BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 126426

Immort

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
55.3
29 Sep 2026 · Large teams · 16 players
Recorded games
341
30 Aug 2026–29 Sep 2026 UTC
Maps played
48
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

682026-09-03
to 2026-09-09
922026-09-10
to 2026-09-16
832026-09-17
to 2026-09-23
562026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

64.2 / 100

13 scored games · 81.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 74.5 recent vs 68.5 earlier, split at 11 Sep 2026. Approximate change range: -11.3 to 20.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

62.0 / 100

21 scored games · 65.6% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 67.0 recent vs 64.6 earlier, split at 12 Sep 2026. Approximate change range: -8.6 to 12.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

54.5 / 100

14 scored games · 77.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 59.6 recent vs 52.6 earlier, split at 17 Sep 2026. Approximate change range: -7.4 to 19.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

54.9 / 100

80 scored games · 90.9% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 56.8 recent vs 54.7 earlier, split at 16 Sep 2026. Approximate change range: -5.3 to 9.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

54.1 / 100

33 scored games · 86.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 52.7 recent vs 59.7 earlier, split at 17 Sep 2026. Approximate change range: -19.4 to 8.5 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

55.7 / 100

18 scored games · 81.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 55.8 recent vs 59.3 earlier, split at 16 Sep 2026. Approximate change range: -10.4 to 4.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:57 UTC.

Geo sea

15 selected games

Opens with Crossbow 73.3%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Crossbow was the first observed fighting unit start by 5:00 in 73.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Air

20 selected games

Opens with Shuriken 65.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Shuriken was the first observed fighting unit start by 5:00 in 65% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (suicide)

85 selected games

Opens with Tick 65.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 65.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

38 selected games

No repeated habit met the trait rules in this position.

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Geo tech

20 selected games

Opens with Bot Lab 60.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Beach sea

29 selected games

Opens with Skater 69.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Skater was the first observed fighting unit start by 5:00 in 69% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 341 published games lasting at least five minutes, linked to account 126426. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 96.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.