03 UTC · OS 24.3011 Aug 2026, 13:51 UTC · OS 23.8711 Aug 2026, 14:18 UTC · OS 23.8012 Aug 2026, 10:23 UTC · OS 24.0812 Aug 2026, 10:44 UTC · OS 24.0822 Aug 2026, 14:20 UTC · OS 23.9522 Aug 2026, 14:36 UTC · OS 23.9526 Aug 2026, 22:26 UTC · OS 25.2727 Aug 2026, 17:09 UTC · OS 25.6529 Aug 2026, 10:23 UTC · OS 26.0729 Aug 2026, 10:57 UTC · OS 26.0729 Aug 2026, 12:41 UTC · OS 25.6729 Jun29 Aug

29 Aug 2026, 12:41 UTC · OS 25.67

68 recorded ratings · 29 Jun 2026–29 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 82.6% of selected games.

Selected games: 23 · Games with identified lanes: 19.

18 distinct recorded opponents · Mean opponent OS 19.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

11 matched games · 11 distinct opponents · Mean opponent OS 22.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,364.7 metal3,503.8 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,136.5 metal4,074.5 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.41,779.5 energy46,752.1 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,727.5 damage670.0 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.661.9 damage1,045.5 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.37.9 units42.6 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.100.0 metal387.0 metal18.2%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.323.5 metal125.0 metal18.2%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units3.0 units18.2%2 paired games
  • [Crd]Noodles1 game · 9.1% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TSS]Scordons1 game · 9.1% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • boomdastic1 game · 9.1% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CottonBuds1 game · 9.1% of games in this matchup · Mean recorded OS 31.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dahaki1 game · 9.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Frank_Drebin1 game · 9.1% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustHangingInThere1 game · 9.1% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PronooP1 game · 9.1% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RandomBilly1 game · 9.1% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SneakyFoodThief1 game · 9.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XakHarbinger1 game · 9.1% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

8 matched games · 8 distinct opponents · Mean opponent OS 14.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,252.1 metal3,232.1 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,049.4 metal3,735.9 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.43,415.1 energy36,128.2 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.827.6 damage1,303.2 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.484.4 damage1,463.1 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.45.5 units33.1 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.375.0 metal510.0 metal12.5%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.510.0 metal375.0 metal12.5%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units6.0 units12.5%1 paired game
  • blockdoth1 game · 12.5% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dadead1 game · 12.5% of games in this matchup · Mean recorded OS 3.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ebayislife1 game · 12.5% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hyu1 game · 12.5% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LiquidComm1 game · 12.5% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Oguz0071 game · 12.5% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PronooP1 game · 12.5% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sodacan241 game · 12.5% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 69 published games lasting at least five minutes, linked to account 102658. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.