Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

mnt

Account 253133 · Published replay history across maps and positions.

Latest recorded OS
36.2
25 Aug 2026 · Large teams · 16 players
Recorded games
218
27 Jun 2026–25 Aug 2026 UTC
Maps played
13
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
28.98
Latest recorded
36.18
Change
+7.20
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.25.628.631.734.837.827 Jun 2026, 13:01 UTC · OS 28.9827 Jun 2026, 17:40 UTC · OS 29.5127 Jun 2026, 19:38 UTC · OS 29.4428 Jun 2026, 08:06 UTC · OS 29.5028 Jun 2026, 08:19 UTC · OS 29.5028 Jun 2026, 08:51 UTC · OS 29.5028 Jun 2026, 10:35 UTC · OS 28.7228 Jun 2026, 11:03 UTC · OS 28.7229 Jun 2026, 10:20 UTC · OS 28.9529 Jun 2026, 10:49 UTC · OS 28.9529 Jun 2026, 11:04 UTC · OS 28.9530 Jun 2026, 08:36 UTC · OS 29.7330 Jun 2026, 12:03 UTC · OS 30.1230 Jun 2026, 14:26 UTC · OS 30.3130 Jun 2026, 14:51 UTC · OS 30.1030 Jun 2026, 15:12 UTC · OS 30.1002 Jul 2026, 13:32 UTC · OS 30.0302 Jul 2026, 13:49 UTC · OS 30.0302 Jul 2026, 14:27 UTC · OS 30.4902 Jul 2026, 16:45 UTC · OS 30.2303 Jul 2026, 18:11 UTC · OS 30.2205 Jul 2026, 17:03 UTC · OS 30.1206 Jul 2026, 15:10 UTC · OS 30.0506 Jul 2026, 15:25 UTC · OS 30.0506 Jul 2026, 15:51 UTC · OS 29.5407 Jul 2026, 17:01 UTC · OS 29.4807 Jul 2026, 18:25 UTC · OS 28.8608 Jul 2026, 15:30 UTC · OS 28.2908 Jul 2026, 15:50 UTC · OS 28.0710 Jul 2026, 12:47 UTC · OS 28.3010 Jul 2026, 14:07 UTC · OS 28.2510 Jul 2026, 16:44 UTC · OS 28.1811 Jul 2026, 07:07 UTC · OS 28.3311 Jul 2026, 07:25 UTC · OS 28.3311 Jul 2026, 07:38 UTC · OS 28.3311 Jul 2026, 10:37 UTC · OS 28.9911 Jul 2026, 15:36 UTC · OS 28.5012 Jul 2026, 14:40 UTC · OS 28.6412 Jul 2026, 15:22 UTC · OS 28.3912 Jul 2026, 15:50 UTC · OS 28.6812 Jul 2026, 18:33 UTC · OS 28.9213 Jul 2026, 12:25 UTC · OS 28.9613 Jul 2026, 15:01 UTC · OS 28.4313 Jul 2026, 15:16 UTC · OS 28.4313 Jul 2026, 15:45 UTC · OS 28.4313 Jul 2026, 16:10 UTC · OS 28.4313 Jul 2026, 19:59 UTC · OS 28.7513 Jul 2026, 20:45 UTC · OS 28.6914 Jul 2026, 15:51 UTC · OS 28.4514 Jul 2026, 16:52 UTC · OS 28.1615 Jul 2026, 14:07 UTC · OS 28.7915 Jul 2026, 15:27 UTC · OS 29.0415 Jul 2026, 15:57 UTC · OS 29.0415 Jul 2026, 19:03 UTC · OS 29.5315 Jul 2026, 20:43 UTC · OS 29.8116 Jul 2026, 10:29 UTC · OS 30.1016 Jul 2026, 15:06 UTC · OS 30.1716 Jul 2026, 15:36 UTC · OS 30.1716 Jul 2026, 16:00 UTC · OS 30.1716 Jul 2026, 17:58 UTC · OS 30.4516 Jul 2026, 18:11 UTC · OS 30.4517 Jul 2026, 14:58 UTC · OS 