Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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buttgeek

Account 309006 · Published replay history across maps and positions.

Latest recorded OS
16.9
30 Sep 2026 · Large teams · 16 players
Recorded games
102
30 Jun 2026–30 Sep 2026 UTC
Maps played
31
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
17.84
Latest recorded
16.93
Change
-0.91
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.911.314.718.121.430 Jun 2026, 20:32 UTC · OS 17.8430 Jun 2026, 20:56 UTC · OS 17.8430 Jun 2026, 21:11 UTC · OS 17.8430 Jun 2026, 22:06 UTC · OS 19.4006 Jul 2026, 03:32 UTC · OS 19.6506 Jul 2026, 19:40 UTC · OS 18.8006 Jul 2026, 20:10 UTC · OS 17.3107 Jul 2026, 13:39 UTC · OS 16.1307 Jul 2026, 14:17 UTC · OS 16.1307 Jul 2026, 14:31 UTC · OS 16.1307 Jul 2026, 21:39 UTC · OS 15.0407 Jul 2026, 23:10 UTC · OS 13.7307 Jul 2026, 23:36 UTC · OS 13.7308 Jul 2026, 00:20 UTC · OS 13.7308 Jul 2026, 00:58 UTC · OS 13.7313 Jul 2026, 03:19 UTC · OS 11.0116 Jul 2026, 22:33 UTC · OS 12.7116 Jul 2026, 23:06 UTC · OS 11.7017 Jul 2026, 22:50 UTC · OS 12.8818 Jul 2026, 02:15 UTC · OS 14.0918 Jul 2026, 02:48 UTC · OS 14.0918 Jul 2026, 04:20 UTC · OS 13.8018 Jul 2026, 05:01 UTC · OS 13.8019 Jul 2026, 03:14 UTC · OS 13.9120 Jul 2026, 03:20 UTC · OS 13.4821 Jul 2026, 23:12 UTC · OS 13.0321 Jul 2026, 23:30 UTC · OS 13.0325 Jul 2026, 18:41 UTC · OS 13.8525 Jul 2026, 19:02 UTC · OS 14.6425 Jul 2026, 19:28 UTC · OS 15.5225 Jul 2026, 19:45 UTC · OS 14.8626 Jul 2026, 01:45 UTC · OS 14.1826 Jul 2026, 02:07 UTC · OS 14.1826 Jul 2026, 02:33 UTC · OS 13.3526 Jul 2026, 18:01 UTC · OS 14.2027 Jul 2026, 18:11 UTC · OS 13.8128 Jul 2026, 18:01 UTC · OS 14.4130 Jul 2026, 20:10 UTC · OS 14.5130 Jul 2026, 20:29 UTC · OS 14.2131 Jul 2026, 02:42 UTC · OS 15.1631 Jul 2026, 22:50 UTC · OS 13.1001 Aug 2026, 04:51 UTC · OS 11.4601 Aug 2026, 20:02 UTC · OS 12.0501 Aug 2026, 22:16 UTC · OS 10.8201 Aug 2026, 22:29 UTC · OS 10.1302 Aug 2026, 01:53 UTC · OS 10.7902 Aug 2026, 08:36 UTC · OS 10.9203 Aug 2026, 22:37 UTC · OS 11.7703 Aug 2026, 23:52 UTC · OS 11.2804 Aug 2026, 07:12 UTC · OS 10.5204 Aug 2026, 21:56 UTC · OS 10.0404 Aug 2026, 23:08 UTC · OS 10.8105 Aug 2026, 06:17 UTC · OS 10.3105 Aug 2026, 06:43 UTC · OS 9.9605 Aug 2026, 09:06 UTC · OS 9.7005 Aug 2026, 22:02 UTC · OS 10.3005 Aug 2026, 22:33 UTC · OS 10.7905 Aug 2026, 22:55 UTC · OS 11.3305 Aug 2026, 23:30 UTC · OS 11.3306 Aug 2026, 07:40 UTC · OS 11.1006 Aug 2026, 08:26 UTC · OS 11.1008 Aug 2026, 01:41 UTC · OS 10.2809 Aug 2026, 04:36 UTC · OS 10.5811 Aug 2026, 20:29 UTC · OS 11.1311 Aug 2026, 22:26 UTC · OS 11.7112 Aug 2026, 02:45 UTC · OS 11.3412 Aug 2026, 03:06 UTC · OS 11.3412 Aug 2026, 03:33 UTC · OS 11.9612 Aug 2026, 20:36 UTC · OS 11.9712 Aug 2026, 21:09 UTC · OS 11.9712 Aug 2026, 23:47 UTC · OS 13.3713 Aug 2026, 01:08 UTC · OS 14.0013 Aug 2026, 03:19 UTC · OS 13.5713 Aug 2026, 03:35 UTC · OS 13.5714 Aug 2026, 02:11 UTC · OS 13.7315 Aug 2026, 15:56 UTC · OS 14.0516 Aug 2026, 15:20 UTC · OS 13.5216 Aug 2026, 15:42 UTC · OS 13.5219 Aug 2026, 18:30 UTC · OS 12.8819 Aug 2026, 21:08 UTC · OS 13.3519 Aug 2026, 21:27 UTC · OS 13.3520 Aug 2026, 00:09 UTC · OS 14.1120 Aug 2026, 00:50 UTC · OS 14.1126 Aug 2026, 21:24 UTC · OS 14.6626 Aug 2026, 21:44 UTC · OS 14.9826 Aug 2026, 22:52 UTC · OS 15.6926 Aug 2026, 23:54 UTC · OS 15.5727 Aug 2026, 00:51 UTC · OS 15.3227 Aug 2026, 21:42 UTC · OS 15.6527 Aug 2026, 21:58 UTC · OS 15.6527 Aug 2026, 22:28 UTC · OS 15.6501 Sep 2026, 21:32 UTC · OS 16.4701 Sep 2026, 21:56 UTC · OS 16.4701 Sep 2026, 22:25 UTC · OS 16.4901 Sep 2026, 22:39 UTC · OS 15.9701 Sep 2026, 23:05 UTC · OS 15.9701 Sep 2026, 23:22 UTC · OS 15.4601 Sep 2026, 23:59 UTC · OS 15.5506 Sep 2026, 03:16 UTC · OS 16.0321 Sep 2026, 19:14 UTC · OS 15.6822 Sep 2026, 21:02 UTC · OS 16.4830 Sep 2026, 02:32 UTC · OS 16.9330 Jun30 Sep

