Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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deadsnake

Account 298872 · Published replay history across maps and positions.

Latest recorded OS
22.4
19 Aug 2026 · Large teams · 16 players
Recorded games
141
29 Jun 2026–19 Aug 2026 UTC
Maps played
16
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
21.25
Latest recorded
22.37
Change
+1.12
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.17.919.721.523.325.129 Jun 2026, 13:15 UTC · OS 21.2529 Jun 2026, 15:26 UTC · OS 21.2529 Jun 2026, 15:46 UTC · OS 21.2529 Jun 2026, 18:02 UTC · OS 22.0629 Jun 2026, 19:58 UTC · OS 22.0629 Jun 2026, 20:51 UTC · OS 22.0630 Jun 2026, 16:18 UTC · OS 21.5930 Jun 2026, 17:59 UTC · OS 21.5930 Jun 2026, 18:33 UTC · OS 21.5901 Jul 2026, 13:11 UTC · OS 21.4601 Jul 2026, 15:35 UTC · OS 21.5904 Jul 2026, 05:13 UTC · OS 21.7208 Jul 2026, 03:08 UTC · OS 21.7709 Jul 2026, 04:35 UTC · OS 22.0811 Jul 2026, 01:22 UTC · OS 22.3411 Jul 2026, 05:02 UTC · OS 21.9511 Jul 2026, 08:48 UTC · OS 21.5211 Jul 2026, 10:33 UTC · OS 21.5212 Jul 2026, 10:23 UTC · OS 21.8212 Jul 2026, 10:58 UTC · OS 21.8212 Jul 2026, 17:05 UTC · OS 22.4613 Jul 2026, 16:43 UTC · OS 22.0813 Jul 2026, 17:28 UTC · OS 22.0813 Jul 2026, 19:09 UTC · OS 22.1513 Jul 2026, 19:59 UTC · OS 22.1513 Jul 2026, 20:45 UTC · OS 22.1514 Jul 2026, 15:27 UTC · OS 22.5014 Jul 2026, 15:51 UTC · OS 22.5014 Jul 2026, 16:25 UTC · OS 22.5014 Jul 2026, 18:34 UTC · OS 22.1114 Jul 2026, 19:10 UTC · OS 22.1114 Jul 2026, 20:19 UTC · OS 22.9514 Jul 2026, 20:41 UTC · OS 22.9514 Jul 2026, 21:15 UTC · OS 22.9514 Jul 2026, 21:35 UTC · OS 22.9514 Jul 2026, 21:59 UTC · OS 22.9514 Jul 2026, 22:46 UTC · OS 22.2515 Jul 2026, 06:03 UTC · OS 21.9515 Jul 2026, 06:45 UTC · OS 21.9515 Jul 2026, 07:28 UTC · OS 21.9515 Jul 2026, 21:04 UTC · OS 21.7216 Jul 2026, 21:00 UTC · OS 23.0016 Jul 2026, 21:25 UTC · OS 23.2517 Jul 2026, 16:44 UTC · OS 23.7417 Jul 2026, 17:31 UTC · OS 23.7417 Jul 2026, 18:05 UTC · OS 23.7417 Jul 2026, 18:41 UTC · OS 23.7417 Jul 2026, 19:09 UTC · OS 23.7417 Jul 2026, 20:17 UTC · OS 23.7417 Jul 2026, 21:11 UTC · OS 24.0217 Jul 2026, 21:28 UTC · OS 24.0217 Jul 2026, 22:54 UTC · OS 24.0217 Jul 2026, 23:21 UTC · OS 23.9518 Jul 2026, 01:33 UTC · OS 24.1719 Jul 2026, 01:13 UTC · OS 23.4719 Jul 2026, 01:34 UTC · OS 23.3819 Jul 2026, 01:47 UTC · OS 23.3819 Jul 2026, 03:07 UTC · OS 23.3819 Jul 2026, 14:50 UTC · OS 23.2422 Jul 2026, 00:49 UTC · OS 23.8422 Jul 2026, 01:11 UTC · OS 23.8422 Jul 2026, 10:07 UTC · OS 23.2724 Jul 2026, 06:29 UTC · OS 22.6524 Jul 2026, 06:43 UTC · OS 22.6524 Jul 2026, 07:04 UTC · OS 22.6524 Jul 2026, 07:39 UTC · OS 22.6524 Jul 2026, 08:16 UTC · OS 22.6524 Jul 2026, 09:15 UTC · OS 22.3424 Jul 2026, 10:08 UTC · OS 22.3424 Jul 2026, 10:59 UTC · OS 22.3424 Jul 2026, 13:55 UTC · OS 21.7724 Jul 2026, 14:37 UTC · OS 21.7724 Jul 2026, 14:57 UTC · OS 21.7724 Jul 2026, 16:31 UTC · OS 21.0724 Jul 2026, 17:50 UTC · OS 20.5424 Jul 2026, 18:25 UTC · OS 20.6928 Jul 2026, 03:46 UTC · OS 20.5328 Jul 2026, 04:14 UTC · OS 20.5328 Jul 2026, 04:53 UTC · OS 20.5328 Jul 2026, 20:50 UTC · OS 19.1228 Jul 2026, 21:54 UTC · OS 18.8928 Jul 2026, 22:30 UTC · OS 18.8929 Jul 2026, 00:18 UTC · OS 19.1729 Jul 2026, 01:04 UTC · OS 19.1729 Jul 2026, 02:05 UTC · OS 19.1729 Jul 2026, 02:42 UTC · OS 19.1729 Jul 2026, 02:56 UTC · OS 19.1729 Jul 2026, 03:28 UTC · OS 19.1729 Jul 2026, 18:34 UTC · OS 19.3530 Jul 2026, 00:10 UTC · OS 19.0330 Jul 2026, 00:37 UTC · OS 19.0330 Jul 2026, 01:19 UTC · OS 19.0330 Jul 2026, 01:50 UTC · OS 19.0330 Jul 2026, 02:06 UTC · OS 19.0330 Jul 2026, 17:24 UTC · OS 19.3130 Jul 2026, 17:39 UTC · OS 19.2030 Jul 2026, 18:06 UTC · OS 19.2930 Jul 2026, 18:23 UTC · OS 19.2930 Jul 2026, 18:48 UTC · OS 19.2930 Jul 2026, 21:28 UTC · OS 19.6630 Jul 2026, 22:11 UTC · OS 19.6601 Aug 2026, 22:49 UTC · OS 20.2202 Aug 2026, 05:23 UTC · OS 19.9802 Aug 2026, 05:47 UTC · OS 19.9802 Aug 2026, 06:23 UTC · OS 19.9803 Aug 2026, 00:26 UTC · OS 20.1003 Aug 2026, 01:03 UTC · OS 20.0903 Aug 2026, 01:46 UTC · OS 20.0903 Aug 2026, 02:35 UTC · OS 20.0907 Aug 2026, 10:47 UTC · OS 20.9207 Aug 2026, 11:29 UTC · OS 20.9207 Aug 2026, 11:46 UTC · OS 20.9208 Aug 2026, 13:34 UTC · OS 20.6908 Aug 2026, 15:11 UTC · OS 21.1008 Aug 2026, 16:44 UTC · OS 21.3408 Aug 2026, 17:16 UTC · OS 21.3408 Aug 2026, 18:17 UTC · OS 21.3410 Aug 2026, 13:35 UTC · OS 21.1810 Aug 2026, 14:11 UTC · OS 21.4510 Aug 2026, 14:49 UTC · OS 21.4510 Aug 2026, 15:11 UTC · OS 21.4510 Aug 2026, 15:32 UTC · OS 21.4510 Aug 2026, 16:01 UTC · OS 21.1412 Aug 2026, 17:29 UTC · OS 21.4512 Aug 2026, 18:00 UTC · OS 21.4513 Aug 2026, 17:49 UTC · OS 21.8313 Aug 2026, 19:38 UTC · OS 21.5713 Aug 2026, 20:10 UTC · OS 21.8813 Aug 2026, 20:28 UTC · OS 21.8813 Aug 2026, 21:07 UTC · OS 21.8813 Aug 2026, 23:39 UTC · OS 22.8513 Aug 2026, 23:53 UTC · OS 22.8514 Aug 2026, 20:21 UTC · OS 22.9014 Aug 2026, 21:03 UTC · OS 23.1314 Aug 2026, 21:33 UTC · OS 23.0319 Aug 2026, 03:54 UTC · OS 22.3729 Jun19 Aug

