Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[Crd]Toherrus

Account 352401 · Published replay history across maps and positions.Previously seen as Toherrus

Latest recorded OS
17.2
28 Aug 2026 · Large teams · 16 players
Recorded games
87
07 Jul 2026–28 Aug 2026 UTC
Maps played
30
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.90
Latest recorded
17.16
Change
-1.74
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.311.515.820.024.307 Jul 2026, 23:35 UTC · OS 18.9008 Jul 2026, 17:57 UTC · OS 22.0508 Jul 2026, 19:20 UTC · OS 20.3908 Jul 2026, 20:35 UTC · OS 18.1509 Jul 2026, 20:41 UTC · OS 18.9109 Jul 2026, 20:55 UTC · OS 18.9110 Jul 2026, 19:44 UTC · OS 11.0910 Jul 2026, 19:59 UTC · OS 11.0913 Jul 2026, 17:03 UTC · OS 9.5113 Jul 2026, 17:39 UTC · OS 9.5113 Jul 2026, 18:43 UTC · OS 11.2413 Jul 2026, 19:28 UTC · OS 11.2419 Jul 2026, 20:28 UTC · OS 12.5719 Jul 2026, 20:53 UTC · OS 11.1419 Jul 2026, 22:01 UTC · OS 11.1419 Jul 2026, 22:37 UTC · OS 11.1419 Jul 2026, 23:02 UTC · OS 11.1420 Jul 2026, 19:49 UTC · OS 15.3322 Jul 2026, 20:22 UTC · OS 13.2922 Jul 2026, 20:50 UTC · OS 13.2923 Jul 2026, 19:10 UTC · OS 13.1323 Jul 2026, 19:23 UTC · OS 13.1323 Jul 2026, 20:00 UTC · OS 13.1323 Jul 2026, 20:29 UTC · OS 14.5123 Jul 2026, 20:48 UTC · OS 14.5123 Jul 2026, 21:18 UTC · OS 14.8424 Jul 2026, 09:05 UTC · OS 15.9324 Jul 2026, 09:57 UTC · OS 15.9324 Jul 2026, 12:40 UTC · OS 13.9325 Jul 2026, 16:05 UTC · OS 12.8825 Jul 2026, 16:28 UTC · OS 12.8826 Jul 2026, 15:27 UTC · OS 11.9728 Jul 2026, 13:42 UTC · OS 12.7928 Jul 2026, 14:28 UTC · OS 12.7928 Jul 2026, 15:03 UTC · OS 12.7904 Aug 2026, 16:21 UTC · OS 12.2004 Aug 2026, 17:13 UTC · OS 13.1104 Aug 2026, 17:42 UTC · OS 13.1113 Aug 2026, 13:00 UTC · OS 10.6113 Aug 2026, 13:54 UTC · OS 10.6113 Aug 2026, 14:30 UTC · OS 11.5513 Aug 2026, 15:10 UTC · OS 11.5514 Aug 2026, 13:16 UTC · OS 10.3214 Aug 2026, 14:15 UTC · OS 10.3214 Aug 2026, 14:57 UTC · OS 10.3214 Aug 2026, 15:44 UTC · OS 11.1014 Aug 2026, 16:24 UTC · OS 11.1014 Aug 2026, 17:42 UTC · OS 9.7914 Aug 2026, 18:09 UTC · OS 9.7917 Aug 2026, 11:49 UTC · OS 9.9617 Aug 2026, 12:29 UTC · OS 10.2617 Aug 2026, 12:53 UTC · OS 10.2617 Aug 2026, 13:16 UTC · OS 10.7617 Aug 2026, 13:39 UTC · OS 10.4019 Aug 2026, 19:17 UTC · OS 9.7521 Aug 2026, 12:36 UTC · OS 11.6721 Aug 2026, 13:02 UTC · OS 11.6721 Aug 2026, 14:32 UTC · OS 11.8721 Aug 2026, 15:05 UTC · OS 11.8721 Aug 2026, 15:25 UTC · OS 12.4421 Aug 2026, 15:52 UTC · OS 12.4421 Aug 2026, 16:15 UTC · OS 12.3221 Aug 2026, 16:38 UTC · OS 12.5821 Aug 2026, 17:16 UTC · OS 12.8621 Aug 2026, 17:53 UTC · OS 13.2921 Aug 2026, 18:29 UTC · OS 13.6727 Aug 2026, 17:12 UTC · OS 14.7827 Aug 2026, 17:27 UTC · OS 14.7827 Aug 2026, 19:11 UTC · OS 14.1427 Aug 2026, 19:42 UTC · OS 13.7227 Aug 2026, 20:08 UTC · OS 14.2628 Aug 2026, 12:17 UTC · OS 14.8228 Aug 2026, 12:51 UTC · OS 14.8228 Aug 2026, 14:08 UTC · OS 16.0028 Aug 2026, 16:29 UTC · OS 15.5328 Aug 2026, 16:47 UTC · OS 15.5328 Aug 2026, 17:00 UTC · OS 15.5328 Aug 2026, 17:39 UTC · OS 15.5328 Aug 2026, 19:48 UTC · OS 17.1628 Aug 2026, 20:13 UTC · OS 17.1607 Jul28 Aug

