Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Jitter

Account 143565 · Published replay history across maps and positions.

Latest recorded OS
19.4
09 Oct 2026 · Large teams · 16 players
Recorded games
38
30 Jun 2026–09 Oct 2026 UTC
Maps played
15
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.18
Latest recorded
19.35
Change
+3.17
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.317.018.620.221.930 Jun 2026, 19:26 UTC · OS 16.1804 Jul 2026, 15:51 UTC · OS 16.7607 Jul 2026, 20:02 UTC · OS 16.7307 Jul 2026, 20:21 UTC · OS 16.7310 Jul 2026, 14:43 UTC · OS 17.7611 Jul 2026, 20:29 UTC · OS 17.7317 Jul 2026, 18:49 UTC · OS 18.0218 Jul 2026, 20:13 UTC · OS 17.7519 Jul 2026, 14:46 UTC · OS 18.1119 Jul 2026, 19:21 UTC · OS 19.0019 Jul 2026, 19:38 UTC · OS 19.0005 Aug 2026, 13:48 UTC · OS 19.6905 Aug 2026, 17:53 UTC · OS 20.6406 Aug 2026, 10:52 UTC · OS 21.0017 Aug 2026, 19:36 UTC · OS 20.8820 Aug 2026, 19:25 UTC · OS 20.6220 Aug 2026, 22:05 UTC · OS 20.9721 Aug 2026, 09:19 UTC · OS 20.5221 Aug 2026, 10:31 UTC · OS 20.8921 Aug 2026, 11:12 UTC · OS 20.8922 Aug 2026, 19:17 UTC · OS 20.8422 Aug 2026, 19:37 UTC · OS 20.8424 Aug 2026, 19:49 UTC · OS 20.3424 Aug 2026, 20:11 UTC · OS 20.1328 Aug 2026, 20:35 UTC · OS 20.2328 Aug 2026, 20:55 UTC · OS 20.2318 Sep 2026, 19:06 UTC · OS 19.2118 Sep 2026, 19:28 UTC · OS 18.8502 Oct 2026, 10:32 UTC · OS 18.4602 Oct 2026, 18:06 UTC · OS 18.2603 Oct 2026, 12:36 UTC · OS 19.0503 Oct 2026, 20:17 UTC · OS 18.9104 Oct 2026, 10:58 UTC · OS 18.9404 Oct 2026, 11:31 UTC · OS 19.3204 Oct 2026, 11:55 UTC · OS 19.3209 Oct 2026, 12:34 UTC · OS 19.3530 Jun09 Oct

09 Oct 2026, 12:34 UTC · OS 19.35

36 recorded ratings · 30 Jun 2026–09 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:12 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
82026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 22 · Games with identified lanes: 11.

13 distinct recorded opponents · Mean opponent OS 15.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,754.1 metal2,930.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,434.7 metal3,968.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.29,705.9 energy40,533.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.435.3 damage62.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.179.3 damage345.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.32.3 units36.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.77.0 metal51.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.66.5 metal26.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units66.7%2 paired games
  • ButtMuncher671 game · 33.3% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NightSolace1 game · 33.3% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zooloo_killa1 game · 33.3% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 17.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,880.1 metal3,964.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,003.2 metal4,175.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.45,374.9 energy45,711.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,596.9 damage11,309.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.23,394.9 damage8,757.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.63.0 units44.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,377.0 metal737.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.904.0 metal918.2 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.19.5 units7.2 units100.0%2 paired games
  • BIGPOPPA591 game · 50.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 50.0% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tomzila1 game · 50.0% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Valzor1 game · 50.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 13.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,084.9 metal3,506.5 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,657.8 metal4,090.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.50,109.5 energy42,462.4 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.192.5 damage177.1 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.317.2 damage276.6 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.45.3 units36.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.67.0 metal53.2 metal66.7%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal54.2 metal66.7%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.2 units66.7%4 paired games
  • ConvexVantage1 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dark_Trooper0071 game · 16.7% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kondola1 game · 16.7% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lama_Agent1 game · 16.7% of games in this matchup · Mean recorded OS 2.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoClose1 game · 16.7% of games in this matchup · Mean recorded OS 4.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaspra1 game · 16.7% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 10 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 38 published games lasting at least five minutes, linked to account 143565. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.