Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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LobbyNaggerAFK

Account 364490 · Published replay history across maps and positions.Previously seen as teabagtitan

Latest recorded OS
11.1
27 Aug 2026 · Large teams · 16 players
Recorded games
85
29 Jun 2026–27 Aug 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
9.31
Latest recorded
11.07
Change
+1.76
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.69.710.811.913.129 Jun 2026, 00:31 UTC · OS 9.3130 Jun 2026, 02:20 UTC · OS 9.9930 Jun 2026, 23:08 UTC · OS 9.7530 Jun 2026, 23:21 UTC · OS 9.7507 Jul 2026, 04:01 UTC · OS 10.2207 Jul 2026, 04:36 UTC · OS 10.2207 Jul 2026, 05:00 UTC · OS 10.2207 Jul 2026, 05:44 UTC · OS 10.2208 Jul 2026, 02:53 UTC · OS 9.2208 Jul 2026, 03:21 UTC · OS 9.2208 Jul 2026, 03:42 UTC · OS 9.2209 Jul 2026, 22:55 UTC · OS 10.6510 Jul 2026, 02:41 UTC · OS 10.2210 Jul 2026, 04:35 UTC · OS 9.9511 Jul 2026, 02:36 UTC · OS 9.9311 Jul 2026, 02:57 UTC · OS 9.4411 Jul 2026, 23:19 UTC · OS 9.3112 Jul 2026, 07:16 UTC · OS 9.3812 Jul 2026, 08:52 UTC · OS 10.0613 Jul 2026, 01:41 UTC · OS 10.2213 Jul 2026, 23:47 UTC · OS 10.3014 Jul 2026, 05:54 UTC · OS 10.6915 Jul 2026, 02:40 UTC · OS 10.2615 Jul 2026, 03:08 UTC · OS 10.2615 Jul 2026, 05:25 UTC · OS 10.4315 Jul 2026, 06:03 UTC · OS 10.4316 Jul 2026, 01:28 UTC · OS 10.2016 Jul 2026, 02:29 UTC · OS 10.5216 Jul 2026, 05:06 UTC · OS 9.9717 Jul 2026, 00:51 UTC · OS 9.7117 Jul 2026, 01:09 UTC · OS 9.7117 Jul 2026, 01:19 UTC · OS 9.7119 Jul 2026, 03:24 UTC · OS 10.3419 Jul 2026, 18:17 UTC · OS 9.7720 Jul 2026, 00:05 UTC · OS 10.3221 Jul 2026, 01:20 UTC · OS 10.9722 Jul 2026, 03:17 UTC · OS 10.8122 Jul 2026, 22:31 UTC · OS 10.2922 Jul 2026, 23:03 UTC · OS 10.1423 Jul 2026, 04:58 UTC · OS 10.2223 Jul 2026, 05:32 UTC · OS 10.2224 Jul 2026, 02:34 UTC · OS 10.5724 Jul 2026, 03:47 UTC · OS 10.8230 Jul 2026, 00:25 UTC · OS 11.3830 Jul 2026, 01:31 UTC · OS 11.1030 Jul 2026, 01:53 UTC · OS 11.1031 Jul 2026, 02:55 UTC · OS 11.3901 Aug 2026, 04:33 UTC · OS 11.0701 Aug 2026, 22:55 UTC · OS 11.7302 Aug 2026, 00:01 UTC · OS 11.6702 Aug 2026, 00:23 UTC · OS 11.6702 Aug 2026, 01:16 UTC · OS 11.7002 Aug 2026, 01:44 UTC · OS 12.0102 Aug 2026, 02:27 UTC · OS 12.4702 Aug 2026, 20:37 UTC · OS 12.0304 Aug 2026, 02:00 UTC · OS 10.9105 Aug 2026, 03:01 UTC · OS 10.4005 Aug 2026, 03:27 UTC · OS 10.4005 Aug 2026, 22:51 UTC · OS 10.0208 Aug 2026, 22:51 UTC · OS 9.8509 Aug 2026, 01:52 UTC · OS 10.2409 Aug 2026, 15:52 UTC · OS 10.0510 Aug 2026, 19:25 UTC · OS 10.0912 Aug 2026, 01:26 UTC · OS 9.9412 Aug 2026, 20:35 UTC · OS 10.1612 Aug 2026, 20:55 UTC · OS 10.5713 Aug 2026, 01:00 UTC · OS 10.9313 Aug 2026, 16:30 UTC · OS 10.8314 Aug 2026, 17:53 UTC · OS 10.6714 Aug 2026, 19:01 UTC · OS 11.0715 Aug 2026, 15:39 UTC · OS 11.0815 Aug 2026, 17:37 UTC · OS 10.8415 Aug 2026, 20:26 UTC · OS 10.5815 Aug 2026, 21:16 UTC · OS 10.5816 Aug 2026, 16:13 UTC · OS 9.8216 Aug 2026, 16:44 UTC · OS 9.8216 Aug 2026, 19:08 UTC · OS 10.6016 Aug 2026, 19:36 UTC · OS 10.6019 Aug 2026, 00:48 UTC · OS 10.4824 Aug 2026, 03:55 UTC · OS 11.4124 Aug 2026, 04:42 UTC · OS 11.2725 Aug 2026, 02:27 UTC · OS 10.6726 Aug 2026, 03:32 UTC · OS 10.7427 Aug 2026, 02:09 UTC · OS 11.0727 Aug 2026, 02:33 UTC · OS 11.0729 Jun27 Aug

