Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Disscreet

Account 435014 · Published replay history across maps and positions.

Latest recorded OS
20.7
11 Aug 2026 · Large teams · 16 players
Recorded games
77
10 Jul 2026–11 Aug 2026 UTC
Maps played
25
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
18.36
Latest recorded
20.74
Change
+2.38
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.217.019.822.525.310 Jul 2026, 21:28 UTC · OS 18.3611 Jul 2026, 01:51 UTC · OS 16.7911 Jul 2026, 02:36 UTC · OS 16.7911 Jul 2026, 02:57 UTC · OS 18.4111 Jul 2026, 03:24 UTC · OS 17.6511 Jul 2026, 03:51 UTC · OS 17.9911 Jul 2026, 20:01 UTC · OS 16.6611 Jul 2026, 22:11 UTC · OS 15.7012 Jul 2026, 02:39 UTC · OS 17.7012 Jul 2026, 03:12 UTC · OS 17.7012 Jul 2026, 03:33 UTC · OS 17.7012 Jul 2026, 04:42 UTC · OS 17.9112 Jul 2026, 05:43 UTC · OS 18.5212 Jul 2026, 06:13 UTC · OS 18.5212 Jul 2026, 22:43 UTC · OS 17.9119 Jul 2026, 00:24 UTC · OS 17.1419 Jul 2026, 01:33 UTC · OS 17.1419 Jul 2026, 02:44 UTC · OS 18.8323 Jul 2026, 03:43 UTC · OS 18.8023 Jul 2026, 04:13 UTC · OS 19.3923 Jul 2026, 04:49 UTC · OS 19.6123 Jul 2026, 05:29 UTC · OS 19.6123 Jul 2026, 05:46 UTC · OS 19.6123 Jul 2026, 06:10 UTC · OS 19.6123 Jul 2026, 06:34 UTC · OS 19.6124 Jul 2026, 00:48 UTC · OS 20.1724 Jul 2026, 02:00 UTC · OS 20.7324 Jul 2026, 02:17 UTC · OS 21.9624 Jul 2026, 02:35 UTC · OS 21.9624 Jul 2026, 03:04 UTC · OS 20.8824 Jul 2026, 03:34 UTC · OS 20.2324 Jul 2026, 20:16 UTC · OS 20.7224 Jul 2026, 20:46 UTC · OS 20.7224 Jul 2026, 22:24 UTC · OS 20.7224 Jul 2026, 22:44 UTC · OS 20.7224 Jul 2026, 23:13 UTC · OS 21.7725 Jul 2026, 01:18 UTC · OS 21.8825 Jul 2026, 01:59 UTC · OS 22.2927 Jul 2026, 03:40 UTC · OS 23.6927 Jul 2026, 04:19 UTC · OS 23.4527 Jul 2026, 04:57 UTC · OS 23.8027 Jul 2026, 05:23 UTC · OS 23.3527 Jul 2026, 06:10 UTC · OS 22.9627 Jul 2026, 23:02 UTC · OS 23.1328 Jul 2026, 21:32 UTC · OS 23.2428 Jul 2026, 21:55 UTC · OS 22.8229 Jul 2026, 01:07 UTC · OS 23.1629 Jul 2026, 03:48 UTC · OS 22.0129 Jul 2026, 04:26 UTC · OS 22.0129 Jul 2026, 05:08 UTC · OS 21.1130 Jul 2026, 00:05 UTC · OS 20.4030 Jul 2026, 00:34 UTC · OS 20.1330 Jul 2026, 01:06 UTC · OS 20.4230 Jul 2026, 03:31 UTC · OS 20.0601 Aug 2026, 01:01 UTC · OS 20.3101 Aug 2026, 02:59 UTC · OS 20.2101 Aug 2026, 03:26 UTC · OS 20.2101 Aug 2026, 06:52 UTC · OS 21.2903 Aug 2026, 04:12 UTC · OS 21.8303 Aug 2026, 23:13 UTC · OS 21.9903 Aug 2026, 23:39 UTC · OS 21.9904 Aug 2026, 00:58 UTC · OS 22.0604 Aug 2026, 17:55 UTC · OS 22.0004 Aug 2026, 18:13 UTC · OS 22.0004 Aug 2026, 20:06 UTC · OS 23.2804 Aug 2026, 21:44 UTC · OS 23.1005 Aug 2026, 18:05 UTC · OS 23.0606 Aug 2026, 03:38 UTC · OS 22.7606 Aug 2026, 21:00 UTC · OS 22.6206 Aug 2026, 21:34 UTC · OS 22.6206 Aug 2026, 22:00 UTC · OS 22.2406 Aug 2026, 22:35 UTC · OS 21.6006 Aug 2026, 22:50 UTC · OS 21.2808 Aug 2026, 04:15 UTC · OS 20.8208 Aug 2026, 04:53 UTC · OS 20.8211 Aug 2026, 20:49 UTC · OS 21.0411 Aug 2026, 21:41 UTC · OS 20.7410 Jul11 Aug

11 Aug 2026, 21:41 UTC · OS 20.74

77 recorded ratings · 10 Jul 2026–11 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

7 games
9.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 45.5% of selected games.

Selected games: 44 · Games with identified lanes: 20.

36 distinct recorded opponents · Mean opponent OS 22.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 28.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,544.2 metal3,849.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,066.6 metal4,701.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,824.8 energy56,759.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,293.7 damage865.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.897.6 damage1,405.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.30.0 units33.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Kindling1 game · 50.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • theClaptain1 game · 50.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 23.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,907.0 metal4,046.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,363.6 metal4,267.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.32,910.4 energy48,481.1 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,762.6 damage11,744.0 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,802.1 damage10,272.3 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.38.6 units44.7 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Amma20171 game · 20.0% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BappleConsumer1 game · 20.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fockmybot1 game · 20.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 20.0% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 20.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nosohvost1 game · 20.0% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • refreshrate1 game · 20.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RustyFridge1 game · 20.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TOXIK_FARTZ1 game · 20.0% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 20.0% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

12 matched games · 23 distinct opponents · Mean opponent OS 20.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,653.1 metal3,704.7 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,881.4 metal4,108.6 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.42,649.1 energy47,488.5 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,702.1 damage11,467.8 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.16,903.8 damage10,066.8 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.41.6 units42.0 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Torn2 games · 16.7% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 8Natertot81 game · 8.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BickusDiggus1 game · 8.3% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bowoolscot1 game · 8.3% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cbiscuit341 game · 8.3% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Defibat1 game · 8.3% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FLL_FRNTL_NDTY1 game · 8.3% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghostshado1 game · 8.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JumboJimbo1 game · 8.3% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kad1 game · 8.3% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • moomoomoo1 game · 8.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Not_op_WaterBucket1 game · 8.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PwAhN19091 game · 8.3% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RefuseToBeNoob1 game · 8.3% of games in this matchup · Mean recorded OS 42.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ruige351 game · 8.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SnuggleTop1 game · 8.3% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SphinxPX1 game · 8.3% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SW33T_JP1 game · 8.3% of games in this matchup · Mean recorded OS 32.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheItalianStallion1 game · 8.3% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ThuddyDrumms1 game · 8.3% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 23 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 37.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,479.4 metal3,979.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,174.1 metal4,796.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.64,793.1 energy30,280.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.780.7 damage1,411.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,411.6 damage780.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.32.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • RAM_WetRat1 game · 100.0% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 24 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 77 published games lasting at least five minutes, linked to account 435014. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.