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Beyond All Reason · Supreme Isthmus v2.1

Supreme Isthmus
Openings, timings & player statistics

See common first fighting units, when key builds become ready and how players rank by starting position. Explore the evidence, then adjust the filters for your own question.

Recorded games
5,334
Available in this map version
Player accounts
7,386
Identified by account ID
Game versions
28
Choose a patch in Statistics

Replay dates: 30 Aug 2026–29 Sep 2026 (UTC). Data published 30 Sep 2026, 09:18 UTC.

Explore a starting position

Separate answers for these verified mirrored positions, using OS 40+ replay observations.

Common openings and build timings

Large teams · 16 players · recorded OS 40 and higher · all starting positions, factions and available game patches. Each observation is one player in one game. These are common patterns, not deadlines for good play. Shorter games remain included; a missing event is not counted as an early or late build.

Which fighting unit comes first?

  1. Tick21.5%
    Typical ready time: 0:50
  2. Rover7.9%
    Typical ready time: 0:49
  3. Grunt7.2%
    Typical ready time: 1:59
  4. Pawn6.5%
    Typical ready time: 2:35
  5. Centurion5.6%
    Typical ready time: 1:42

Share of player games with usable unit events. Commanders, builders and static defences are excluded. Tied first units stay together.

Data available: 91.5%. 1,424 selected matches · 122 player accounts.

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When is the first T2 constructor ready?

12:37

Typical time among games where it was observed

Middle half: 7:07–16:15
Recorded in 41.4% of player games with usable unit events.

Data available: 91.5%. 1,424 selected matches · 122 player accounts.

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When is the first fusion reactor ready?

15:10

Typical time among games where it was observed

Middle half: 12:35–17:49
Recorded in 30.8% of player games with usable unit events.

Data available: 91.5%. 1,424 selected matches · 122 player accounts.

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Position ranking snapshot

Leading published score in each starting position for Large teams · 16 players. All factions and game versions. Rankings require recorded OS above 30; the opening reference uses OS 40 and higher. This is a measured performance index, not a percentage of victory.

Rankings updated 30 Sep 2026, 05:00 UTC. Ranking evidence: 30 Aug 2026–29 Sep 2026.

One leader per published position. Open a position to see the full score breakdown.
PositionPlayerScore / 100Scored games
Geo seaAlphacure
OS 38.2
Established results
65.1
Range 62.8–67.7
39
92.9% coverage
TechCentientWaffle
OS 32.5
Established results
60.9
Range 59.2–62.4
33
86.8% coverage
AirHerbiderpi
OS 32.6
Established results
61.1
Range 58.4–63.1
51
82.3% coverage
Pond[AFUS]Trotski
OS 83.4
Established results
61.1
Range 54.6–68.7
12
92.3% coverage
Front (suicide)hox2
OS 30.6
Early results
62.2
Range 55.9–66.6
7
87.5% coverage
Front (second)Hummell
OS 45.4
Established results
61.5
Range 58.7–64.8
61
69.3% coverage
Geo techChaoticNoob
OS 34.4
Established results
62.2
Range 59.1–65.3
15
93.8% coverage
Beach seayeskinkot
OS 37.1
Established results
64.8
Range 58.6–69.6
30
85.7% coverage

Mirrored starts are combined where the recorded layout supports it. A starting position does not prove a fixed tactical role. Read the ranking method and limits.

What is included?

Available game formats for Supreme Isthmus v2.1. These counts include all recorded ratings, not only the opening reference group.
Game formatPlayersRecorded games
Large teams165,219
Duel240
Team free-for-all1621
Small teams620
Small teams413
Small teams107
Small teams84
Small teams53
Large teams142
Small teams32
Free-for-all41
Large teams121
Other available map versions

Versions stay separate. Open another version in Statistics instead of mixing changed layouts.

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Filter by position, faction, game version or rating. Compare a player with others, inspect a different unit or choose construction starts instead of completions.

Open the build-timing explorer · Understand coverage and typical times