BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 199106

hihimik

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
36.1
24 Sep 2026 · Large teams · 16 players
Recorded games
98
30 Aug 2026–24 Sep 2026 UTC
Maps played
1
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

92026-09-05
to 2026-09-11
432026-09-12
to 2026-09-18
142026-09-19
to 2026-09-25
02026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 64.3% of selected games.

Selected games: 98 · Games with identified lanes: 63.

43 distinct recorded opponents · Mean opponent OS 33.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

13 matched games · 12 distinct opponents · Mean opponent OS 34.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,515.9 metal3,953.0 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,323.5 metal4,428.4 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.34,311.9 energy46,218.4 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,898.2 damage1,250.8 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,677.9 damage1,572.4 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.34.1 units40.4 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.5 units4.0 units15.4%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.217.0 metal182.7 metal92.3%12 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.324.9 metal167.6 metal92.3%12 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.9 units0.7 units92.3%12 paired games
  • Pexo2 games · 15.4% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 7.7% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 7.7% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EXZoPrimer31 game · 7.7% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Handicapping_mySelf1 game · 7.7% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 7.7% of games in this matchup · Mean recorded OS 47.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Isjoh1 game · 7.7% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lexosis1 game · 7.7% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 7.7% of games in this matchup · Mean recorded OS 51.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RTX1770131 game · 7.7% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sjhi11 game · 7.7% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 7.7% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 54.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,394.8 metal4,373.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,394.8 metal4,829.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,262.4 energy46,810.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,390.8 damage17,699.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,832.8 damage11,912.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.997.0 metal739.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,098.0 metal1,482.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units6.5 units100.0%1 paired game
  • Leohvm1 game · 100.0% of games in this matchup · Mean recorded OS 48.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans1 game · 100.0% of games in this matchup · Mean recorded OS 59.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

49 matched games · 35 distinct opponents · Mean opponent OS 32.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

49 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,079.0 metal3,614.5 metal100.0%49 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,867.3 metal4,316.1 metal100.0%49 paired games
Energy producedTotal energy produced by this player by this time.51,477.4 energy37,174.8 energy100.0%49 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,125.1 damage741.1 damage100.0%49 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.621.6 damage1,230.3 damage100.0%49 paired games
Units producedTotal units produced by this time, including buildings.41.9 units35.7 units100.0%49 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.5 units2.7 units26.5%13 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.105.8 metal212.7 metal93.9%46 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.215.4 metal130.5 metal93.9%46 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.8 units93.9%46 paired games
  • JesterB4 games · 8.2% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus3 games · 6.1% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell3 games · 6.1% of games in this matchup · Mean recorded OS 45.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation3 games · 6.1% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bestoloch2 games · 4.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko2 games · 4.1% of games in this matchup · Mean recorded OS 39.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_HYDRA2 games · 4.1% of games in this matchup · Mean recorded OS 51.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Unseen2 games · 4.1% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro2 games · 4.1% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CRD]Cabsqt4ever1 game · 2.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 2.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_1 game · 2.0% of games in this matchup · Mean recorded OS 43.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cailiao9991 game · 2.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 2.0% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chlenusz1 game · 2.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 2.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 2.0% of games in this matchup · Mean recorded OS 40.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 2.0% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreddyFish1 game · 2.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godmother131 game · 2.0% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Showing 20 of 35 recorded opponents.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 34 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

61.2 / 100

43 scored games · 97.7% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 65.4 recent vs 63.0 earlier, split at 11 Sep 2026. Approximate change range: -6.9 to 12.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

51.8 / 100

13 scored games · 92.9% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 51.5 recent vs 54.6 earlier, split at 14 Sep 2026. Approximate change range: -11.0 to 8.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

52.4 / 100

9 scored games · 75.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

51.4 / 100

9 scored games · 81.8% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:46 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

41 selected games

Opens with Trasher 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Trasher was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 58.5%.
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About these results

Included: 98 published games lasting at least five minutes, linked to account 199106. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 91.8% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.