Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Account 118054 · Published replay history across maps and positions.

Latest recorded OS
25.0
19 Jul 2026 · Large teams · 16 players
Recorded games
92
28 Jun 2026–19 Jul 2026 UTC
Maps played
20
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.78
Latest recorded
24.98
Change
+9.20
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.615.519.423.327.228 Jun 2026, 02:23 UTC · OS 15.7828 Jun 2026, 02:43 UTC · OS 15.7828 Jun 2026, 03:15 UTC · OS 15.0628 Jun 2026, 05:21 UTC · OS 15.1228 Jun 2026, 05:46 UTC · OS 15.1228 Jun 2026, 20:33 UTC · OS 13.6829 Jun 2026, 03:57 UTC · OS 13.8329 Jun 2026, 04:27 UTC · OS 13.8329 Jun 2026, 05:08 UTC · OS 14.2329 Jun 2026, 18:02 UTC · OS 14.6530 Jun 2026, 03:15 UTC · OS 15.6830 Jun 2026, 03:43 UTC · OS 15.6830 Jun 2026, 04:05 UTC · OS 15.6830 Jun 2026, 04:23 UTC · OS 15.6830 Jun 2026, 04:46 UTC · OS 15.0301 Jul 2026, 22:35 UTC · OS 15.5301 Jul 2026, 23:11 UTC · OS 16.0202 Jul 2026, 03:49 UTC · OS 17.6202 Jul 2026, 22:21 UTC · OS 18.8003 Jul 2026, 03:32 UTC · OS 20.0603 Jul 2026, 03:54 UTC · OS 20.4403 Jul 2026, 04:15 UTC · OS 20.4404 Jul 2026, 03:32 UTC · OS 21.5104 Jul 2026, 04:04 UTC · OS 21.8804 Jul 2026, 04:32 UTC · OS 22.2904 Jul 2026, 06:36 UTC · OS 21.4704 Jul 2026, 07:04 UTC · OS 21.9404 Jul 2026, 07:21 UTC · OS 21.9404 Jul 2026, 19:38 UTC · OS 21.4305 Jul 2026, 05:08 UTC · OS 21.4805 Jul 2026, 05:40 UTC · OS 22.0105 Jul 2026, 06:31 UTC · OS 21.5605 Jul 2026, 07:18 UTC · OS 21.5205 Jul 2026, 19:27 UTC · OS 21.1905 Jul 2026, 21:57 UTC · OS 21.3006 Jul 2026, 03:32 UTC · OS 21.1606 Jul 2026, 04:29 UTC · OS 20.8406 Jul 2026, 05:14 UTC · OS 21.3506 Jul 2026, 21:12 UTC · OS 22.3207 Jul 2026, 02:59 UTC · OS 22.6207 Jul 2026, 03:30 UTC · OS 22.6207 Jul 2026, 22:41 UTC · OS 22.2307 Jul 2026, 23:00 UTC · OS 22.2308 Jul 2026, 02:57 UTC · OS 21.9808 Jul 2026, 03:31 UTC · OS 21.9809 Jul 2026, 23:20 UTC · OS 20.6610 Jul 2026, 03:12 UTC · OS 21.0410 Jul 2026, 04:05 UTC · OS 21.4910 Jul 2026, 21:17 UTC · OS 20.3910 Jul 2026, 21:41 UTC · OS 20.3911 Jul 2026, 05:19 UTC · OS 19.6912 Jul 2026, 05:43 UTC · OS 19.4212 Jul 2026, 19:37 UTC · OS 19.7812 Jul 2026, 21:36 UTC · OS 19.5313 Jul 2026, 03:36 UTC · OS 19.6913 Jul 2026, 04:01 UTC · OS 20.2113 Jul 2026, 04:34 UTC · OS 20.7213 Jul 2026, 05:11 UTC · OS 21.1513 Jul 2026, 20:14 UTC · OS 21.7413 Jul 2026, 21:16 UTC · OS 22.3414 Jul 2026, 04:21 UTC · OS 22.9314 Jul 2026, 05:05 UTC · OS 23.3314 Jul 2026, 20:21 UTC · OS 23.7114 Jul 2026, 20:48 UTC · OS 23.7114 Jul 2026, 21:00 UTC · OS 23.7815 Jul 2026, 16:26 UTC · OS 23.5015 Jul 2026, 16:43 UTC · OS 23.0915 Jul 2026, 18:24 UTC · OS 23.5415 Jul 2026, 19:34 UTC · OS 23.5416 Jul 2026, 01:52 UTC · OS 23.7316 Jul 2026, 02:10 UTC · OS 23.7316 Jul 2026, 03:00 UTC · OS 23.4216 Jul 2026, 04:27 UTC · OS 22.8216 Jul 2026, 21:36 UTC · OS 23.1917 Jul 2026, 03:29 UTC · OS 23.1917 Jul 2026, 04:22 UTC · OS 23.7017 Jul 2026, 04:47 UTC · OS 23.7017 Jul 2026, 05:10 UTC · OS 23.7817 Jul 2026, 14:44 UTC · OS 24.1817 Jul 2026, 15:15 UTC · OS 24.1817 Jul 2026, 17:57 UTC · OS 23.8717 Jul 2026, 19:56 UTC · OS 23.1517 Jul 2026, 20:24 UTC · OS 23.1517 Jul 2026, 20:56 UTC · OS 23.1517 Jul 2026, 22:54 UTC · OS 24.3418 Jul 2026, 03:45 UTC · OS 24.2718 Jul 2026, 04:53 UTC · OS 24.6118 Jul 2026, 05:11 UTC · OS 24.6119 Jul 2026, 05:33 UTC · OS 25.1819 Jul 2026, 06:07 UTC · OS 25.1819 Jul 2026, 17:18 UTC · OS 24.8119 Jul 2026, 23:26 UTC · OS 24.9828 Jun19 Jul

19 Jul 2026, 23:26 UTC · OS 24.98

92 recorded ratings · 28 Jun 2026–19 Jul 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 36.7% of selected games.

Selected games: 30 · Games with identified lanes: 11.

17 distinct recorded opponents · Mean opponent OS 21.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 26.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,880.2 metal3,589.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,879.2 metal4,142.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,547.4 energy55,159.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.31.8 damage106.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.106.6 damage116.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.3 units39.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • d4rklight1 game · 33.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sewer_Rat1 game · 33.3% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • transientfocus11 game · 33.3% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,766.4 metal3,208.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,309.4 metal3,587.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.58,313.1 energy50,638.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,577.3 damage6,381.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,153.4 damage8,773.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.47.5 units38.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [GC]Creator_1 game · 50.0% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Disscreet1 game · 50.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sjsjsjsjsjsjsjs1 game · 50.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xultanis1 game · 50.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 22.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,801.2 metal3,837.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,047.1 metal4,235.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.54,005.1 energy46,711.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,179.0 damage9,396.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,206.8 damage6,392.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.43.5 units41.1 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _Opal_1 game · 25.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 25.0% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BarBarism1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Level_30_Wizard1 game · 25.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • omga1 game · 25.0% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Paxell1 game · 25.0% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Plinny_B1 game · 25.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slimegirl31 game · 25.0% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 19.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,860.1 metal3,329.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,456.9 metal4,009.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.64,891.5 energy54,235.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.371.4 damage1,404.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,404.7 damage416.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.51.0 units41.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Shogun_1 game · 50.0% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stormswept1 game · 50.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 18 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 92 published games lasting at least five minutes, linked to account 118054. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.