30 Sep 2026, 02:32 UTC · OS 16.93

102 recorded ratings · 30 Jun 2026–30 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:19 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.1% of selected games.

Selected games: 18 · Games with identified lanes: 11.

20 distinct recorded opponents · Mean opponent OS 18.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,974.9 metal3,439.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,104.1 metal4,442.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,676.5 energy55,789.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.29.0 units47.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Cabooose1 game · 100.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 17.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,498.3 metal3,698.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,342.4 metal4,037.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.50,428.0 energy55,808.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,677.2 damage6,551.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,023.3 damage6,109.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.56.5 units42.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 0critly1 game · 25.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 35SPK327571 game · 25.0% of games in this matchup · Mean recorded OS 9.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mistaboombastic1 game · 25.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Samalama1 game · 25.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Skorowid1 game · 25.0% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkunkyWrench1 game · 25.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wallyisme1 game · 25.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • z34331 game · 25.0% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 16.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,328.2 metal3,740.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,737.2 metal4,289.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.43,447.6 energy46,700.0 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,103.5 damage5,157.1 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,737.6 damage6,779.1 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.50.6 units44.1 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • DeathTeaser1 game · 20.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doubleo1 game · 20.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaplapla51 game · 20.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PetrolSniffer9911 game · 20.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShowerPooper5001 game · 20.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sinkpisser5001 game · 20.0% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TarsierTactix1 game · 20.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TinkThx1 game · 20.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Treyoplol1 game · 20.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vorple1 game · 20.0% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 28.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,805.1 metal3,856.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,758.4 metal4,266.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.27,020.2 energy74,121.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units66.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [DDD]Croosface1 game · 100.0% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 102 published games lasting at least five minutes, linked to account 309006. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.