28 Aug 2026, 20:13 UTC · OS 17.16

80 recorded ratings · 07 Jul 2026–28 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

13 games
14.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 72.5% of selected games.

Selected games: 40 · Games with identified lanes: 29.

41 distinct recorded opponents · Mean opponent OS 19.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 21.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,847.9 metal3,499.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,641.8 metal4,311.8 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.30,489.7 energy58,731.8 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,261.4 damage809.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.822.7 damage2,390.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.26.3 units41.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.73.0 metal125.0 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.176.0 metal0.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units16.7%1 paired game
  • bizmark1 game · 16.7% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CommanderFonsy1 game · 16.7% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Einarur1 game · 16.7% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoodiy1 game · 16.7% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NARLOK1 game · 16.7% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shuggles1 game · 16.7% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 20.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,886.1 metal3,675.0 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,905.1 metal4,294.0 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.36,015.1 energy47,152.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,505.7 damage9,087.7 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,215.1 damage12,478.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.41.7 units46.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.545.8 metal1,689.6 metal57.1%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,814.5 metal716.0 metal57.1%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units7.4 units57.1%4 paired games
  • [Crd]HahnII1 game · 14.3% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 14.3% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigNewby1 game · 14.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dominus_1 game · 14.3% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fallrach1 game · 14.3% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 14.3% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GoldenCode1 game · 14.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hobnobz691 game · 14.3% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kael_Weaver1 game · 14.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kuzan1 game · 14.3% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nenovalexsandr1 game · 14.3% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 14.3% of games in this matchup · Mean recorded OS 25.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rde1 game · 14.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SW33T_JP1 game · 14.3% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 14 distinct opponents · Mean opponent OS 17.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,103.1 metal3,277.0 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,714.2 metal3,893.3 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.40,153.0 energy43,193.8 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,072.6 damage7,219.7 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,406.4 damage8,238.0 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.42.6 units45.9 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.682.5 metal1,122.2 metal25.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.240.5 metal1,291.2 metal25.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units6.0 units25.0%2 paired games
  • khanser2 games · 25.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LuthenRael2 games · 25.0% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]CountScary1 game · 12.5% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Kashi1 game · 12.5% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]SlimmyJimmy1 game · 12.5% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NUK]DLOP1 game · 12.5% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AllINoRNOTHING1 game · 12.5% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 12.5% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Billay1 game · 12.5% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cbiscuit341 game · 12.5% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chesiren1 game · 12.5% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Das1401 game · 12.5% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 12.5% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SW33T_JP1 game · 12.5% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

8 matched games · 8 distinct opponents · Mean opponent OS 20.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,163.8 metal3,279.6 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,168.1 metal3,818.3 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.30,480.9 energy36,789.3 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.365.7 damage357.3 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.365.9 damage539.3 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.29.8 units34.1 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.140.0 metal151.5 metal25.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.151.5 metal140.0 metal25.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units1.0 units25.0%2 paired games
  • [CRD]Cabsqt4ever1 game · 12.5% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Askol_d1 game · 12.5% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blitzkrieg31 game · 12.5% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Drag00nC_TTV1 game · 12.5% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElrondMcbong1 game · 12.5% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GunOverlord1 game · 12.5% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • reddishFile1 game · 12.5% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TekilaPaf1 game · 12.5% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 11 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 87 published games lasting at least five minutes, linked to account 352401. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.