Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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CoicA

Account 154676 · Published replay history across maps and positions.

Latest recorded OS
18.7
08 Sep 2026 · Large teams · 16 players
Recorded games
82
29 Jun 2026–08 Sep 2026 UTC
Maps played
29
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.40
Latest recorded
18.72
Change
+1.32
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.416.818.319.721.229 Jun 2026, 20:32 UTC · OS 17.4003 Jul 2026, 16:04 UTC · OS 18.5403 Jul 2026, 17:33 UTC · OS 19.3503 Jul 2026, 18:00 UTC · OS 18.9804 Jul 2026, 17:00 UTC · OS 19.2204 Jul 2026, 17:47 UTC · OS 19.5105 Jul 2026, 18:34 UTC · OS 19.3106 Jul 2026, 09:36 UTC · OS 19.3506 Jul 2026, 15:24 UTC · OS 19.3807 Jul 2026, 13:34 UTC · OS 20.0407 Jul 2026, 20:49 UTC · OS 20.1007 Jul 2026, 21:05 UTC · OS 20.4108 Jul 2026, 06:49 UTC · OS 20.0808 Jul 2026, 07:11 UTC · OS 20.0808 Jul 2026, 18:53 UTC · OS 19.6812 Jul 2026, 10:58 UTC · OS 19.4414 Jul 2026, 21:31 UTC · OS 19.0918 Jul 2026, 15:31 UTC · OS 18.3620 Jul 2026, 18:30 UTC · OS 18.5120 Jul 2026, 19:12 UTC · OS 18.5122 Jul 2026, 20:12 UTC · OS 17.2223 Jul 2026, 16:10 UTC · OS 17.3623 Jul 2026, 16:55 UTC · OS 17.1823 Jul 2026, 18:06 UTC · OS 17.0823 Jul 2026, 18:29 UTC · OS 16.7623 Jul 2026, 20:01 UTC · OS 16.2324 Jul 2026, 17:01 UTC · OS 16.9424 Jul 2026, 19:16 UTC · OS 17.0924 Jul 2026, 19:33 UTC · OS 16.8024 Jul 2026, 21:20 UTC · OS 16.1824 Jul 2026, 21:41 UTC · OS 16.4824 Jul 2026, 22:02 UTC · OS 16.1724 Jul 2026, 22:33 UTC · OS 16.4925 Jul 2026, 12:21 UTC · OS 17.1325 Jul 2026, 12:37 UTC · OS 17.1325 Jul 2026, 17:43 UTC · OS 16.8726 Jul 2026, 04:52 UTC · OS 16.8526 Jul 2026, 07:45 UTC · OS 17.1826 Jul 2026, 08:03 UTC · OS 17.1829 Jul 2026, 19:37 UTC · OS 17.6429 Jul 2026, 20:07 UTC · OS 17.6430 Jul 2026, 17:57 UTC · OS 18.0230 Jul 2026, 18:16 UTC · OS 18.0231 Jul 2026, 20:05 UTC · OS 18.7931 Jul 2026, 20:37 UTC · OS 18.7931 Jul 2026, 21:49 UTC · OS 19.6331 Jul 2026, 23:12 UTC · OS 18.8701 Aug 2026, 14:54 UTC · OS 18.6810 Aug 2026, 18:24 UTC · OS 18.3510 Aug 2026, 18:52 UTC · OS 18.0510 Aug 2026, 19:33 UTC · OS 17.8110 Aug 2026, 19:43 UTC · OS 17.8110 Aug 2026, 21:37 UTC · OS 18.2311 Aug 2026, 18:50 UTC · OS 18.5211 Aug 2026, 19:30 UTC · OS 18.8311 Aug 2026, 20:38 UTC · OS 18.5011 Aug 2026, 21:29 UTC · OS 18.5812 Aug 2026, 20:15 UTC · OS 18.7612 Aug 2026, 20:44 UTC · OS 18.7612 Aug 2026, 21:47 UTC · OS 18.4914 Aug 2026, 19:59 UTC · OS 18.5215 Aug 2026, 19:42 UTC · OS 19.1715 Aug 2026, 21:00 UTC · OS 19.1615 Aug 2026, 21:28 UTC · OS 19.4315 Aug 2026, 22:04 UTC · OS 19.4316 Aug 2026, 11:11 UTC · OS 19.4116 Aug 2026, 19:38 UTC · OS 19.1017 Aug 2026, 20:34 UTC · OS 18.8517 Aug 2026, 21:33 UTC · OS 18.8517 Aug 2026, 21:48 UTC · OS 18.8519 Aug 2026, 12:30 UTC · OS 19.1619 Aug 2026, 18:58 UTC · OS 18.8019 Aug 2026, 19:40 UTC · OS 18.5721 Aug 2026, 11:18 UTC · OS 18.5421 Aug 2026, 14:17 UTC · OS 18.2621 Aug 2026, 17:36 UTC · OS 18.6021 Aug 2026, 17:53 UTC · OS 18.3421 Aug 2026, 18:29 UTC · OS 18.3408 Sep 2026, 19:30 UTC · OS 18.7229 Jun08 Sep

08 Sep 2026, 19:30 UTC · OS 18.72

79 recorded ratings · 29 Jun 2026–08 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 55.6% of selected games.

Selected games: 18 · Games with identified lanes: 10.

19 distinct recorded opponents · Mean opponent OS 20.9 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

9 matched games · 18 distinct opponents · Mean opponent OS 21.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,524.4 metal3,910.6 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,112.1 metal4,405.9 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.54,002.2 energy51,289.0 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,181.6 damage9,805.6 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,742.6 damage9,864.7 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.49.2 units47.2 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.50.0 metal936.5 metal11.1%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.721.0 metal847.0 metal11.1%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units7.5 units11.1%1 paired game
  • aedile1 game · 11.1% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Agnitus1 game · 11.1% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 11.1% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • catlordy1 game · 11.1% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Deathrizzle1 game · 11.1% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElrondMcbong1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HandsomeDevil1 game · 11.1% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • keola_241 game · 11.1% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Koscheu1 game · 11.1% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrxZat1 game · 11.1% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Not_a_knight1 game · 11.1% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ScreamingMeowsters1 game · 11.1% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shakespeare1 game · 11.1% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • smiling_ace1 game · 11.1% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 11.1% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vLDemonizer1 game · 11.1% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 11.1% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zerkarna1 game · 11.1% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,666.7 metal4,943.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,217.9 metal4,107.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.42,156.1 energy44,220.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,124.8 damage11,741.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,328.7 damage11,783.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ElrondMcbong1 game · 100.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sherumi1 game · 100.0% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 8 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 82 published games lasting at least five minutes, linked to account 154676. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.