Which fighting unit comes first?
Tick21.5%
Rover7.9%
Grunt7.2%
Pawn6.5%
Centurion5.6%
Beyond All Reason · Supreme Isthmus v2.1
See common first fighting units, when key builds become ready and how players rank by starting position. Explore the evidence, then adjust the filters for your own question.
Separate answers for these verified mirrored positions, using OS 40+ replay observations.
Large teams · 16 players · recorded OS 40 and higher · all starting positions, factions and available game patches. Each observation is one player in one game. These are common patterns, not deadlines for good play. Shorter games remain included; a missing event is not counted as an early or late build.
12:37
Middle half: 7:07–16:15
Recorded in 41.4% of player games with usable unit events.
15:10
Middle half: 12:35–17:49
Recorded in 30.8% of player games with usable unit events.
Leading published score in each starting position for Large teams · 16 players. All factions and game versions. Rankings require recorded OS above 30; the opening reference uses OS 40 and higher. This is a measured performance index, not a percentage of victory.
| Position | Player | Score / 100 | Scored games |
|---|---|---|---|
| Geo sea | Alphacure Established results | 65.1 | 39 |
| Tech | CentientWaffle Established results | 60.9 | 33 |
| Air | Herbiderpi Established results | 61.1 | 51 |
| Pond | [AFUS]Trotski Established results | 61.1 | 12 |
| Front (suicide) | hox2 Early results | 62.2 | 7 |
| Front (second) | Hummell Established results | 61.5 | 61 |
| Geo tech | ChaoticNoob Established results | 62.2 | 15 |
| Beach sea | yeskinkot Established results | 64.8 | 30 |
| Game format | Players | Recorded games |
|---|---|---|
| Large teams | 16 | 5,219 |
| Duel | 2 | 40 |
| Team free-for-all | 16 | 21 |
| Small teams | 6 | 20 |
| Small teams | 4 | 13 |
| Small teams | 10 | 7 |
| Small teams | 8 | 4 |
| Small teams | 5 | 3 |
| Large teams | 14 | 2 |
| Small teams | 3 | 2 |
| Free-for-all | 4 | 1 |
| Large teams | 12 | 1 |
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