BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 198285

GeeGee

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
36.7
30 Sep 2026 · Large teams · 16 players
Recorded games
91
30 Aug 2026–30 Sep 2026 UTC
Maps played
6
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

242026-09-05
to 2026-09-11
322026-09-12
to 2026-09-18
172026-09-19
to 2026-09-25
122026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 47.6% of selected games.

Selected games: 84 · Games with identified lanes: 40.

43 distinct recorded opponents · Mean opponent OS 34.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

30 matched games · 27 distinct opponents · Mean opponent OS 34.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

30 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,134.0 metal3,969.4 metal100.0%30 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,840.6 metal5,132.8 metal100.0%30 paired games
Energy producedTotal energy produced by this player by this time.45,979.8 energy60,488.3 energy100.0%30 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,555.6 damage2,000.2 damage100.0%30 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,931.7 damage1,481.3 damage100.0%30 paired games
Units producedTotal units produced by this time, including buildings.41.3 units41.2 units100.0%30 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.5.0 units6.3 units36.7%11 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.312.0 metal174.8 metal93.3%28 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.294.1 metal258.5 metal93.3%28 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.9 units0.9 units93.3%28 paired games
  • EpicTyrannus2 games · 6.7% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_HonestAbee2 games · 6.7% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StoicMoose422 games · 6.7% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]NI_ILL1 game · 3.3% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Matsuri1 game · 3.3% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_1 game · 3.3% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 3.3% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 3.3% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 3.3% of games in this matchup · Mean recorded OS 39.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FakeOS1 game · 3.3% of games in this matchup · Mean recorded OS 34.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrugalResources1 game · 3.3% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Graceful1 game · 3.3% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 3.3% of games in this matchup · Mean recorded OS 46.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HeXiT221 game · 3.3% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IcantAir1 game · 3.3% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jacotsu1 game · 3.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 3.3% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lincrono1 game · 3.3% of games in this matchup · Mean recorded OS 38.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 3.3% of games in this matchup · Mean recorded OS 47.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHOGVN1 game · 3.3% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Showing 20 of 27 recorded opponents.

Front (second) vs Shared central front · shared frontline

10 matched games · 19 distinct opponents · Mean opponent OS 33.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,689.4 metal4,229.8 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,544.5 metal4,608.4 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.56,195.5 energy47,119.5 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,331.2 damage10,277.3 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,005.6 damage11,968.8 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.50.3 units45.5 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.10.2 units10.0 units50.0%5 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,028.9 metal1,592.9 metal80.0%8 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,349.4 metal1,450.3 metal80.0%8 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.5 units7.1 units80.0%8 paired games
  • XXMACGAMERXX2 games · 20.0% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Cookie]Maco1 game · 10.0% of games in this matchup · Mean recorded OS 52.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andir1 game · 10.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 10.0% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 10.0% of games in this matchup · Mean recorded OS 46.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hainTsu1 game · 10.0% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iTz_huilhuil1 game · 10.0% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iTz_TrustiestEnd971 game · 10.0% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kuzon1 game · 10.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • llllama211 game · 10.0% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NEXUS_VI1 game · 10.0% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PiedmontBell1 game · 10.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PixelPeeker1 game · 10.0% of games in this matchup · Mean recorded OS 42.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 10.0% of games in this matchup · Mean recorded OS 51.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slump1 game · 10.0% of games in this matchup · Mean recorded OS 38.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UsurpeR1 game · 10.0% of games in this matchup · Mean recorded OS 49.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xzhinn1 game · 10.0% of games in this matchup · Mean recorded OS 50.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zeus_on_god1 game · 10.0% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZGamer41 game · 10.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 42 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

56.0 / 100

12 scored games · 75.0% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 58.2 recent vs 61.9 earlier, split at 18 Sep 2026. Approximate change range: -7.6 to -0.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

56.5 / 100

20 scored games · 71.4% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 61.5 recent vs 58.6 earlier, split at 15 Sep 2026. Approximate change range: -4.6 to 12.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

59.1 / 100

7 scored games · 77.8% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

56.7 / 100

7 scored games · 87.5% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Tech

18 selected games

Opens with Bot Lab 94.4%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 94.4% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Front (second)

10 selected games

Opens with Grunt 90.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 90% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Geo tech

10 selected games

Opens with Bot Lab 80.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 80% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Beach sea

31 selected games

Opens with Skater 77.4%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Skater was the first observed fighting unit start by 5:00 in 77.4% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 91 published games lasting at least five minutes, linked to account 198285. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 87.9% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.