BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 320360

jazmastah

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
43.0
28 Sep 2026 · Large teams · 16 players
Recorded games
196
31 Aug 2026–28 Sep 2026 UTC
Maps played
23
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

102026-09-03
to 2026-09-09
622026-09-10
to 2026-09-16
602026-09-17
to 2026-09-23
452026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Canyon corner · P1 / P9

All That Glitters v2.2.3 · Large teams · 16 players

56.2 / 100

13 scored games · 72.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 63.7 recent vs 54.9 earlier, split at 17 Sep 2026. Approximate change range: -6.2 to 18.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Canyon · P5 / P13

All That Glitters v2.2.3 · Large teams · 16 players

57.7 / 100

35 scored games · 77.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 60.3 recent vs 60.3 earlier, split at 13 Sep 2026. Approximate change range: -10.2 to 18.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Rainbow · P6 / P14

All That Glitters v2.2.3 · Large teams · 16 players

55.4 / 100

19 scored games · 65.5% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 63.4 recent vs 50.7 earlier, split at 19 Sep 2026. Approximate change range: -3.4 to 27.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Tech · P3 / P11

All That Glitters v2.2.3 · Large teams · 16 players

54.8 / 100

13 scored games · 76.5% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 57.7 recent vs 57.9 earlier, split at 17 Sep 2026. Approximate change range: -11.4 to 10.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

AC corner · P4 / P12

All That Glitters v2.2.3 · Large teams · 16 players

53.7 / 100

12 scored games · 80.0% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Air · P2 / P10

All That Glitters v2.2.3 · Large teams · 16 players

50.5 / 100

13 scored games · 72.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 60.3 recent vs 45.0 earlier, split at 15 Sep 2026. Approximate change range: -3.3 to 30.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:51 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 196 published games lasting at least five minutes, linked to account 320360. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.