Replay data updated 12 Oct 2026, 22:37 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 22:37 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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TarsierTactix

Account 145717 · Published replay history across maps and positions.

Latest recorded OS
21.0
27 Sep 2026 · Large teams · 16 players
Recorded games
155
08 Jan 2026–27 Sep 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
19.16
Latest recorded
21.01
Change
+1.85
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.417.019.522.124.608 Jan 2026, 08:40 UTC · OS 19.1609 Jan 2026, 08:57 UTC · OS 15.9309 Jan 2026, 09:15 UTC · OS 15.9309 Jan 2026, 09:42 UTC · OS 15.9310 Jan 2026, 02:56 UTC · OS 15.7710 Jan 2026, 03:16 UTC · OS 15.7710 Jan 2026, 03:49 UTC · OS 15.9710 Jan 2026, 04:12 UTC · OS 16.5710 Jan 2026, 04:32 UTC · OS 16.5710 Jan 2026, 05:03 UTC · OS 16.5710 Jan 2026, 05:32 UTC · OS 16.5710 Jan 2026, 06:04 UTC · OS 16.8710 Jan 2026, 12:18 UTC · OS 17.8210 Jan 2026, 13:26 UTC · OS 17.8210 Jan 2026, 13:58 UTC · OS 18.5011 Jan 2026, 00:00 UTC · OS 18.0011 Jan 2026, 01:22 UTC · OS 18.0011 Jan 2026, 01:47 UTC · OS 18.0011 Jan 2026, 08:56 UTC · OS 17.5011 Jan 2026, 09:24 UTC · OS 17.5011 Jan 2026, 09:43 UTC · OS 17.5031 Aug 2026, 11:20 UTC · OS 21.3731 Aug 2026, 12:24 UTC · OS 21.1503 Sep 2026, 11:22 UTC · OS 21.1803 Sep 2026, 20:13 UTC · OS 20.7003 Sep 2026, 20:38 UTC · OS 20.7005 Sep 2026, 05:31 UTC · OS 20.6305 Sep 2026, 06:03 UTC · OS 20.6305 Sep 2026, 06:28 UTC · OS 20.6305 Sep 2026, 09:51 UTC · OS 20.9405 Sep 2026, 10:12 UTC · OS 20.9405 Sep 2026, 13:03 UTC · OS 21.5305 Sep 2026, 15:33 UTC · OS 21.6205 Sep 2026, 15:59 UTC · OS 21.6206 Sep 2026, 06:39 UTC · OS 21.0706 Sep 2026, 08:05 UTC · OS 21.2506 Sep 2026, 08:41 UTC · OS 21.2506 Sep 2026, 11:34 UTC · OS 21.2106 Sep 2026, 12:01 UTC · OS 21.4507 Sep 2026, 09:06 UTC · OS 20.8807 Sep 2026, 09:24 UTC · OS 20.5407 Sep 2026, 09:44 UTC · OS 20.5407 Sep 2026, 10:18 UTC · OS 20.5407 Sep 2026, 10:53 UTC · OS 20.5407 Sep 2026, 11:12 UTC · OS 20.2809 Sep 2026, 05:55 UTC · OS 19.8409 Sep 2026, 06:11 UTC · OS 19.8409 Sep 2026, 10:08 UTC · OS 19.4309 Sep 2026, 10:28 UTC · OS 19.4309 Sep 2026, 10:54 UTC · OS 20.0509 Sep 2026, 11:17 UTC · OS 20.0509 Sep 2026, 14:44 UTC · OS 20.5209 Sep 2026, 15:10 UTC · OS 20.7609 Sep 2026, 15:31 UTC · OS 20.7609 Sep 2026, 17:41 UTC · OS 20.9609 Sep 2026, 18:09 UTC · OS 20.9609 Sep 2026, 18:26 UTC · OS 20.9609 Sep 2026, 18:52 UTC · OS 20.9609 Sep 2026, 19:29 UTC · OS 20.9609 Sep 2026, 19:56 UTC · OS 20.9610 Sep 2026, 05:35 UTC · OS 21.8010 Sep 2026, 06:11 UTC · OS 21.8010 Sep 2026, 06:40 UTC · OS 21.8010 Sep 2026, 07:09 UTC · OS 21.8010 Sep 2026, 11:48 UTC · OS 22.4210 Sep 2026, 12:17 UTC · OS 22.4210 Sep 2026, 12:43 UTC · OS 22.4210 Sep 2026, 13:16 UTC · OS 22.4210 Sep 2026, 17:19 UTC · OS 22.5110 Sep 2026, 17:43 UTC · OS 22.5110 Sep 2026, 18:49 UTC · OS 22.5111 Sep 2026, 14:02 UTC · OS 22.8211 Sep 2026, 14:38 UTC · OS 22.8211 Sep 2026, 15:02 UTC · OS 22.8211 Sep 2026, 18:56 UTC · OS 23.1011 Sep 2026, 19:18 UTC · OS 23.1011 Sep 2026, 19:46 UTC · OS 23.1012 Sep 2026, 03:45 UTC · OS 22.3912 Sep 2026, 05:52 UTC · OS 21.5412 Sep 2026, 06:14 UTC · OS 21.5412 Sep 2026, 13:34 UTC · OS 21.5412 Sep 2026, 14:52 UTC · OS 21.5412 Sep 2026, 17:37 UTC · OS 22.0513 Sep 2026, 07:19 UTC · OS 21.8913 Sep 2026, 07:47 UTC · OS 21.8913 Sep 2026, 08:22 UTC · OS 21.8913 Sep 2026, 10:32 UTC · OS 21.7013 Sep 2026, 11:07 UTC · OS 21.7013 Sep 2026, 12:22 UTC · OS 21.7013 Sep 2026, 15:40 UTC · OS 22.2313 Sep 2026, 16:06 UTC · OS 22.2313 Sep 2026, 16:44 UTC · OS 22.1413 Sep 2026, 21:08 UTC · OS 22.1514 Sep 2026, 11:53 UTC · OS 22.1915 Sep 2026, 10:03 UTC · OS 22.7516 Sep 2026, 07:27 UTC · OS 23.0416 Sep 2026, 14:49 UTC · OS 23.2616 Sep 2026, 15:25 UTC · OS 23.2616 Sep 2026, 15:57 UTC · OS 23.2617 Sep 2026, 10:30 UTC · OS 22.7917 Sep 2026, 12:48 UTC · OS 22.7918 Sep 2026, 11:31 UTC · OS 22.4218 Sep 2026, 11:48 UTC · OS 22.4218 Sep 2026, 16:13 UTC · OS 21.7719 Sep 2026, 11:48 UTC · OS 21.7919 Sep 2026, 16:05 UTC · OS 22.0619 Sep 2026, 16:27 UTC · OS 22.0619 Sep 2026, 17:53 UTC · OS 22.2020 Sep 2026, 10:05 UTC · OS 21.9620 Sep 2026, 12:20 UTC · OS 22.1220 Sep 2026, 12:48 UTC · OS 22.1220 Sep 2026, 13:03 UTC · OS 22.1220 Sep 2026, 14:49 UTC · OS 21.7020 Sep 2026, 15:25 UTC · OS 21.4720 Sep 2026, 15:57 UTC · OS 21.4720 Sep 2026, 16:36 UTC · OS 21.4720 Sep 2026, 17:16 UTC · OS 21.6621 Sep 2026, 07:00 UTC · OS 21.3921 Sep 2026, 10:16 UTC · OS 21.6021 Sep 2026, 10:57 UTC · OS 21.6021 Sep 2026, 12:48 UTC · OS 21.4021 Sep 2026, 14:30 UTC · OS 21.4021 Sep 2026, 15:24 UTC · OS 21.8821 Sep 2026, 15:45 UTC · OS 21.8821 Sep 2026, 16:06 UTC · OS 21.8821 Sep 2026, 17:49 UTC · OS 21.6721 Sep 2026, 18:26 UTC · OS 21.6721 Sep 2026, 21:50 UTC · OS 21.6721 Sep 2026, 22:11 UTC · OS 21.6721 Sep 2026, 22:44 UTC · OS 22.0723 Sep 2026, 06:57 UTC · OS 21.4923 Sep 2026, 07:24 UTC · OS 21.4923 Sep 2026, 07:40 UTC · OS 21.4923 Sep 2026, 11:49 UTC · OS 21.7423 Sep 2026, 13:08 UTC · OS 21.7424 Sep 2026, 19:24 UTC · OS 22.5424 Sep 2026, 20:28 UTC · OS 22.5424 Sep 2026, 21:05 UTC · OS 22.5424 Sep 2026, 21:51 UTC · OS 22.5424 Sep 2026, 22:05 UTC · OS 22.5425 Sep 2026, 11:44 UTC · OS 22.1725 Sep 2026, 12:09 UTC · OS 22.1725 Sep 2026, 13:14 UTC · OS 22.1725 Sep 2026, 13:44 UTC · OS 22.1725 Sep 2026, 15:59 UTC · OS 21.3625 Sep 2026, 16:14 UTC · OS 21.3625 Sep 2026, 16:51 UTC · OS 21.3625 Sep 2026, 17:26 UTC · OS 21.3627 Sep 2026, 15:06 UTC · OS 21.0627 Sep 2026, 16:02 UTC · OS 21.3127 Sep 2026, 18:12 UTC · OS 21.0127 Sep 2026, 18:49 UTC · OS 21.0108 Jan27 Sep

