Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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hadean

Account 362983 · Published replay history across maps and positions.

Latest recorded OS
26.6
04 Sep 2026 · Large teams · 16 players
Recorded games
90
23 Jul 2026–04 Sep 2026 UTC
Maps played
47
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
23.10
Latest recorded
26.56
Change
+3.46
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.20.122.124.226.228.323 Jul 2026, 18:29 UTC · OS 23.1024 Jul 2026, 23:02 UTC · OS 22.9024 Jul 2026, 23:26 UTC · OS 22.9024 Jul 2026, 23:58 UTC · OS 22.6325 Jul 2026, 00:25 UTC · OS 23.4926 Jul 2026, 01:38 UTC · OS 22.8826 Jul 2026, 02:25 UTC · OS 22.1526 Jul 2026, 19:24 UTC · OS 22.3528 Jul 2026, 23:30 UTC · OS 21.1730 Jul 2026, 19:42 UTC · OS 21.1830 Jul 2026, 20:10 UTC · OS 22.0505 Aug 2026, 22:02 UTC · OS 22.3905 Aug 2026, 22:33 UTC · OS 23.0405 Aug 2026, 22:55 UTC · OS 23.7405 Aug 2026, 23:30 UTC · OS 23.7408 Aug 2026, 15:13 UTC · OS 23.3308 Aug 2026, 16:17 UTC · OS 23.8608 Aug 2026, 16:59 UTC · OS 23.8608 Aug 2026, 19:07 UTC · OS 23.9808 Aug 2026, 20:26 UTC · OS 24.8608 Aug 2026, 20:55 UTC · OS 24.8608 Aug 2026, 21:42 UTC · OS 24.8708 Aug 2026, 22:01 UTC · OS 24.3408 Aug 2026, 22:17 UTC · OS 24.3408 Aug 2026, 22:52 UTC · OS 24.3209 Aug 2026, 00:43 UTC · OS 24.7809 Aug 2026, 01:10 UTC · OS 24.7809 Aug 2026, 11:52 UTC · OS 23.5409 Aug 2026, 12:27 UTC · OS 22.9909 Aug 2026, 12:45 UTC · OS 22.9909 Aug 2026, 13:33 UTC · OS 22.9509 Aug 2026, 14:34 UTC · OS 22.8909 Aug 2026, 17:09 UTC · OS 22.8809 Aug 2026, 17:33 UTC · OS 22.8809 Aug 2026, 17:50 UTC · OS 23.7209 Aug 2026, 18:30 UTC · OS 22.9109 Aug 2026, 18:43 UTC · OS 23.2209 Aug 2026, 19:02 UTC · OS 22.7209 Aug 2026, 19:14 UTC · OS 22.7209 Aug 2026, 19:29 UTC · OS 22.6109 Aug 2026, 19:52 UTC · OS 23.0709 Aug 2026, 20:44 UTC · OS 23.5409 Aug 2026, 21:00 UTC · OS 23.5409 Aug 2026, 21:21 UTC · OS 22.4210 Aug 2026, 21:26 UTC · OS 21.7810 Aug 2026, 21:54 UTC · OS 22.3010 Aug 2026, 22:45 UTC · OS 21.8810 Aug 2026, 23:08 UTC · OS 22.4110 Aug 2026, 23:42 UTC · OS 22.4111 Aug 2026, 22:48 UTC · OS 23.5611 Aug 2026, 23:21 UTC · OS 23.5612 Aug 2026, 00:11 UTC · OS 23.3912 Aug 2026, 22:32 UTC · OS 23.5012 Aug 2026, 22:50 UTC · OS 23.5012 Aug 2026, 23:08 UTC · OS 23.3913 Aug 2026, 18:34 UTC · OS 24.4713 Aug 2026, 18:59 UTC · OS 24.0513 Aug 2026, 20:26 UTC · OS 23.5816 Aug 2026, 23:26 UTC · OS 23.7817 Aug 2026, 17:30 UTC · OS 23.4117 Aug 2026, 17:59 UTC · OS 23.2517 Aug 2026, 21:59 UTC · OS 23.7119 Aug 2026, 00:22 UTC · OS 24.1419 Aug 2026, 18:47 UTC · OS 24.3619 Aug 2026, 19:26 UTC · OS 24.8419 Aug 2026, 20:20 UTC · OS 24.3919 Aug 2026, 20:44 UTC · OS 24.3919 Aug 2026, 21:12 UTC · OS 24.8720 Aug 2026, 19:25 UTC · OS 24.9520 Aug 2026, 20:02 UTC · OS 24.9520 Aug 2026, 20:19 UTC · OS 25.3226 Aug 2026, 22:49 UTC · OS 25.3426 Aug 2026, 23:09 UTC · OS 24.8426 Aug 2026, 23:30 UTC · OS 25.3101 Sep 2026, 12:55 UTC · OS 25.7801 Sep 2026, 18:05 UTC · OS 26.6301 Sep 2026, 22:10 UTC · OS 26.2901 Sep 2026, 23:28 UTC · OS 26.6802 Sep 2026, 12:36 UTC · OS 27.1802 Sep 2026, 13:00 UTC · OS 26.7804 Sep 2026, 15:16 UTC · OS 26.5623 Jul04 Sep

04 Sep 2026, 15:16 UTC · OS 26.56

81 recorded ratings · 23 Jul 2026–04 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 80.0% of selected games.

Selected games: 5 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 24.2 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 24.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,405.7 metal3,951.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,872.1 metal3,951.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.53,033.6 energy54,288.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,510.6 damage10,640.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,436.3 damage7,999.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.40.8 units44.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,107.5 metal825.8 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.776.5 metal1,848.0 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.0 units8.5 units50.0%2 paired games
  • AcquiredTaste1 game · 25.0% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 25.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 25.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 25.0% of games in this matchup · Mean recorded OS 52.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 25.0% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nando_SF1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tatya1 game · 25.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TealDragon1 game · 25.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 90 published games lasting at least five minutes, linked to account 362983. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.