Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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monkeytactics

Account 162834 · Published replay history across maps and positions.

Latest recorded OS
26.5
15 Aug 2026 · Large teams · 16 players
Recorded games
134
22 Jul 2026–15 Aug 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
5.16
Latest recorded
26.48
Change
+21.32
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.0.07.715.423.030.722 Jul 2026, 18:28 UTC · OS 5.1622 Jul 2026, 18:57 UTC · OS 4.0923 Jul 2026, 08:51 UTC · OS 5.8923 Jul 2026, 09:22 UTC · OS 5.8926 Jul 2026, 20:16 UTC · OS 8.2026 Jul 2026, 21:11 UTC · OS 10.5026 Jul 2026, 21:31 UTC · OS 10.5026 Jul 2026, 22:27 UTC · OS 10.5027 Jul 2026, 14:01 UTC · OS 11.5627 Jul 2026, 14:28 UTC · OS 11.5627 Jul 2026, 23:27 UTC · OS 11.4827 Jul 2026, 23:54 UTC · OS 11.4828 Jul 2026, 08:47 UTC · OS 14.6128 Jul 2026, 09:00 UTC · OS 14.6128 Jul 2026, 09:46 UTC · OS 14.6128 Jul 2026, 10:25 UTC · OS 14.6128 Jul 2026, 11:18 UTC · OS 15.1728 Jul 2026, 13:00 UTC · OS 15.5728 Jul 2026, 14:30 UTC · OS 15.5728 Jul 2026, 15:09 UTC · OS 15.5729 Jul 2026, 00:50 UTC · OS 15.4629 Jul 2026, 07:37 UTC · OS 16.2929 Jul 2026, 09:46 UTC · OS 17.1329 Jul 2026, 11:17 UTC · OS 17.1329 Jul 2026, 11:47 UTC · OS 17.1329 Jul 2026, 12:18 UTC · OS 17.1329 Jul 2026, 12:45 UTC · OS 17.1329 Jul 2026, 13:13 UTC · OS 17.1329 Jul 2026, 13:50 UTC · OS 17.1329 Jul 2026, 14:18 UTC · OS 17.1329 Jul 2026, 14:50 UTC · OS 17.1329 Jul 2026, 15:02 UTC · OS 17.1329 Jul 2026, 16:24 UTC · OS 19.1729 Jul 2026, 16:50 UTC · OS 19.1729 Jul 2026, 18:09 UTC · OS 20.5329 Jul 2026, 19:37 UTC · OS 20.5329 Jul 2026, 22:56 UTC · OS 19.7830 Jul 2026, 00:07 UTC · OS 19.7830 Jul 2026, 08:55 UTC · OS 20.4130 Jul 2026, 09:23 UTC · OS 20.4130 Jul 2026, 10:07 UTC · OS 20.4130 Jul 2026, 12:19 UTC · OS 20.4130 Jul 2026, 15:28 UTC · OS 20.4130 Jul 2026, 17:33 UTC · OS 23.6230 Jul 2026, 17:55 UTC · OS 23.6230 Jul 2026, 18:21 UTC · OS 23.6230 Jul 2026, 19:21 UTC · OS 23.6231 Jul 2026, 23:46 UTC · OS 24.4401 Aug 2026, 00:06 UTC · OS 24.4401 Aug 2026, 02:07 UTC · OS 24.4401 Aug 2026, 12:57 UTC · OS 25.4901 Aug 2026, 13:20 UTC · OS 25.4901 Aug 2026, 14:38 UTC · OS 25.5801 Aug 2026, 15:01 UTC · OS 25.5801 Aug 2026, 16:35 UTC · OS 25.1401 Aug 2026, 18:21 UTC · OS 25.5301 Aug 2026, 19:22 UTC · OS 25.5301 Aug 2026, 19:35 UTC · OS 25.5301 Aug 2026, 20:17 UTC · OS 26.1701 Aug 2026, 20:30 UTC · OS 26.1702 Aug 2026, 00:03 UTC · OS 25.2802 Aug 2026, 12:03 UTC · OS 24.6903 Aug 2026, 00:24 UTC · OS 23.3403 Aug 2026, 00:45 UTC · OS 23.3403 Aug 2026, 01:14 UTC · OS 23.3403 Aug 2026, 02:02 UTC · OS 23.3403 Aug 2026, 06:54 UTC · OS 22.6103 Aug 2026, 07:13 UTC · OS 22.6103 Aug 2026, 07:31 UTC · OS 22.6103 Aug 2026, 08:16 UTC · OS 22.6103 Aug 2026, 08:38 UTC · OS 22.6103 Aug 2026, 09:13 UTC · OS 22.6103 Aug 2026, 09:40 UTC · OS 22.6103 Aug 2026, 10:00 UTC · OS 22.6104 Aug 2026, 10:29 UTC · OS 26.3004 Aug 2026, 11:10 UTC · OS 26.3004 Aug 2026, 16:27 UTC · OS 25.5904 Aug 2026, 18:30 UTC · OS 25.5904 Aug 2026, 20:07 UTC · OS 25.5904 Aug 2026, 21:41 UTC · OS 25.5904 Aug 2026, 22:56 UTC · OS 25.5905 Aug 2026, 07:22 UTC · OS 24.8405 Aug 2026, 07:57 UTC · OS 24.8405 Aug 2026, 08:35 UTC · OS 24.8405 Aug 2026, 09:44 UTC · OS 25.0305 Aug 2026, 11:06 UTC · OS 25.0305 Aug 2026, 12:15 UTC · OS 25.7605 Aug 2026, 12:37 UTC · OS 25.7605 Aug 2026, 12:58 UTC · OS 25.7605 Aug 2026, 13:18 UTC · OS 25.7605 Aug 2026, 13:48 UTC · OS 25.7606 Aug 2026, 11:30 UTC · OS 25.7606 Aug 2026, 12:01 UTC · OS 25.7606 Aug 2026, 18:04 UTC · OS 25.8106 Aug 2026, 19:12 UTC · OS 25.8106 Aug 2026, 20:15 UTC · OS 25.8106 Aug 2026, 21:35 UTC · OS 25.8107 Aug 2026, 08:48 UTC · OS 25.3208 Aug 2026, 08:18 UTC · OS 24.4408 Aug 2026, 08:58 UTC · OS 24.4408 Aug 2026, 09:31 UTC · OS 24.4408 Aug 2026, 10:10 UTC · OS 24.4408 Aug 2026, 11:25 UTC · OS 23.6608 Aug 2026, 11:48 UTC · OS 23.6608 Aug 2026, 14:58 UTC · OS 23.6708 Aug 2026, 15:33 UTC · OS 23.6708 Aug 2026, 21:33 UTC · OS 23.7508 Aug 2026, 22:05 UTC · OS 23.7509 Aug 2026, 01:49 UTC · OS 23.2409 Aug 2026, 02:25 UTC · OS 23.2409 Aug 2026, 10:20 UTC · OS 23.1809 Aug 2026, 16:30 UTC · OS 23.2109 Aug 2026, 21:13 UTC · OS 22.9309 Aug 2026, 21:28 UTC · OS 22.9309 Aug 2026, 22:04 UTC · OS 22.9309 Aug 2026, 22:23 UTC · OS 22.9309 Aug 2026, 22:51 UTC · OS 22.9310 Aug 2026, 11:36 UTC · OS 24.1010 Aug 2026, 14:31 UTC · OS 24.4410 Aug 2026, 20:16 UTC · OS 24.9510 Aug 2026, 21:58 UTC · OS 24.6310 Aug 2026, 22:35 UTC · OS 24.6311 Aug 2026, 16:16 UTC · OS 25.4611 Aug 2026, 16:54 UTC · OS 25.4611 Aug 2026, 20:39 UTC · OS 25.9511 Aug 2026, 22:58 UTC · OS 26.2911 Aug 2026, 23:18 UTC · OS 26.2912 Aug 2026, 15:16 UTC · OS 26.4213 Aug 2026, 11:08 UTC · OS 26.4213 Aug 2026, 11:44 UTC · OS 26.4213 Aug 2026, 12:26 UTC · OS 26.4213 Aug 2026, 21:42 UTC · OS 26.6313 Aug 2026, 21:59 UTC · OS 26.6315 Aug 2026, 19:42 UTC · OS 26.4822 Jul15 Aug