29.9517 Jul 2026, 17:41 UTC · OS 30.6217 Jul 2026, 18:10 UTC · OS 30.6217 Jul 2026, 18:22 UTC · OS 30.6217 Jul 2026, 19:18 UTC · OS 31.4818 Jul 2026, 09:47 UTC · OS 31.4718 Jul 2026, 14:45 UTC · OS 31.5818 Jul 2026, 16:03 UTC · OS 32.1318 Jul 2026, 20:28 UTC · OS 32.2219 Jul 2026, 10:13 UTC · OS 31.6619 Jul 2026, 10:29 UTC · OS 31.6619 Jul 2026, 15:55 UTC · OS 31.1919 Jul 2026, 17:00 UTC · OS 31.6620 Jul 2026, 15:37 UTC · OS 31.1220 Jul 2026, 15:55 UTC · OS 30.8020 Jul 2026, 16:58 UTC · OS 30.6021 Jul 2026, 15:21 UTC · OS 30.4521 Jul 2026, 19:44 UTC · OS 31.1022 Jul 2026, 16:21 UTC · OS 31.2322 Jul 2026, 16:57 UTC · OS 30.9823 Jul 2026, 17:54 UTC · OS 30.5630 Jul 2026, 18:58 UTC · OS 29.2331 Jul 2026, 11:48 UTC · OS 28.9901 Aug 2026, 15:33 UTC · OS 28.0501 Aug 2026, 15:53 UTC · OS 28.0503 Aug 2026, 14:41 UTC · OS 27.7403 Aug 2026, 15:02 UTC · OS 27.4504 Aug 2026, 10:18 UTC · OS 27.6804 Aug 2026, 16:52 UTC · OS 27.5204 Aug 2026, 18:30 UTC · OS 27.7706 Aug 2026, 15:57 UTC · OS 27.8006 Aug 2026, 16:09 UTC · OS 27.8006 Aug 2026, 18:04 UTC · OS 27.3607 Aug 2026, 10:28 UTC · OS 27.4007 Aug 2026, 10:51 UTC · OS 27.4007 Aug 2026, 14:51 UTC · OS 27.4907 Aug 2026, 16:56 UTC · OS 27.2607 Aug 2026, 17:27 UTC · OS 27.2608 Aug 2026, 18:08 UTC · OS 27.2508 Aug 2026, 18:46 UTC · OS 27.2509 Aug 2026, 08:17 UTC · OS 27.1909 Aug 2026, 10:00 UTC · OS 27.1909 Aug 2026, 10:19 UTC · OS 27.1909 Aug 2026, 10:45 UTC · OS 27.1909 Aug 2026, 11:00 UTC · OS 27.1909 Aug 2026, 13:26 UTC · OS 27.2209 Aug 2026, 15:10 UTC · OS 27.4409 Aug 2026, 15:30 UTC · OS 27.4409 Aug 2026, 15:48 UTC · OS 27.4409 Aug 2026, 16:40 UTC · OS 27.6709 Aug 2026, 18:37 UTC · OS 27.9510 Aug 2026, 11:22 UTC · OS 28.3910 Aug 2026, 11:34 UTC · OS 28.6810 Aug 2026, 11:52 UTC · OS 28.6810 Aug 2026, 14:37 UTC · OS 28.1510 Aug 2026, 14:46 UTC · OS 28.1510 Aug 2026, 15:19 UTC · OS 28.2010 Aug 2026, 15:49 UTC · OS 28.2010 Aug 2026, 18:07 UTC · OS 28.2211 Aug 2026, 10:24 UTC · OS 28.4911 Aug 2026, 15:24 UTC · OS 28.5011 Aug 2026, 18:16 UTC · OS 27.9712 Aug 2026, 11:06 UTC · OS 28.2012 Aug 2026, 12:34 UTC · OS 27.9112 Aug 2026, 13:01 UTC · OS 27.9112 Aug 2026, 14:30 UTC · OS 27.7612 Aug 2026, 15:12 UTC · OS 27.7612 Aug 2026, 19:22 UTC · OS 27.8413 Aug 2026, 10:37 UTC · OS 27.5913 Aug 2026, 10:55 UTC · OS 27.7413 Aug 2026, 12:00 UTC · OS 28.0313 Aug 2026, 13:52 UTC · OS 27.7513 Aug 2026, 14:27 UTC · OS 27.7513 Aug 2026, 20:01 UTC · OS 27.9313 Aug 2026, 20:18 UTC · OS 27.9314 Aug 2026, 13:09 UTC · OS 28.2414 Aug 2026, 13:45 UTC · OS 28.2414 Aug 2026, 15:48 UTC · OS 28.6514 Aug 2026, 18:01 UTC · OS 28.3614 Aug 2026, 18:16 UTC · OS 28.3614 Aug 2026, 18:38 UTC · OS 28.3614 Aug 2026, 19:05 UTC · OS 28.3615 Aug 2026, 08:16 UTC · OS 29.4915 Aug 2026, 08:37 UTC · OS 29.4915 Aug 2026, 09:28 UTC · OS 29.9215 Aug 2026, 09:59 UTC · OS 29.9215 Aug 2026, 11:09 UTC · OS 29.9215 Aug 2026, 11:34 UTC · OS 29.9215 Aug 2026, 14:30 UTC · OS 30.8715 Aug 2026, 14:52 UTC · OS 30.8715 Aug 2026, 15:28 UTC · OS 30.8715 Aug 2026, 17:49 UTC · OS 31.2315 Aug 2026, 18:31 UTC · OS 31.0316 Aug 2026, 08:17 UTC · OS 30.7616 Aug 2026, 11:25 UTC · OS 31.1716 Aug 2026, 11:45 UTC · OS 30.8916 Aug 2026, 12:13 UTC · OS 30.8916 Aug 2026, 14:54 UTC · OS 31.4516 Aug 2026, 15:16 UTC · OS 31.4516 Aug 2026, 17:27 UTC · OS 31.0516 Aug 2026, 17:51 UTC · OS 31.0516 Aug 2026, 18:02 UTC · OS 31.0516 Aug 2026, 18:29 UTC · OS 31.0517 Aug 2026, 08:32 UTC · OS 32.1417 Aug 2026, 08:50 UTC · OS 32.1417 Aug 2026, 09:10 UTC · OS 32.1417 Aug 2026, 12:52 UTC · OS 32.4417 Aug 2026, 15:00 UTC · OS 32.1617 Aug 2026, 15:19 UTC · OS 32.1617 Aug 2026, 15:45 UTC · OS 32.1617 Aug 2026, 16:41 UTC · OS 31.9117 Aug 2026, 19:38 UTC · OS 32.1618 Aug 2026, 11:46 UTC · OS 31.7018 Aug 2026, 12:16 UTC · OS 31.7018 Aug 2026, 12:39 UTC · OS 31.7018 Aug 2026, 13:04 UTC · OS 31.9318 Aug 2026, 18:34 UTC · OS 32.1920 Aug 2026, 14:41 UTC · OS 32.2020 Aug 2026, 17:24 UTC · OS 32.7020 Aug 2026, 17:56 UTC · OS 32.7021 Aug 2026, 11:41 UTC · OS 33.3421 Aug 2026, 14:02 UTC · OS 32.7921 Aug 2026, 15:11 UTC · OS 32.7921 Aug 2026, 16:55 UTC · OS 33.2421 Aug 2026, 17:36 UTC · OS 33.2422 Aug 2026, 12:06 UTC · OS 33.4422 Aug 2026, 12:25 UTC · OS 33.4422 Aug 2026, 12:54 UTC · OS 33.4422 Aug 2026, 15:21 UTC · OS 34.3222 Aug 2026, 15:32 UTC · OS 34.3222 Aug 2026, 17:18 UTC · OS 33.7622 Aug 2026, 17:34 UTC · OS 34.0222 Aug 2026, 18:01 UTC · OS 33.8523 Aug 2026, 10:57 UTC · OS 34.2023 Aug 2026, 11:14 UTC · OS 34.4123 Aug 2026, 11:39 UTC · OS 34.4123 Aug 2026, 13:00 UTC · OS 34.9123 Aug 2026, 18:13 UTC · OS 35.2123 Aug 2026, 19:10 UTC · OS 35.2124 Aug 2026, 11:01 UTC · OS 35.3424 Aug 2026, 11:12 UTC · OS 35.3424 Aug 2026, 11:34 UTC · OS 35.3424 Aug 2026, 14:52 UTC · OS 36.2224 Aug 2026, 16:15 UTC · OS 36.2124 Aug 2026, 18:04 UTC · OS 35.9724 Aug 2026, 18:27 UTC · OS 35.9725 Aug 2026, 14:48 UTC · OS 35.9825 Aug 2026, 15:56 UTC · OS 35.9825 Aug 2026, 16:30 UTC · OS 35.9825 Aug 2026, 18:48 UTC · OS 36.1827 Jun25 Aug

