Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Foozoo

Account 135168 · Published replay history across maps and positions.

Latest recorded OS
28.5
17 Aug 2026 · Large teams · 16 players
Recorded games
197
29 Jun 2026–17 Aug 2026 UTC
Maps played
11
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
19.47
Latest recorded
28.52
Change
+9.05
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.720.223.627.130.529 Jun 2026, 12:02 UTC · OS 19.4729 Jun 2026, 12:24 UTC · OS 19.4729 Jun 2026, 13:05 UTC · OS 18.5629 Jun 2026, 16:25 UTC · OS 18.9929 Jun 2026, 16:58 UTC · OS 19.2429 Jun 2026, 17:26 UTC · OS 19.5929 Jun 2026, 17:44 UTC · OS 19.1630 Jun 2026, 20:16 UTC · OS 19.5101 Jul 2026, 10:13 UTC · OS 19.5301 Jul 2026, 10:47 UTC · OS 19.5301 Jul 2026, 11:27 UTC · OS 20.0201 Jul 2026, 12:08 UTC · OS 19.7201 Jul 2026, 15:30 UTC · OS 19.7002 Jul 2026, 10:58 UTC · OS 19.4802 Jul 2026, 11:32 UTC · OS 19.1002 Jul 2026, 12:23 UTC · OS 19.1002 Jul 2026, 18:51 UTC · OS 19.2802 Jul 2026, 19:17 UTC · OS 19.2803 Jul 2026, 17:30 UTC · OS 20.9104 Jul 2026, 09:12 UTC · OS 20.5605 Jul 2026, 09:14 UTC · OS 21.2805 Jul 2026, 09:44 UTC · OS 21.2805 Jul 2026, 11:42 UTC · OS 21.2806 Jul 2026, 08:23 UTC · OS 21.8206 Jul 2026, 08:52 UTC · OS 22.2006 Jul 2026, 09:33 UTC · OS 22.2007 Jul 2026, 16:28 UTC · OS 22.5007 Jul 2026, 16:43 UTC · OS 22.5007 Jul 2026, 17:01 UTC · OS 22.5008 Jul 2026, 07:56 UTC · OS 21.8608 Jul 2026, 11:02 UTC · OS 21.7608 Jul 2026, 13:52 UTC · OS 22.2808 Jul 2026, 15:05 UTC · OS 22.0208 Jul 2026, 15:40 UTC · OS 22.2708 Jul 2026, 16:20 UTC · OS 22.0208 Jul 2026, 16:51 UTC · OS 22.0209 Jul 2026, 20:49 UTC · OS 22.5910 Jul 2026, 07:16 UTC · OS 22.8710 Jul 2026, 07:48 UTC · OS 22.8710 Jul 2026, 14:20 UTC · OS 21.4710 Jul 2026, 14:56 UTC · OS 21.8010 Jul 2026, 20:08 UTC · OS 21.4211 Jul 2026, 09:28 UTC · OS 20.8111 Jul 2026, 10:40 UTC · OS 20.8111 Jul 2026, 11:07 UTC · OS 20.8111 Jul 2026, 11:45 UTC · OS 20.8111 Jul 2026, 12:44 UTC · OS 21.1111 Jul 2026, 14:03 UTC · OS 21.1411 Jul 2026, 15:00 UTC · OS 21.1414 Jul 2026, 17:33 UTC · OS 21.1014 Jul 2026, 21:57 UTC · OS 21.2014 Jul 2026, 22:46 UTC · OS 21.2015 Jul 2026, 11:00 UTC · OS 22.0815 Jul 2026, 11:23 UTC · OS 22.0815 Jul 2026, 11:46 UTC · OS 22.0815 Jul 2026, 15:38 UTC · OS 22.3815 Jul 2026, 18:17 UTC · OS 22.6316 Jul 2026, 11:37 UTC · OS 22.9816 Jul 2026, 12:24 UTC · OS 22.7616 Jul 2026, 12:47 UTC · OS 22.7616 Jul 2026, 14:02 UTC · OS 22.7616 Jul 2026, 14:48 UTC · OS 22.7616 Jul 2026, 15:09 UTC · OS 22.7616 Jul 2026, 15:39 UTC · OS 22.7616 Jul 2026, 17:37 UTC · OS 22.7616 Jul 2026, 18:36 UTC · OS 24.1216 Jul 2026, 18:57 UTC · OS 24.1216 Jul 2026, 19:10 UTC · OS 24.1217 Jul 2026, 11:19 UTC · OS 25.0417 Jul 2026, 14:39 UTC · OS 25.9517 Jul 2026, 14:57 UTC · OS 25.9517 Jul 2026, 15:16 UTC · OS 25.9517 Jul 2026, 20:10 UTC · OS 25.4118 Jul 2026, 23:36 UTC · OS 24.5519 Jul 2026, 01:12 UTC · OS 24.8719 Jul 2026, 02:28 UTC · OS 25.1419 Jul 2026, 07:02 UTC · OS 25.7319 Jul 2026, 23:48 UTC · OS 25.8620 Jul 2026, 02:41 UTC · OS 25.9620 Jul 2026, 02:52 UTC · OS 25.9620 Jul 2026, 03:23 UTC · OS 25.9620 Jul 2026, 04:04 UTC · OS 25.9620 Jul 2026, 04:57 UTC · OS 25.9620 Jul 2026, 06:39 UTC · OS 25.3920 Jul 2026, 07:10 UTC · OS 25.3920 Jul 2026, 14:12 UTC · OS 25.6320 Jul 2026, 17:02 UTC · OS 26.0920 Jul 2026, 17:33 UTC · OS 25.7321 Jul 2026, 14:38 UTC · OS 25.1922 Jul 2026, 08:28 UTC · OS 26.4522 Jul 2026, 16:36 UTC · OS 26.7622 Jul 2026, 17:52 UTC · OS 