19 Aug 2026, 03:54 UTC · OS 22.37

136 recorded ratings · 29 Jun 2026–19 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 44.4% of selected games.

Selected games: 27 · Games with identified lanes: 12.

16 distinct recorded opponents · Mean opponent OS 27.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 29.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,401.7 metal3,882.0 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,266.5 metal4,754.7 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.46,170.1 energy54,011.1 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.644.2 damage807.5 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.800.0 damage734.6 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.36.8 units44.0 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • kbssilks1 game · 16.7% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PongoPygmaeus1 game · 16.7% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 16.7% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pyrothraxus1 game · 16.7% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkyUK1 game · 16.7% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryCool1 game · 16.7% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,833.6 metal3,991.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,331.8 metal4,024.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,495.4 energy42,405.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,887.4 damage12,840.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,619.7 damage10,127.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.48.3 units34.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [FCRD]GlazedByAfussy1 game · 33.3% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • aryafireheart1 game · 33.3% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Floophead_III1 game · 33.3% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HenDog1 game · 33.3% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • omga1 game · 33.3% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Visitor0Nil1 game · 33.3% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,258.2 metal3,925.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,231.0 metal3,847.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,955.4 energy33,023.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,585.4 damage15,718.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,194.6 damage14,268.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.56.0 units37.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Raging_Kittens1 game · 100.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SubspaceJ131 game · 100.0% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 27.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,671.2 metal3,030.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,668.6 metal3,716.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,383.6 energy28,827.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.250.4 damage417.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.97.0 damage747.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.5 units30.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • mnt1 game · 50.0% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 50.0% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 15 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 141 published games lasting at least five minutes, linked to account 298872. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.