25 Aug 2026, 18:48 UTC · OS 36.18

211 recorded ratings · 27 Jun 2026–25 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Busiest positions first. About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo tech

Score

58.0/ 100Established results

19 scored games · 63.3% coverage · Updated 13 Oct 2026, 15:05 UTC

Supreme Isthmus v2.1 · Large teams · 16 players

Earlier vs recent: No clear change.

How this change was measured

Recorded game scores 63.8 recent vs 63.4 earlier, split at 22 Aug 2026. Approximate change range: -6.1 to 6.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 22.5% of selected games.

Selected games: 151 · Games with identified lanes: 34.

41 distinct recorded opponents · Mean opponent OS 24.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

20 matched games · 20 distinct opponents · Mean opponent OS 24.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

20 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,696.7 metal3,647.3 metal100.0%20 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,339.5 metal4,363.0 metal100.0%20 paired games
Energy producedTotal energy produced by this player by this time.32,928.7 energy48,683.5 energy100.0%20 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,832.0 damage956.9 damage100.0%20 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,158.8 damage1,665.0 damage100.0%20 paired games
Units producedTotal units produced by this time, including buildings.33.9 units38.8 units100.0%20 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal0.0 metal5.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.308.0 metal0.0 metal5.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units5.0%1 paired game
  • _Hawkey_1 game · 5.0% of games in this matchup · Mean recorded OS 58.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 5.0% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 5.0% of games in this matchup · Mean recorded OS 27.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BladeRunner13371 game · 5.0% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 5.0% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • deadsnake1 game · 5.0% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • every11 game · 5.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jswar1 game · 5.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KRAKN1 game · 5.0% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lousy1 game · 5.0% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Marc4411 game · 5.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • occ1 game · 5.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • postmortem1 game · 5.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Skuldeth1 game · 5.0% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkyUK1 game · 5.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slayerx11 game · 5.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • stachumuzyk1 game · 5.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stubie1 game · 5.0% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thurley1 game · 5.0% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zyd1 game · 5.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 29.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,662.1 metal3,440.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,156.5 metal4,223.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.57,000.4 energy42,268.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,588.1 damage11,557.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,571.2 damage12,639.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.5 units38.6 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.84.0 metal155.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,033.0 metal437.5 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units1.0 units25.0%1 paired game
  • [crd]sisa1 game · 25.0% of games in this matchup · Mean recorded OS 41.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AndaPanda1 game · 25.0% of games in this matchup · Mean recorded OS 41.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 25.0% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Meehhh1 game · 25.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nionqp1 game · 25.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RG221 game · 25.0% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 25.0% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 25.0% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 21.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,449.8 metal3,850.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,827.9 metal4,519.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.52,369.4 energy47,614.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,721.5 damage11,199.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,266.1 damage9,688.7 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.56.0 units45.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [RUS]Shrek1 game · 33.3% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IdahoNukeLabs1 game · 33.3% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JRob1 game · 33.3% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • materoz1 game · 33.3% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MishinPAPA1 game · 33.3% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 33.3% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 23.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,893.0 metal3,459.3 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,568.8 metal4,119.7 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.57,287.8 energy42,539.5 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.690.5 damage2,216.1 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,712.9 damage1,077.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.39.3 units35.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • derkarl1 game · 14.3% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gumbyender1 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Harryplotter1 game · 14.3% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Piggey1 game · 14.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SmurfNTurfen1 game · 14.3% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryCool1 game · 14.3% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zom_z961 game · 14.3% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 114 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 218 published games lasting at least five minutes, linked to account 253133. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.