15 Aug 2026, 19:42 UTC · OS 26.48

134 recorded ratings · 22 Jul 2026–15 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 40.6% of selected games.

Selected games: 133 · Games with identified lanes: 54.

57 distinct recorded opponents · Mean opponent OS 22.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

38 matched games · 35 distinct opponents · Mean opponent OS 24.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

38 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,498.7 metal3,778.2 metal100.0%38 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,836.9 metal4,312.3 metal100.0%38 paired games
Energy producedTotal energy produced by this player by this time.31,435.5 energy50,674.1 energy100.0%38 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,506.1 damage914.5 damage100.0%38 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,155.3 damage1,415.4 damage100.0%38 paired games
Units producedTotal units produced by this time, including buildings.32.7 units40.6 units100.0%38 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [EzPz]tfalconkid2 games · 5.3% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elpoloow2 games · 5.3% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_doritowho2 games · 5.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [IF]Yoshii1 game · 2.6% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Omi]valb591 game · 2.6% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 2.6% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 2.6% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bestoloch1 game · 2.6% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bigakp1 game · 2.6% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chromed1 game · 2.6% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chxrlie1 game · 2.6% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cokeado1 game · 2.6% of games in this matchup · Mean recorded OS 39.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crazydogg1 game · 2.6% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cylant1 game · 2.6% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • field_marshal1 game · 2.6% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireStorm4241 game · 2.6% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrugalResources1 game · 2.6% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghengis1 game · 2.6% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoodiy1 game · 2.6% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 2.6% of games in this matchup · Mean recorded OS 40.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Showing 20 of 35 recorded opponents.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 21.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,291.5 metal3,510.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,638.4 metal4,131.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.49,474.9 energy47,815.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,682.3 damage6,877.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,129.6 damage8,496.4 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.49.0 units48.9 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [TDB]KingZezar1 game · 20.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • abood11 game · 20.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beast50021 game · 20.0% of games in this matchup · Mean recorded OS 25.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 20.0% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EtherealStrider1 game · 20.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KnightV11 game · 20.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • leftheart1 game · 20.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Player421 game · 20.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • regi1 game · 20.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Satelite1 game · 20.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 6.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,594.5 metal3,328.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,384.9 metal3,977.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,973.8 energy39,469.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,516.3 damage10,845.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.9,253.9 damage5,210.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units44.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BusterBaggins1 game · 100.0% of games in this matchup · Mean recorded OS 4.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nolofinwe1 game · 100.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

10 matched games · 10 distinct opponents · Mean opponent OS 15.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,968.4 metal3,231.0 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,746.3 metal3,891.2 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.51,045.5 energy31,839.7 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.83.7 damage341.7 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.150.0 damage456.1 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.46.2 units30.3 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [CTJ]Meejolnir1 game · 10.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Big_Boss1 game · 10.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleef3241 game · 10.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CuriousMo1 game · 10.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 10.0% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hanikai1 game · 10.0% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 10.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 10.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kharshaw011 game · 10.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mestertool1 game · 10.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 75 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 134 published games lasting at least five minutes, linked to account 162834. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.