Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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BIGPOPPA59

Account 394752 · Published replay history across maps and positions.

Latest recorded OS
16.5
04 Oct 2026 · Large teams · 16 players
Recorded games
74
27 Jun 2026–04 Oct 2026 UTC
Maps played
7
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.88
Latest recorded
16.51
Change
-2.37
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.415.717.018.319.627 Jun 2026, 12:01 UTC · OS 18.8823 Jul 2026, 10:55 UTC · OS 18.2723 Jul 2026, 11:15 UTC · OS 18.0123 Jul 2026, 11:35 UTC · OS 18.0125 Jul 2026, 10:55 UTC · OS 18.0625 Jul 2026, 11:17 UTC · OS 18.0625 Jul 2026, 11:38 UTC · OS 18.0631 Jul 2026, 11:16 UTC · OS 17.9231 Jul 2026, 12:22 UTC · OS 17.9231 Jul 2026, 12:42 UTC · OS 17.9201 Aug 2026, 10:44 UTC · OS 18.5703 Aug 2026, 10:24 UTC · OS 17.9403 Aug 2026, 10:55 UTC · OS 17.9403 Aug 2026, 11:32 UTC · OS 17.6504 Aug 2026, 11:03 UTC · OS 17.7005 Aug 2026, 09:17 UTC · OS 17.0505 Aug 2026, 10:00 UTC · OS 16.8305 Aug 2026, 10:32 UTC · OS 16.8306 Aug 2026, 10:08 UTC · OS 17.1408 Aug 2026, 11:07 UTC · OS 16.8008 Aug 2026, 11:38 UTC · OS 16.8008 Aug 2026, 12:08 UTC · OS 16.8008 Aug 2026, 12:24 UTC · OS 16.8009 Aug 2026, 10:28 UTC · OS 16.1710 Aug 2026, 11:25 UTC · OS 16.0110 Aug 2026, 12:15 UTC · OS 15.7311 Aug 2026, 11:18 UTC · OS 15.6011 Aug 2026, 11:53 UTC · OS 15.6012 Aug 2026, 10:51 UTC · OS 15.0612 Aug 2026, 11:28 UTC · OS 15.4313 Aug 2026, 11:07 UTC · OS 15.0813 Aug 2026, 11:31 UTC · OS 15.0813 Aug 2026, 12:06 UTC · OS 15.0814 Aug 2026, 10:26 UTC · OS 15.2217 Aug 2026, 10:36 UTC · OS 15.5318 Aug 2026, 09:46 UTC · OS 15.5018 Aug 2026, 11:46 UTC · OS 15.7719 Aug 2026, 11:00 UTC · OS 15.4919 Aug 2026, 11:50 UTC · OS 15.4920 Aug 2026, 10:44 UTC · OS 16.0720 Aug 2026, 11:10 UTC · OS 16.0720 Aug 2026, 11:24 UTC · OS 16.1922 Aug 2026, 11:36 UTC · OS 16.2022 Aug 2026, 12:04 UTC · OS 16.2022 Aug 2026, 12:31 UTC · OS 16.2022 Aug 2026, 13:17 UTC · OS 16.2022 Aug 2026, 13:57 UTC · OS 15.9222 Aug 2026, 14:15 UTC · OS 15.9222 Aug 2026, 14:40 UTC · OS 15.9124 Aug 2026, 11:25 UTC · OS 15.9929 Aug 2026, 11:29 UTC · OS 15.7829 Aug 2026, 12:40 UTC · OS 15.7829 Aug 2026, 13:14 UTC · OS 15.7830 Aug 2026, 10:18 UTC · OS 15.7430 Aug 2026, 10:37 UTC · OS 16.0430 Aug 2026, 11:29 UTC · OS 16.3731 Aug 2026, 11:33 UTC · OS 16.5301 Sep 2026, 09:26 UTC · OS 16.5702 Sep 2026, 11:14 UTC · OS 17.2402 Sep 2026, 11:45 UTC · OS 17.2403 Sep 2026, 10:45 UTC · OS 17.1403 Sep 2026, 11:16 UTC · OS 16.7603 Sep 2026, 11:30 UTC · OS 16.7604 Sep 2026, 03:07 UTC · OS 17.4106 Sep 2026, 11:23 UTC · OS 17.3212 Sep 2026, 11:27 UTC · OS 15.9912 Sep 2026, 11:54 UTC · OS 15.8427 Sep 2026, 10:52 UTC · OS 15.8727 Sep 2026, 11:18 UTC · OS 15.8728 Sep 2026, 11:45 UTC · OS 15.5402 Oct 2026, 10:32 UTC · OS 15.8704 Oct 2026, 09:46 UTC · OS 16.5104 Oct 2026, 10:22 UTC · OS 16.5127 Jun04 Oct

04 Oct 2026, 10:22 UTC · OS 16.51

73 recorded ratings · 27 Jun 2026–04 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:49 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 6 · Games with identified lanes: 3.

6 distinct recorded opponents · Mean opponent OS 17.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,783.7 metal3,869.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,003.8 metal4,218.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,744.2 energy44,356.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,179.1 damage6,403.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,078.0 damage6,690.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.59.0 units50.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,260.0 metal562.8 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.522.5 metal808.5 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.0 units7.8 units100.0%2 paired games
  • Antimated1 game · 50.0% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jitter1 game · 50.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • osmanthus1 game · 50.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,965.7 metal3,330.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,065.5 metal4,295.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.37,575.5 energy60,133.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,783.8 damage8,805.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,476.6 damage5,393.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.51.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Gimp]Alex_V1ncent1 game · 100.0% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DeK1011 game · 100.0% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 74 published games lasting at least five minutes, linked to account 394752. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.