Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.
Canyon corner · P1 / P9
All That Glitters v2.2.3 · Large teams · 16 players
56.2 / 100
13 scored games · 72.2% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 63.7 recent vs 54.9 earlier, split at 17 Sep 2026. Approximate change range: -6.2 to 18.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
57.7 / 100
35 scored games · 77.8% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 60.3 recent vs 60.3 earlier, split at 13 Sep 2026. Approximate change range: -10.2 to 18.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
55.4 / 100
19 scored games · 65.5% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 63.4 recent vs 50.7 earlier, split at 19 Sep 2026. Approximate change range: -3.4 to 27.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
54.8 / 100
13 scored games · 76.5% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 57.7 recent vs 57.9 earlier, split at 17 Sep 2026. Approximate change range: -11.4 to 10.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
50.5 / 100
13 scored games · 72.2% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 60.3 recent vs 45.0 earlier, split at 15 Sep 2026. Approximate change range: -3.3 to 30.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:51 UTC.
These traits are awaiting a refresh. They describe the period printed above.
Included: 196 published games lasting at least five minutes, linked to account 320360. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.