Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[DDD]Croosface

Account 197137 · Published replay history across maps and positions.

Latest recorded OS
32.6
09 Sep 2026 · Large teams · 16 players
Recorded games
95
27 Jun 2026–09 Sep 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
29.51
Latest recorded
32.60
Change
+3.09
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.24.127.130.032.935.827 Jun 2026, 11:24 UTC · OS 29.5127 Jun 2026, 14:49 UTC · OS 29.4027 Jun 2026, 15:12 UTC · OS 29.4027 Jun 2026, 18:13 UTC · OS 28.6130 Jun 2026, 12:20 UTC · OS 28.6630 Jun 2026, 13:39 UTC · OS 28.6605 Jul 2026, 20:54 UTC · OS 28.7105 Jul 2026, 22:09 UTC · OS 29.1108 Jul 2026, 20:56 UTC · OS 29.1510 Jul 2026, 21:17 UTC · OS 29.0712 Jul 2026, 18:07 UTC · OS 28.6513 Jul 2026, 16:52 UTC · OS 28.4513 Jul 2026, 17:41 UTC · OS 28.4513 Jul 2026, 23:50 UTC · OS 27.4814 Jul 2026, 00:11 UTC · OS 27.4814 Jul 2026, 00:39 UTC · OS 27.4814 Jul 2026, 19:39 UTC · OS 27.9414 Jul 2026, 20:16 UTC · OS 27.9414 Jul 2026, 21:45 UTC · OS 27.9414 Jul 2026, 22:16 UTC · OS 27.9415 Jul 2026, 15:38 UTC · OS 26.6217 Jul 2026, 19:56 UTC · OS 26.9917 Jul 2026, 20:24 UTC · OS 26.9917 Jul 2026, 20:56 UTC · OS 26.9919 Jul 2026, 14:56 UTC · OS 25.6919 Jul 2026, 15:15 UTC · OS 25.6921 Jul 2026, 21:30 UTC · OS 26.8621 Jul 2026, 21:47 UTC · OS 26.8621 Jul 2026, 23:02 UTC · OS 26.8623 Jul 2026, 18:49 UTC · OS 26.8823 Jul 2026, 19:07 UTC · OS 27.1528 Jul 2026, 19:41 UTC · OS 27.3828 Jul 2026, 21:14 UTC · OS 27.3828 Jul 2026, 21:41 UTC · OS 27.3829 Jul 2026, 15:05 UTC · OS 27.5130 Jul 2026, 17:22 UTC · OS 27.3530 Jul 2026, 17:54 UTC · OS 27.3531 Jul 2026, 19:01 UTC · OS 27.8731 Jul 2026, 19:25 UTC · OS 27.5931 Jul 2026, 19:55 UTC · OS 27.7931 Jul 2026, 20:13 UTC · OS 27.7901 Aug 2026, 20:05 UTC · OS 28.2001 Aug 2026, 20:17 UTC · OS 28.2001 Aug 2026, 20:30 UTC · OS 28.2001 Aug 2026, 20:53 UTC · OS 28.2001 Aug 2026, 22:16 UTC · OS 28.8301 Aug 2026, 22:29 UTC · OS 28.8201 Aug 2026, 22:57 UTC · OS 29.0702 Aug 2026, 19:16 UTC · OS 29.3102 Aug 2026, 19:42 UTC · OS 29.3102 Aug 2026, 20:05 UTC · OS 29.3102 Aug 2026, 21:17 UTC · OS 29.3102 Aug 2026, 21:39 UTC · OS 29.3103 Aug 2026, 21:17 UTC · OS 30.3503 Aug 2026, 21:57 UTC · OS 30.5905 Aug 2026, 21:27 UTC · OS 30.8205 Aug 2026, 21:48 UTC · OS 30.8205 Aug 2026, 22:06 UTC · OS 30.8205 Aug 2026, 22:39 UTC · OS 30.8205 Aug 2026, 23:39 UTC · OS 30.8206 Aug 2026, 00:05 UTC · OS 30.8207 Aug 2026, 20:01 UTC · OS 32.6107 Aug 2026, 20:42 UTC · OS 32.6107 Aug 2026, 21:04 UTC · OS 32.6107 Aug 2026, 21:42 UTC · OS 32.6110 Aug 2026, 19:47 UTC · OS 33.2110 Aug 2026, 20:11 UTC · OS 33.2110 Aug 2026, 20:54 UTC · OS 33.2110 Aug 2026, 22:12 UTC · OS 33.2110 Aug 2026, 22:56 UTC · OS 33.2110 Aug 2026, 23:22 UTC · OS 33.2111 Aug 2026, 00:03 UTC · OS 33.2111 Aug 2026, 20:56 UTC · OS 33.2912 Aug 2026, 21:09 UTC · OS 32.9912 Aug 2026, 21:31 UTC · OS 32.9923 Aug 2026, 22:19 UTC · OS 33.5423 Aug 2026, 22:54 UTC · OS 33.5424 Aug 2026, 19:25 UTC · OS 33.3029 Aug 2026, 19:54 UTC · OS 33.4129 Aug 2026, 20:32 UTC · OS 33.4129 Aug 2026, 20:59 UTC · OS 33.4129 Aug 2026, 21:27 UTC · OS 33.4129 Aug 2026, 21:59 UTC · OS 33.9631 Aug 2026, 02:32 UTC · OS 33.7331 Aug 2026, 02:53 UTC · OS 33.7331 Aug 2026, 17:41 UTC · OS 34.3001 Sep 2026, 19:02 UTC · OS 34.0001 Sep 2026, 19:19 UTC · OS 34.0003 Sep 2026, 13:03 UTC · OS 33.2103 Sep 2026, 13:31 UTC · OS 33.2106 Sep 2026, 15:32 UTC · OS 33.1306 Sep 2026, 22:31 UTC · OS 32.8509 Sep 2026, 20:57 UTC · OS 32.6009 Sep 2026, 21:32 UTC · OS 32.6009 Sep 2026, 22:01 UTC · OS 32.6027 Jun09 Sep

09 Sep 2026, 22:01 UTC · OS 32.60

95 recorded ratings · 27 Jun 2026–09 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Scores: All That Glitters v2.2.3 · Large teams · 16 players

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 31.2% of selected games.

Selected games: 16 · Games with identified lanes: 5.

7 distinct recorded opponents · Mean opponent OS 26.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 24.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,328.7 metal3,951.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,861.3 metal4,611.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.54,440.2 energy40,103.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.60.2 damage56.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.83.6 damage83.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.52.7 units39.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • buttgeek1 game · 33.3% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreedomToEco_XepA1 game · 33.3% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • waine1 game · 33.3% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 29.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,594.7 metal3,964.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,508.3 metal4,294.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,398.4 energy45,658.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,908.8 damage12,421.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,693.0 damage8,711.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.5 units42.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AbyssFalcon1 game · 50.0% of games in this matchup · Mean recorded OS 36.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 50.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elpapuedu0011 game · 50.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 50.0% of games in this matchup · Mean recorded OS 44.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 11 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 95 published games lasting at least five minutes, linked to account 197137. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.