BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 374121

RTX177013

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
26.4
08 Sep 2026 · Small teams · 6 players
Recorded games
39
30 Aug 2026–08 Sep 2026 UTC
Maps played
2
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-05
to 2026-09-11
02026-09-12
to 2026-09-18
02026-09-19
to 2026-09-25
02026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 38.9% of selected games.

Selected games: 36 · Games with identified lanes: 14.

18 distinct recorded opponents · Mean opponent OS 35.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 39.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,831.4 metal4,209.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,276.1 metal5,171.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.36,510.1 energy54,513.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,177.1 damage1,783.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,777.8 damage2,180.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.32.7 units46.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.150.7 metal200.7 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.200.7 metal150.7 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units1.7 units100.0%3 paired games
  • hihimik1 game · 33.3% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 33.3% of games in this matchup · Mean recorded OS 52.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHOGVN1 game · 33.3% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 38.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,902.4 metal4,011.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,469.9 metal4,766.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.44,577.6 energy42,517.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.18,814.9 damage19,246.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.14,749.1 damage17,072.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.41.0 units50.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.781.0 metal857.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.965.0 metal1,150.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units4.5 units100.0%1 paired game
  • SauceDispenser1 game · 100.0% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 100.0% of games in this matchup · Mean recorded OS 42.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 35.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,997.4 metal3,954.6 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,793.6 metal4,406.0 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.44,893.2 energy48,046.5 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.16,145.4 damage10,208.3 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,581.5 damage14,181.7 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.47.0 units47.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,402.7 metal1,204.6 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.888.9 metal1,985.7 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.3 units9.3 units100.0%7 paired games
  • Hummell2 games · 28.6% of games in this matchup · Mean recorded OS 45.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Kashi1 game · 14.3% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 14.3% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • badbot1 game · 14.3% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cokeado1 game · 14.3% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godmother131 game · 14.3% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HuntressesofArtemis1 game · 14.3% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 14.3% of games in this matchup · Mean recorded OS 49.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lincrono1 game · 14.3% of games in this matchup · Mean recorded OS 38.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LodoFrodo1 game · 14.3% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ManBearPig_1 game · 14.3% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SauceDispenser1 game · 14.3% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 14.3% of games in this matchup · Mean recorded OS 42.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 29.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,110.4 metal3,553.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,848.3 metal4,479.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.41,995.2 energy40,965.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,862.2 damage3,133.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,172.8 damage2,923.5 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.36.7 units38.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.342.3 metal363.7 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.318.3 metal342.3 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.7 units2.0 units100.0%3 paired games
  • Graceful1 game · 33.3% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hihimik1 game · 33.3% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stl1 game · 33.3% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 21 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

50.8 / 100

5 scored games · 71.4% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

50.1 / 100

5 scored games · 83.3% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

48.8 / 100

6 scored games · 75.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 39 published games lasting at least five minutes, linked to account 374121. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.