26.7522 Jul 2026, 21:33 UTC · OS 27.2123 Jul 2026, 08:40 UTC · OS 27.0623 Jul 2026, 09:11 UTC · OS 27.0623 Jul 2026, 09:41 UTC · OS 27.0623 Jul 2026, 20:46 UTC · OS 26.8924 Jul 2026, 05:28 UTC · OS 27.4724 Jul 2026, 10:17 UTC · OS 27.1624 Jul 2026, 10:42 UTC · OS 27.1624 Jul 2026, 11:48 UTC · OS 27.1624 Jul 2026, 12:02 UTC · OS 27.1626 Jul 2026, 21:48 UTC · OS 27.4226 Jul 2026, 22:20 UTC · OS 27.1726 Jul 2026, 22:59 UTC · OS 27.1727 Jul 2026, 20:42 UTC · OS 25.7427 Jul 2026, 23:03 UTC · OS 25.4727 Jul 2026, 23:36 UTC · OS 25.4727 Jul 2026, 23:54 UTC · OS 25.4728 Jul 2026, 00:18 UTC · OS 25.4728 Jul 2026, 01:05 UTC · OS 25.4728 Jul 2026, 08:06 UTC · OS 26.3928 Jul 2026, 13:39 UTC · OS 26.3928 Jul 2026, 14:04 UTC · OS 26.3928 Jul 2026, 20:17 UTC · OS 25.7329 Jul 2026, 11:17 UTC · OS 25.8129 Jul 2026, 12:04 UTC · OS 25.5930 Jul 2026, 17:58 UTC · OS 27.5830 Jul 2026, 18:16 UTC · OS 27.5830 Jul 2026, 18:44 UTC · OS 27.5831 Jul 2026, 02:32 UTC · OS 27.0631 Jul 2026, 03:03 UTC · OS 27.0631 Jul 2026, 03:51 UTC · OS 27.5631 Jul 2026, 04:57 UTC · OS 27.5631 Jul 2026, 05:23 UTC · OS 27.5631 Jul 2026, 05:40 UTC · OS 26.9331 Jul 2026, 06:23 UTC · OS 26.9331 Jul 2026, 06:56 UTC · OS 26.9331 Jul 2026, 12:31 UTC · OS 27.8531 Jul 2026, 14:01 UTC · OS 27.8531 Jul 2026, 15:21 UTC · OS 28.4431 Jul 2026, 16:01 UTC · OS 28.3501 Aug 2026, 06:52 UTC · OS 27.8101 Aug 2026, 07:20 UTC · OS 27.8101 Aug 2026, 07:32 UTC · OS 27.4401 Aug 2026, 08:19 UTC · OS 26.8201 Aug 2026, 08:45 UTC · OS 26.8202 Aug 2026, 16:06 UTC · OS 27.1304 Aug 2026, 03:38 UTC · OS 27.3504 Aug 2026, 04:20 UTC · OS 27.3504 Aug 2026, 05:05 UTC · OS 27.3004 Aug 2026, 05:36 UTC · OS 27.3004 Aug 2026, 07:57 UTC · OS 27.2804 Aug 2026, 08:17 UTC · OS 27.2804 Aug 2026, 09:40 UTC · OS 27.2804 Aug 2026, 10:29 UTC · OS 27.2204 Aug 2026, 11:10 UTC · OS 27.2204 Aug 2026, 11:37 UTC · OS 27.2204 Aug 2026, 13:00 UTC · OS 27.2204 Aug 2026, 15:17 UTC · OS 26.6104 Aug 2026, 15:32 UTC · OS 26.3504 Aug 2026, 16:52 UTC · OS 26.1004 Aug 2026, 17:08 UTC · OS 26.1005 Aug 2026, 04:44 UTC · OS 25.7205 Aug 2026, 07:37 UTC · OS 25.4205 Aug 2026, 11:06 UTC · OS 25.1906 Aug 2026, 14:30 UTC · OS 25.2307 Aug 2026, 05:28 UTC · OS 25.2407 Aug 2026, 06:08 UTC · OS 25.2407 Aug 2026, 06:28 UTC · OS 25.2607 Aug 2026, 08:32 UTC · OS 25.5707 Aug 2026, 08:55 UTC · OS 25.5707 Aug 2026, 10:52 UTC · OS 26.1007 Aug 2026, 13:13 UTC · OS 26.3209 Aug 2026, 00:21 UTC · OS 26.3309 Aug 2026, 01:10 UTC · OS 26.3311 Aug 2026, 09:38 UTC · OS 25.9811 Aug 2026, 11:33 UTC · OS 26.1711 Aug 2026, 11:59 UTC · OS 26.1711 Aug 2026, 14:10 UTC · OS 26.1711 Aug 2026, 14:36 UTC · OS 26.1711 Aug 2026, 14:59 UTC · OS 26.1711 Aug 2026, 15:24 UTC · OS 26.1711 Aug 2026, 15:57 UTC · OS 26.1711 Aug 2026, 16:13 UTC · OS 26.1712 Aug 2026, 03:19 UTC · OS 27.2012 Aug 2026, 03:39 UTC · OS 27.2012 Aug 2026, 03:56 UTC · OS 27.2012 Aug 2026, 04:31 UTC · OS 27.2012 Aug 2026, 04:48 UTC · OS 27.2012 Aug 2026, 18:21 UTC · OS 28.0212 Aug 2026, 18:44 UTC · OS 28.0213 Aug 2026, 10:23 UTC · OS 27.9913 Aug 2026, 10:52 UTC · OS 27.9913 Aug 2026, 11:32 UTC · OS 27.9913 Aug 2026, 12:41 UTC · OS 27.9913 Aug 2026, 13:01 UTC · OS 27.9913 Aug 2026, 13:18 UTC · OS 27.9914 Aug 2026, 14:19 UTC · OS 28.6714 Aug 2026, 14:48 UTC · OS 28.6714 Aug 2026, 15:15 UTC · OS 28.0714 Aug 2026, 15:54 UTC · OS 28.0715 Aug 2026, 07:37 UTC · OS 28.7215 Aug 2026, 11:09 UTC · OS 28.4815 Aug 2026, 11:34 UTC · OS 28.4817 Aug 2026, 08:32 UTC · OS 28.5229 Jun17 Aug

