Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Oguz007

Account 345340 · Published replay history across maps and positions.

Latest recorded OS
16.4
12 Oct 2026 · Large teams · 16 players
Recorded games
73
27 Jun 2026–12 Oct 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.49
Latest recorded
16.35
Change
-0.14
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.112.914.816.618.427 Jun 2026, 17:40 UTC · OS 16.4902 Jul 2026, 19:28 UTC · OS 17.1811 Jul 2026, 16:30 UTC · OS 17.0511 Jul 2026, 18:01 UTC · OS 17.4211 Jul 2026, 18:13 UTC · OS 17.4215 Jul 2026, 15:57 UTC · OS 15.8217 Jul 2026, 00:07 UTC · OS 15.4917 Jul 2026, 11:22 UTC · OS 15.2720 Jul 2026, 20:03 UTC · OS 15.0420 Jul 2026, 20:16 UTC · OS 15.0424 Jul 2026, 22:12 UTC · OS 14.4625 Jul 2026, 12:40 UTC · OS 14.1825 Jul 2026, 13:21 UTC · OS 14.5325 Jul 2026, 16:05 UTC · OS 14.6627 Jul 2026, 23:51 UTC · OS 13.3128 Jul 2026, 08:26 UTC · OS 13.1228 Jul 2026, 19:57 UTC · OS 13.1128 Jul 2026, 20:52 UTC · OS 13.4529 Jul 2026, 19:38 UTC · OS 12.9229 Jul 2026, 19:55 UTC · OS 12.9230 Jul 2026, 08:24 UTC · OS 12.8530 Jul 2026, 08:52 UTC · OS 12.8531 Jul 2026, 10:15 UTC · OS 13.3031 Jul 2026, 19:39 UTC · OS 13.6001 Aug 2026, 00:02 UTC · OS 13.8701 Aug 2026, 14:38 UTC · OS 13.2201 Aug 2026, 15:00 UTC · OS 12.8501 Aug 2026, 15:48 UTC · OS 13.3401 Aug 2026, 17:01 UTC · OS 13.1202 Aug 2026, 07:58 UTC · OS 13.5003 Aug 2026, 19:22 UTC · OS 13.6604 Aug 2026, 19:58 UTC · OS 13.1305 Aug 2026, 10:46 UTC · OS 12.5305 Aug 2026, 19:36 UTC · OS 12.0905 Aug 2026, 20:28 UTC · OS 12.3905 Aug 2026, 22:51 UTC · OS 12.1106 Aug 2026, 08:49 UTC · OS 12.2706 Aug 2026, 10:08 UTC · OS 12.3807 Aug 2026, 19:44 UTC · OS 12.6407 Aug 2026, 21:26 UTC · OS 12.9408 Aug 2026, 23:43 UTC · OS 13.7209 Aug 2026, 17:55 UTC · OS 13.7510 Aug 2026, 09:27 UTC · OS 13.6810 Aug 2026, 19:25 UTC · OS 13.9010 Aug 2026, 21:05 UTC · OS 14.0911 Aug 2026, 09:33 UTC · OS 13.5211 Aug 2026, 10:16 UTC · OS 13.1811 Aug 2026, 20:26 UTC · OS 13.4811 Aug 2026, 22:26 UTC · OS 13.8911 Aug 2026, 23:07 UTC · OS 13.8912 Aug 2026, 21:45 UTC · OS 13.8113 Aug 2026, 20:47 UTC · OS 13.8013 Aug 2026, 23:05 UTC · OS 14.0815 Aug 2026, 00:05 UTC · OS 13.4315 Aug 2026, 12:39 UTC · OS 13.7716 Aug 2026, 09:02 UTC · OS 14.3216 Aug 2026, 20:47 UTC · OS 14.6120 Aug 2026, 22:03 UTC · OS 14.6324 Aug 2026, 21:46 UTC · OS 14.9824 Aug 2026, 22:00 UTC · OS 14.9824 Aug 2026, 22:20 UTC · OS 14.9825 Aug 2026, 21:26 UTC · OS 15.5526 Aug 2026, 21:41 UTC · OS 15.0927 Aug 2026, 09:45 UTC · OS 15.4106 Oct 2026, 17:55 UTC · OS 16.0506 Oct 2026, 20:52 UTC · OS 16.2907 Oct 2026, 15:50 UTC · OS 15.7007 Oct 2026, 18:22 UTC · OS 15.1809 Oct 2026, 15:14 UTC · OS 15.4009 Oct 2026, 16:21 UTC · OS 15.8310 Oct 2026, 16:23 UTC · OS 16.0210 Oct 2026, 18:18 UTC · OS 16.2112 Oct 2026, 12:29 UTC · OS 16.3527 Jun12 Oct

