Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Ravenheart

Account 11360 · Published replay history across maps and positions.

Latest recorded OS
27.9
09 Oct 2026 · Large teams · 16 players
Recorded games
86
27 Jun 2026–09 Oct 2026 UTC
Maps played
30
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
25.25
Latest recorded
27.88
Change
+2.63
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.24.426.027.529.030.627 Jun 2026, 11:15 UTC · OS 25.2527 Jun 2026, 11:35 UTC · OS 25.6127 Jun 2026, 12:28 UTC · OS 25.6127 Jun 2026, 13:01 UTC · OS 26.0928 Jun 2026, 08:47 UTC · OS 26.4428 Jun 2026, 09:14 UTC · OS 26.4428 Jun 2026, 09:31 UTC · OS 26.4428 Jun 2026, 09:52 UTC · OS 26.4428 Jun 2026, 11:53 UTC · OS 27.1228 Jun 2026, 12:42 UTC · OS 26.7328 Jun 2026, 12:52 UTC · OS 26.7302 Jul 2026, 15:06 UTC · OS 26.7008 Jul 2026, 06:49 UTC · OS 27.0108 Jul 2026, 07:11 UTC · OS 27.0108 Jul 2026, 08:59 UTC · OS 27.7108 Jul 2026, 09:16 UTC · OS 27.7108 Jul 2026, 09:46 UTC · OS 27.7108 Jul 2026, 11:13 UTC · OS 27.7109 Jul 2026, 07:30 UTC · OS 28.0610 Jul 2026, 11:43 UTC · OS 29.4410 Jul 2026, 12:17 UTC · OS 29.4410 Jul 2026, 12:38 UTC · OS 29.4410 Jul 2026, 14:18 UTC · OS 29.7610 Jul 2026, 14:50 UTC · OS 29.7610 Jul 2026, 15:05 UTC · OS 29.7629 Jul 2026, 12:18 UTC · OS 29.4603 Aug 2026, 11:56 UTC · OS 29.2703 Aug 2026, 12:36 UTC · OS 28.9903 Aug 2026, 13:01 UTC · OS 28.8203 Aug 2026, 13:24 UTC · OS 29.2003 Aug 2026, 13:45 UTC · OS 28.9305 Aug 2026, 12:09 UTC · OS 28.6605 Aug 2026, 12:37 UTC · OS 28.5006 Aug 2026, 06:37 UTC · OS 28.5806 Aug 2026, 07:09 UTC · OS 28.9406 Aug 2026, 11:49 UTC · OS 29.3106 Aug 2026, 12:19 UTC · OS 28.9306 Aug 2026, 12:34 UTC · OS 28.6306 Aug 2026, 12:48 UTC · OS 29.0206 Aug 2026, 13:20 UTC · OS 28.7306 Aug 2026, 13:43 UTC · OS 28.4106 Aug 2026, 14:02 UTC · OS 28.4109 Aug 2026, 14:18 UTC · OS 29.2011 Aug 2026, 14:45 UTC · OS 29.5912 Aug 2026, 16:33 UTC · OS 29.3212 Aug 2026, 22:10 UTC · OS 28.9412 Aug 2026, 22:28 UTC · OS 28.9414 Aug 2026, 17:20 UTC · OS 28.9714 Aug 2026, 21:01 UTC · OS 29.3015 Aug 2026, 15:40 UTC · OS 28.9915 Aug 2026, 15:56 UTC · OS 29.3007 Sep 2026, 06:37 UTC · OS 28.9828 Sep 2026, 14:19 UTC · OS 29.0828 Sep 2026, 14:48 UTC · OS 29.3830 Sep 2026, 19:34 UTC · OS 29.5030 Sep 2026, 20:39 UTC · OS 29.6901 Oct 2026, 11:20 UTC · OS 29.4203 Oct 2026, 10:37 UTC · OS 29.0305 Oct 2026, 05:45 UTC · OS 29.2305 Oct 2026, 06:02 UTC · OS 29.2305 Oct 2026, 06:26 UTC · OS 29.2305 Oct 2026, 08:00 UTC · OS 28.9205 Oct 2026, 10:39 UTC · OS 29.2607 Oct 2026, 13:12 UTC · OS 28.3508 Oct 2026, 07:28 UTC · OS 28.6408 Oct 2026, 07:59 UTC · OS 28.6409 Oct 2026, 09:15 UTC · OS 27.8827 Jun09 Oct

09 Oct 2026, 09:15 UTC · OS 27.88

67 recorded ratings · 27 Jun 2026–09 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:12 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
82026-09-24
to 2026-09-30
102026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 51.4% of selected games.

Selected games: 35 · Games with identified lanes: 18.

28 distinct recorded opponents · Mean opponent OS 27.5 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

10 matched games · 16 distinct opponents · Mean opponent OS 29.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,058.8 metal3,609.2 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,650.4 metal4,305.3 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.56,397.3 energy49,858.8 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,677.0 damage10,710.1 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,155.9 damage9,748.9 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.49.7 units43.8 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.483.8 metal772.4 metal40.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.426.2 metal922.4 metal40.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.5 units6.1 units40.0%4 paired games
  • GropingSasquatch2 games · 20.0% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven2 games · 20.0% of games in this matchup · Mean recorded OS 45.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MischievousDragonGF2 games · 20.0% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • robust_r2 games · 20.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Matsuri1 game · 10.0% of games in this matchup · Mean recorded OS 43.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlinkShot1591 game · 10.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Memow1 game · 10.0% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Misakusi1 game · 10.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Qlindex1 game · 10.0% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rexalidus1 game · 10.0% of games in this matchup · Mean recorded OS 36.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Seved1 game · 10.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sohu1 game · 10.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syli1 game · 10.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TAN00271 game · 10.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 10.0% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 10.0% of games in this matchup · Mean recorded OS 41.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 11 distinct opponents · Mean opponent OS 26.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,097.3 metal4,090.0 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,884.0 metal4,383.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.59,189.2 energy47,050.7 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,196.4 damage9,428.6 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,642.1 damage8,463.6 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.53.2 units44.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • mantorok1012 games · 33.3% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [1erBH]xJp1 game · 16.7% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Abd_Elrahman1 game · 16.7% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CasperovZA1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CrashIQ1 game · 16.7% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 16.7% of games in this matchup · Mean recorded OS 51.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Karakar1 game · 16.7% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Michigan1 game · 16.7% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pawz7771 game · 16.7% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • realisticjo1 game · 16.7% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Viltrum1 game · 16.7% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 22.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,410.5 metal3,762.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,078.6 metal4,361.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,983.8 energy42,705.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,168.8 damage339.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.494.7 damage2,126.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.0 units33.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.88.0 metal282.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.282.5 metal25.5 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • [WNTR]_Fenris_SC21 game · 50.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ukuk1 game · 50.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 13 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 86 published games lasting at least five minutes, linked to account 11360. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.