17 Aug 2026, 08:32 UTC · OS 28.52

196 recorded ratings · 29 Jun 2026–17 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 14.0% of selected games.

Selected games: 171 · Games with identified lanes: 24.

41 distinct recorded opponents · Mean opponent OS 25.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 30.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,018.3 metal3,776.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,844.4 metal4,657.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.33,961.0 energy48,118.0 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.716.0 damage24.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.169.7 damage655.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.34.3 units40.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Optimusprimenutt1 game · 33.3% of games in this matchup · Mean recorded OS 41.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • plumjam1 game · 33.3% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ubersauce1 game · 33.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

14 matched games · 27 distinct opponents · Mean opponent OS 25.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

14 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,758.3 metal3,935.8 metal100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,391.6 metal4,448.3 metal100.0%14 paired games
Energy producedTotal energy produced by this player by this time.47,361.7 energy50,304.7 energy100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,022.2 damage10,503.4 damage100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,804.0 damage10,603.8 damage100.0%14 paired games
Units producedTotal units produced by this time, including buildings.52.3 units45.4 units100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Vaticineur2 games · 14.3% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AoW]Vritrasura1 game · 7.1% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Sanae_Kochiya1 game · 7.1% of games in this matchup · Mean recorded OS 56.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Atlas1 game · 7.1% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]DeAnthony1 game · 7.1% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FREEUSURPER]_ORDI1 game · 7.1% of games in this matchup · Mean recorded OS 49.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Fx]Doo1 game · 7.1% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 7.1% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 7.1% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 7.1% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 7.1% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 7.1% of games in this matchup · Mean recorded OS 31.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Call_Me_Sir1 game · 7.1% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 7.1% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • darksynth1 game · 7.1% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Flowz1 game · 7.1% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 7.1% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MDam1 game · 7.1% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 7.1% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NEXUS_VI1 game · 7.1% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 27 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 20.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,343.4 metal3,898.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,580.9 metal4,052.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.42,286.7 energy43,430.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,143.2 damage9,650.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,369.8 damage7,927.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.8 units41.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Alphacure1 game · 25.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andy_6661 game · 25.0% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elpapuedu0011 game · 25.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 25.0% of games in this matchup · Mean recorded OS 28.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GamerGuy691 game · 25.0% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • laserbeam8971 game · 25.0% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nexy1 game · 25.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Testrol1 game · 25.0% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 27.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,636.9 metal3,788.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,936.6 metal4,102.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.55,887.8 energy42,116.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.170.4 damage3,100.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,086.8 damage260.5 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.45.0 units35.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • HolyganaBanana1 game · 33.3% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 33.3% of games in this matchup · Mean recorded OS 36.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ST_Helios1 game · 33.3% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 142 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 197 published games lasting at least five minutes, linked to account 135168. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.