Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Triolio

Account 379519 · Published replay history across maps and positions.

Latest recorded OS
27.3
03 Oct 2026 · Large teams · 16 players
Recorded games
85
27 Jun 2026–03 Oct 2026 UTC
Maps played
38
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
25.79
Latest recorded
27.29
Change
+1.50
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.25.426.227.027.828.627 Jun 2026, 22:45 UTC · OS 25.7927 Jun 2026, 23:14 UTC · OS 25.7902 Jul 2026, 22:15 UTC · OS 26.8102 Jul 2026, 22:37 UTC · OS 27.1402 Jul 2026, 22:57 UTC · OS 27.1402 Jul 2026, 23:17 UTC · OS 26.5104 Jul 2026, 01:47 UTC · OS 26.6404 Jul 2026, 20:15 UTC · OS 27.0804 Jul 2026, 20:39 UTC · OS 27.3406 Jul 2026, 02:57 UTC · OS 27.7406 Jul 2026, 23:25 UTC · OS 27.0506 Jul 2026, 23:43 UTC · OS 27.0507 Jul 2026, 00:10 UTC · OS 26.5007 Jul 2026, 05:19 UTC · OS 26.2011 Jul 2026, 03:26 UTC · OS 26.2811 Jul 2026, 03:46 UTC · OS 26.2811 Jul 2026, 22:26 UTC · OS 26.3511 Jul 2026, 22:52 UTC · OS 26.6414 Jul 2026, 12:44 UTC · OS 26.4815 Jul 2026, 04:43 UTC · OS 26.1615 Jul 2026, 05:14 UTC · OS 26.1615 Jul 2026, 05:39 UTC · OS 26.2916 Jul 2026, 04:24 UTC · OS 25.9517 Jul 2026, 12:46 UTC · OS 26.3518 Jul 2026, 03:03 UTC · OS 25.7818 Jul 2026, 03:19 UTC · OS 25.9618 Jul 2026, 03:57 UTC · OS 25.8418 Jul 2026, 04:33 UTC · OS 25.8418 Jul 2026, 04:57 UTC · OS 25.8418 Jul 2026, 20:30 UTC · OS 26.7823 Jul 2026, 04:38 UTC · OS 26.7623 Jul 2026, 06:11 UTC · OS 27.2625 Jul 2026, 22:52 UTC · OS 28.1325 Jul 2026, 23:57 UTC · OS 28.1326 Jul 2026, 15:36 UTC · OS 27.4828 Jul 2026, 02:00 UTC · OS 27.3428 Jul 2026, 02:37 UTC · OS 27.0428 Jul 2026, 03:03 UTC · OS 26.7528 Jul 2026, 03:21 UTC · OS 26.7528 Jul 2026, 04:41 UTC · OS 26.7130 Aug 2026, 04:40 UTC · OS 26.9930 Aug 2026, 05:08 UTC · OS 26.6830 Aug 2026, 05:32 UTC · OS 26.9430 Aug 2026, 06:10 UTC · OS 26.7130 Aug 2026, 06:33 UTC · OS 26.9405 Sep 2026, 04:38 UTC · OS 27.3016 Sep 2026, 03:13 UTC · OS 27.8516 Sep 2026, 03:43 UTC · OS 28.1316 Sep 2026, 04:27 UTC · OS 28.1326 Sep 2026, 07:00 UTC · OS 27.9026 Sep 2026, 07:13 UTC · OS 27.9026 Sep 2026, 07:45 UTC · OS 27.9026 Sep 2026, 08:22 UTC · OS 27.2726 Sep 2026, 08:41 UTC · OS 27.5802 Oct 2026, 04:11 UTC · OS 27.2002 Oct 2026, 04:36 UTC · OS 27.2002 Oct 2026, 04:49 UTC · OS 27.2003 Oct 2026, 04:54 UTC · OS 27.0203 Oct 2026, 05:18 UTC · OS 27.2927 Jun03 Oct

03 Oct 2026, 05:18 UTC · OS 27.29

59 recorded ratings · 27 Jun 2026–03 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 12:03 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
52026-09-24
to 2026-09-30
62026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

12 games
14.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 68.4% of selected games.

Selected games: 19 · Games with identified lanes: 13.

21 distinct recorded opponents · Mean opponent OS 27.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 33.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,294.3 metal3,881.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,291.0 metal4,874.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.35,017.6 energy40,795.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.83.9 damage464.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.35.8 damage654.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.0 units42.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Fullchord1 game · 33.3% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gmansawesome1 game · 33.3% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RefuseToBeNoob1 game · 33.3% of games in this matchup · Mean recorded OS 40.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

8 matched games · 14 distinct opponents · Mean opponent OS 26.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,900.1 metal3,729.7 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,333.9 metal4,072.0 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.38,917.1 energy45,823.3 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,911.4 damage9,072.7 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,214.8 damage9,850.1 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.35.4 units41.9 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.3,446.0 metal679.8 metal25.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.540.0 metal2,409.2 metal25.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units6.8 units25.0%2 paired games
  • Graceful2 games · 25.0% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pownage2272 games · 25.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]aznnathan31 game · 12.5% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Atriobros1 game · 12.5% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • catlordy1 game · 12.5% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 12.5% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EtherealStrider1 game · 12.5% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 12.5% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 12.5% of games in this matchup · Mean recorded OS 46.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JCorn1 game · 12.5% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mrniceguy20231 game · 12.5% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • phantompisser1 game · 12.5% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • realisticjo1 game · 12.5% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 12.5% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 23.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,795.1 metal3,697.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,761.4 metal4,160.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,399.5 energy50,356.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,709.3 damage5,780.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,363.5 damage9,457.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.44.0 units53.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [YT]The6threbellion1 game · 50.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cheeselicker1 game · 50.0% of games in this matchup · Mean recorded OS 31.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hungreh1 game · 50.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lorddy8091 game · 50.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 85 published games lasting at least five minutes, linked to account 379519. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.