27 Aug 2026, 02:33 UTC · OS 11.07

85 recorded ratings · 29 Jun 2026–27 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 56 · Games with identified lanes: 28.

46 distinct recorded opponents · Mean opponent OS 12.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 12.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,992.4 metal3,499.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,810.8 metal4,289.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.39,818.9 energy59,424.3 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.411.7 damage306.7 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.289.6 damage325.2 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.36.5 units45.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Deadhoez1 game · 16.7% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • goldsmith121 game · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iluha031 game · 16.7% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LosBones1 game · 16.7% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nazgoth1 game · 16.7% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wirenut1 game · 16.7% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 13.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,592.6 metal3,950.3 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,262.6 metal4,176.5 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.46,882.9 energy50,413.4 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,601.1 damage6,932.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,022.8 damage4,853.6 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.50.0 units43.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.380.0 metal810.5 metal14.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.501.0 metal646.0 metal14.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units8.0 units14.3%1 paired game
  • BickusDiggus1 game · 14.3% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bottomlesstank1 game · 14.3% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Colonel_jojinskii1 game · 14.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • corzion1 game · 14.3% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eltherion1 game · 14.3% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghostshado1 game · 14.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • handrolledgoods1 game · 14.3% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nano282ny1 game · 14.3% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Percent1 game · 14.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tengunta1 game · 14.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • timmayscott1 game · 14.3% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrustiestEnd971 game · 14.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Verdamt1 game · 14.3% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zizo_kosaa1 game · 14.3% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

12 matched games · 23 distinct opponents · Mean opponent OS 12.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,706.0 metal3,856.6 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,429.1 metal3,708.5 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.52,087.4 energy46,091.5 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,825.7 damage6,605.1 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,127.3 damage6,509.7 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.42.2 units40.1 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Billay2 games · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [swag]Fumblez1 game · 8.3% of games in this matchup · Mean recorded OS 7.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [swag]HungThug1 game · 8.3% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BooGHolster1 game · 8.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bubl1 game · 8.3% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CapybaraNeon1 game · 8.3% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Countheadass1 game · 8.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elise000011 game · 8.3% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hobas1 game · 8.3% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ide1ta1 game · 8.3% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lowxy1 game · 8.3% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nichlasz1 game · 8.3% of games in this matchup · Mean recorded OS 4.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nolofinwe1 game · 8.3% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Phucker1 game · 8.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Randy_Bobandy1 game · 8.3% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ratmonky1 game · 8.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ricolo1 game · 8.3% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shiney081 game · 8.3% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sincool1 game · 8.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoggyDoggyStyle1 game · 8.3% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 23 recorded opponents.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 5.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,128.2 metal2,802.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,558.8 metal3,823.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.43,853.5 energy31,493.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.282.6 damage538.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.538.2 damage283.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.3 units32.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • JediOccultist1 game · 33.3% of games in this matchup · Mean recorded OS 7.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sleepzzy1 game · 33.3% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TankMaster1 game · 33.3% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 25 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 85 published games lasting at least five minutes, linked to account 364490. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.