Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Billay

Account 611359 · Published replay history across maps and positions.Previously seen as Yeumis

Latest recorded OS
10.7
24 Jul 2026 · Large teams · 16 players
Recorded games
59
07 Jul 2026–24 Jul 2026 UTC
Maps played
6
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
10.70
Change
-5.97
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.510.516.522.628.607 Jul 2026, 01:57 UTC · OS 16.6707 Jul 2026, 02:20 UTC · OS 16.6707 Jul 2026, 03:31 UTC · OS 15.0307 Jul 2026, 05:00 UTC · OS 11.8807 Jul 2026, 15:29 UTC · OS 13.4808 Jul 2026, 00:02 UTC · OS 18.5408 Jul 2026, 01:20 UTC · OS 17.3408 Jul 2026, 01:55 UTC · OS 18.1808 Jul 2026, 02:10 UTC · OS 18.1808 Jul 2026, 15:32 UTC · OS 21.1808 Jul 2026, 16:11 UTC · OS 21.1810 Jul 2026, 02:41 UTC · OS 22.3510 Jul 2026, 04:33 UTC · OS 24.4911 Jul 2026, 03:32 UTC · OS 25.3911 Jul 2026, 03:55 UTC · OS 25.3911 Jul 2026, 04:17 UTC · OS 23.8011 Jul 2026, 22:23 UTC · OS 21.7812 Jul 2026, 00:00 UTC · OS 19.1813 Jul 2026, 04:48 UTC · OS 18.1013 Jul 2026, 05:29 UTC · OS 18.1013 Jul 2026, 06:03 UTC · OS 16.7914 Jul 2026, 01:37 UTC · OS 14.7014 Jul 2026, 02:18 UTC · OS 14.7014 Jul 2026, 02:40 UTC · OS 14.7014 Jul 2026, 19:44 UTC · OS 15.5214 Jul 2026, 21:52 UTC · OS 15.0114 Jul 2026, 22:26 UTC · OS 14.3115 Jul 2026, 01:57 UTC · OS 14.4615 Jul 2026, 02:40 UTC · OS 14.9215 Jul 2026, 03:08 UTC · OS 14.9215 Jul 2026, 05:23 UTC · OS 13.5515 Jul 2026, 05:37 UTC · OS 13.5518 Jul 2026, 02:48 UTC · OS 13.5718 Jul 2026, 03:23 UTC · OS 13.5719 Jul 2026, 13:28 UTC · OS 13.1619 Jul 2026, 23:02 UTC · OS 11.1520 Jul 2026, 03:18 UTC · OS 10.4220 Jul 2026, 22:53 UTC · OS 8.9321 Jul 2026, 00:41 UTC · OS 9.3321 Jul 2026, 01:20 UTC · OS 9.6121 Jul 2026, 03:39 UTC · OS 9.0621 Jul 2026, 04:57 UTC · OS 9.0621 Jul 2026, 05:41 UTC · OS 9.0621 Jul 2026, 14:39 UTC · OS 10.4721 Jul 2026, 16:13 UTC · OS 11.1522 Jul 2026, 01:24 UTC · OS 8.8822 Jul 2026, 01:58 UTC · OS 8.4822 Jul 2026, 02:42 UTC · OS 7.6622 Jul 2026, 03:08 UTC · OS 7.6622 Jul 2026, 03:57 UTC · OS 7.8722 Jul 2026, 04:21 UTC · OS 7.8722 Jul 2026, 15:49 UTC · OS 8.0623 Jul 2026, 02:54 UTC · OS 9.4223 Jul 2026, 04:58 UTC · OS 9.4223 Jul 2026, 05:22 UTC · OS 10.1623 Jul 2026, 05:50 UTC · OS 10.1624 Jul 2026, 01:32 UTC · OS 10.7007 Jul24 Jul

24 Jul 2026, 01:32 UTC · OS 10.70

57 recorded ratings · 07 Jul 2026–24 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

22 games
37.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 54.5% of selected games.

Selected games: 33 · Games with identified lanes: 18.

26 distinct recorded opponents · Mean opponent OS 13.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

7 matched games · 7 distinct opponents · Mean opponent OS 13.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,901.7 metal3,643.8 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,721.5 metal4,004.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.47,447.3 energy47,630.8 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12.5 damage0.0 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.33.0 units36.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Arm4geddon1 game · 14.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chironex1 game · 14.3% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EarthBound1 game · 14.3% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JackSparrow1 game · 14.3% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Odaveri1 game · 14.3% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PaulieDee1 game · 14.3% of games in this matchup · Mean recorded OS 3.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TPoint751 game · 14.3% of games in this matchup · Mean recorded OS 5.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,794.1 metal3,804.8 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,554.5 metal4,216.9 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.44,808.2 energy48,734.6 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,734.2 damage7,280.1 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,042.3 damage5,737.5 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.38.6 units48.7 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Akritious1 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BappleConsumer1 game · 14.3% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Landers1 game · 14.3% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LobbyNaggerAFK1 game · 14.3% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MagnusPlug1 game · 14.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Makad1 game · 14.3% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nolofinwe1 game · 14.3% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Olde_Wolfe1 game · 14.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rarse1 game · 14.3% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Raykooza1 game · 14.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sneedfeedandseed1 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thamakan1 game · 14.3% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • thetyrian1 game · 14.3% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ViktoriaWasTaken1 game · 14.3% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 11.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,266.6 metal2,930.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,303.2 metal3,428.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,903.9 energy43,941.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,029.2 damage7,081.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,128.3 damage7,434.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.38.5 units40.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]DeAnthony1 game · 50.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Toherrus1 game · 50.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LobbyNaggerAFK1 game · 50.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lowxy1 game · 50.0% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 11.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,600.4 metal3,497.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,295.0 metal4,596.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,448.1 energy58,014.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11.8 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.32.0 units41.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CountScary1 game · 50.0% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nugan1 game · 50.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 12 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 59 published games lasting at least five minutes, linked to account 611359. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.