27 Sep 2026, 18:49 UTC · OS 21.01

152 recorded ratings · 08 Jan 2026–27 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 13 Sep and 12 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

362026-09-15
to 2026-09-21
242026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
02026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 58.3% of selected games.

Selected games: 12 · Games with identified lanes: 7.

10 distinct recorded opponents · Mean opponent OS 30.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 33.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,579.4 metal3,460.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,222.5 metal4,453.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.23,126.2 energy52,371.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.785.4 damage875.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.875.0 damage785.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.22.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • CursedDragoon1 game · 100.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 25.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,720.5 metal4,003.0 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,157.4 metal4,187.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.53,936.9 energy45,353.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,107.1 damage7,896.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,049.8 damage11,777.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.43.2 units45.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.54.8 metal608.4 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.196.0 metal456.2 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.8 units6.5 units100.0%4 paired games
  • PixelPeeker2 games · 50.0% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 25.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 25.0% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • justonemacaroni1 game · 25.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MRX11 game · 25.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • realisticjo1 game · 25.0% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • uwuaru1 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 38.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,071.6 metal3,818.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,722.3 metal4,508.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,989.1 energy28,898.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.460.1 damage2,398.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,404.9 damage394.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.0 units32.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • Blover1 game · 50.0% of games in this matchup · Mean recorded OS 38.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NorthLander1131 game · 50.0% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 155 published games lasting at least five minutes, linked to account 145717. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 19:41 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.