BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 503912

pownage227

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
30.0
29 Sep 2026 · Small teams · 6 players
Recorded games
107
30 Aug 2026–29 Sep 2026 UTC
Maps played
48
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

152026-09-05
to 2026-09-11
312026-09-12
to 2026-09-18
242026-09-19
to 2026-09-25
62026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 66.7% of selected games.

Selected games: 42 · Games with identified lanes: 28.

38 distinct recorded opponents · Mean opponent OS 32.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

8 matched games · 8 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,715.1 metal3,778.3 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,097.5 metal4,724.5 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.35,521.1 energy55,173.9 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,540.6 damage1,321.1 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,763.5 damage1,540.5 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.32.2 units46.8 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.1.3 units3.0 units37.5%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.232.5 metal321.2 metal75.0%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.324.7 metal94.0 metal75.0%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.2 units1.5 units75.0%6 paired games
  • [CRD]Cabsqt4ever1 game · 12.5% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ACLAMADOR1 game · 12.5% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 12.5% of games in this matchup · Mean recorded OS 41.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IM4U2NV1 game · 12.5% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SinisterGrin1 game · 12.5% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sirniho1 game · 12.5% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • thermite1 game · 12.5% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 12.5% of games in this matchup · Mean recorded OS 31.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

18 matched games · 28 distinct opponents · Mean opponent OS 34.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

18 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,482.0 metal3,781.6 metal100.0%18 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,787.7 metal4,472.9 metal100.0%18 paired games
Energy producedTotal energy produced by this player by this time.45,602.2 energy48,936.7 energy100.0%18 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,829.1 damage10,634.7 damage100.0%18 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,026.4 damage12,667.3 damage100.0%18 paired games
Units producedTotal units produced by this time, including buildings.44.6 units44.1 units100.0%18 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.0 units12.9 units22.2%4 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,242.5 metal1,698.5 metal88.9%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,904.2 metal1,191.4 metal88.9%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.14.4 units6.1 units88.9%16 paired games
  • Hummell3 games · 16.7% of games in this matchup · Mean recorded OS 45.8Profile owner’s team won 33.3% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur3 games · 16.7% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven2 games · 11.1% of games in this matchup · Mean recorded OS 44.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack2 games · 11.1% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JelousOfMyEco2 games · 11.1% of games in this matchup · Mean recorded OS 36.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory2 games · 11.1% of games in this matchup · Mean recorded OS 49.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 5.6% of games in this matchup · Mean recorded OS 58.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 5.6% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJohnny21 game · 5.6% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BitPusher161 game · 5.6% of games in this matchup · Mean recorded OS 26.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 5.6% of games in this matchup · Mean recorded OS 34.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 5.6% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ecky91 game · 5.6% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Etherift1 game · 5.6% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • favourthebold1 game · 5.6% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ganttura1 game · 5.6% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim1 game · 5.6% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Guhhh1 game · 5.6% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IMBALANCED1 game · 5.6% of games in this matchup · Mean recorded OS 40.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nonxistant71 game · 5.6% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 28 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 30.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,823.5 metal4,053.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,225.5 metal4,353.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,067.6 energy50,948.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,920.3 damage9,922.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,317.8 damage10,446.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.45.0 units47.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.14.5 units13.2 units100.0%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.770.0 metal757.5 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.632.0 metal656.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units6.5 units50.0%1 paired game
  • ayyle1 game · 50.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim1 game · 50.0% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HuntressesofArtemis1 game · 50.0% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 50.0% of games in this matchup · Mean recorded OS 33.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 13 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

54.4 / 100

13 scored games · 86.7% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 50.9 recent vs 65.1 earlier, split at 10 Sep 2026. Approximate change range: -27.1 to 4.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

55.7 / 100

6 scored games · 66.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 09:50 UTC.

Front (second)

13 selected games

Opens with Pawn 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pawn was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Geo tech

10 selected games

Opens with Grunt 60.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 107 published games lasting at least five minutes, linked to account 503912. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 94.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 09:26 UTC; this summary prepared 02 Oct 2026, 09:48 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.