12 Oct 2026, 12:29 UTC · OS 16.35

73 recorded ratings · 27 Jun 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:51 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
42026-10-01
to 2026-10-07
52026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 70.5% of selected games.

Selected games: 44 · Games with identified lanes: 31.

49 distinct recorded opponents · Mean opponent OS 20.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

12 matched games · 12 distinct opponents · Mean opponent OS 21.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,113.9 metal3,529.8 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,848.2 metal4,273.4 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.33,916.7 energy47,927.0 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.280.0 damage548.4 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.384.5 damage311.9 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.33.5 units44.1 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal8.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal8.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units8.3%1 paired game
  • 123dtd1 game · 8.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • adoadoado1 game · 8.3% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • blazeitken1 game · 8.3% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • danio8841 game · 8.3% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DON_PROMILLO1 game · 8.3% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrugalResources1 game · 8.3% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gdimitry1 game · 8.3% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Limeyer6121 game · 8.3% of games in this matchup · Mean recorded OS 1.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • luxa_1 game · 8.3% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt1 game · 8.3% of games in this matchup · Mean recorded OS 39.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tses1 game · 8.3% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vengos1 game · 8.3% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 23.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,649.3 metal3,976.2 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,122.5 metal4,179.9 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.46,499.9 energy48,800.9 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,805.6 damage8,536.3 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,629.0 damage6,120.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.48.7 units40.6 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.158.0 metal656.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.64.0 metal820.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units5.5 units16.7%1 paired game
  • 0neTw01 game · 16.7% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]HahnII1 game · 16.7% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 16.7% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CrownlessKing1 game · 16.7% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DOUKNOUKKEM1 game · 16.7% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ganttura1 game · 16.7% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JRON1 game · 16.7% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 16.7% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Killathor1 game · 16.7% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mtnz1 game · 16.7% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nano282ny1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yogino1 game · 16.7% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

12 matched games · 24 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,985.7 metal3,902.3 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,521.6 metal4,199.3 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.49,072.2 energy45,746.7 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,277.6 damage8,655.7 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,345.7 damage7,898.0 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.50.1 units44.7 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,516.0 metal1,262.2 metal16.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,569.0 metal2,280.8 metal16.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.5 units11.0 units16.7%2 paired games
  • A1Alpha1 game · 8.3% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 8.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BaselyNA1 game · 8.3% of games in this matchup · Mean recorded OS 4.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BBLtrix1 game · 8.3% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlueVenix1 game · 8.3% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boden1 game · 8.3% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Causingflyer1 game · 8.3% of games in this matchup · Mean recorded OS 6.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • death4uandme1 game · 8.3% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 8.3% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FIynn1 game · 8.3% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • flipflopper1 game · 8.3% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gregf21vt1 game · 8.3% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Haddad1 game · 8.3% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hourai1 game · 8.3% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jihi1 game · 8.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Konzii1 game · 8.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • korx1 game · 8.3% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Macker1500001 game · 8.3% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • micia1 game · 8.3% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 8.3% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 24 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 37.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,007.2 metal3,809.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,691.6 metal4,468.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,405.3 energy30,626.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage28.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage822.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units29.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Nosohvost1 game · 100.0% of games in this matchup · Mean recorded OS 37.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 13 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 73 published games lasting at least five minutes, linked to account 345340. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.