Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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BILBAN_YT

Account 383846 · Published replay history across maps and positions.

Latest recorded OS
13.6
27 Aug 2026 · Large teams · 16 players
Recorded games
73
14 Jul 2026–27 Aug 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.95
Latest recorded
13.63
Change
+0.68
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.211.714.316.919.514 Jul 2026, 16:49 UTC · OS 12.9516 Jul 2026, 18:11 UTC · OS 13.0516 Jul 2026, 18:38 UTC · OS 13.0521 Jul 2026, 10:11 UTC · OS 12.8221 Jul 2026, 10:29 UTC · OS 12.8221 Jul 2026, 10:54 UTC · OS 12.8221 Jul 2026, 11:19 UTC · OS 12.8221 Jul 2026, 17:12 UTC · OS 11.6323 Jul 2026, 09:33 UTC · OS 11.1923 Jul 2026, 11:08 UTC · OS 10.8323 Jul 2026, 18:06 UTC · OS 10.5323 Jul 2026, 18:29 UTC · OS 11.0824 Jul 2026, 21:35 UTC · OS 11.9524 Jul 2026, 22:39 UTC · OS 11.3925 Jul 2026, 15:08 UTC · OS 11.5425 Jul 2026, 15:45 UTC · OS 11.3325 Jul 2026, 16:12 UTC · OS 11.6425 Jul 2026, 16:38 UTC · OS 11.6426 Jul 2026, 17:08 UTC · OS 12.6927 Jul 2026, 11:28 UTC · OS 13.5927 Jul 2026, 11:44 UTC · OS 13.5927 Jul 2026, 17:45 UTC · OS 14.0927 Jul 2026, 21:19 UTC · OS 14.2028 Jul 2026, 18:41 UTC · OS 13.8329 Jul 2026, 22:25 UTC · OS 14.4604 Aug 2026, 15:03 UTC · OS 14.4604 Aug 2026, 15:42 UTC · OS 14.4609 Aug 2026, 16:38 UTC · OS 16.6009 Aug 2026, 16:55 UTC · OS 16.6010 Aug 2026, 15:35 UTC · OS 16.5010 Aug 2026, 22:12 UTC · OS 16.9611 Aug 2026, 15:36 UTC · OS 17.3911 Aug 2026, 16:15 UTC · OS 16.9811 Aug 2026, 21:59 UTC · OS 16.7111 Aug 2026, 22:22 UTC · OS 16.7112 Aug 2026, 16:10 UTC · OS 16.8113 Aug 2026, 10:47 UTC · OS 16.5113 Aug 2026, 11:07 UTC · OS 16.5113 Aug 2026, 11:31 UTC · OS 16.5113 Aug 2026, 15:29 UTC · OS 16.8013 Aug 2026, 22:19 UTC · OS 16.7913 Aug 2026, 22:41 UTC · OS 16.7914 Aug 2026, 11:32 UTC · OS 16.8314 Aug 2026, 12:00 UTC · OS 16.8316 Aug 2026, 21:20 UTC · OS 18.1016 Aug 2026, 21:58 UTC · OS 17.6918 Aug 2026, 15:45 UTC · OS 17.8318 Aug 2026, 16:30 UTC · OS 17.6518 Aug 2026, 22:19 UTC · OS 17.2119 Aug 2026, 15:55 UTC · OS 16.7119 Aug 2026, 16:26 UTC · OS 16.7119 Aug 2026, 16:50 UTC · OS 15.9119 Aug 2026, 21:34 UTC · OS 15.5619 Aug 2026, 22:06 UTC · OS 15.5621 Aug 2026, 17:57 UTC · OS 15.1221 Aug 2026, 19:26 UTC · OS 14.3621 Aug 2026, 20:55 UTC · OS 14.0421 Aug 2026, 21:29 UTC · OS 14.0421 Aug 2026, 22:11 UTC · OS 14.0422 Aug 2026, 12:19 UTC · OS 14.1723 Aug 2026, 22:05 UTC · OS 14.5124 Aug 2026, 16:23 UTC · OS 14.7024 Aug 2026, 16:40 UTC · OS 14.7024 Aug 2026, 22:20 UTC · OS 15.2325 Aug 2026, 11:49 UTC · OS 15.6925 Aug 2026, 15:56 UTC · OS 15.0425 Aug 2026, 16:12 UTC · OS 15.0425 Aug 2026, 21:00 UTC · OS 15.0425 Aug 2026, 21:27 UTC · OS 15.0426 Aug 2026, 21:53 UTC · OS 14.5027 Aug 2026, 12:04 UTC · OS 13.7827 Aug 2026, 15:11 UTC · OS 13.6314 Jul27 Aug

27 Aug 2026, 15:11 UTC · OS 13.63

72 recorded ratings · 14 Jul 2026–27 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.1% of selected games.

Selected games: 32 · Games with identified lanes: 17.

27 distinct recorded opponents · Mean opponent OS 18.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 18.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,235.1 metal4,132.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,859.9 metal5,147.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,327.4 energy38,796.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.31.5 units36.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • ST_Helios1 game · 50.0% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sulkir1 game · 50.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 18.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,708.5 metal3,857.7 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,190.1 metal4,434.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.58,146.9 energy55,621.0 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,679.4 damage9,339.9 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,777.0 damage7,460.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.52.5 units51.1 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,615.0 metal1,424.0 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,434.0 metal1,343.5 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.20.0 units18.0 units16.7%1 paired game
  • chilko1 game · 16.7% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GryfH1 game · 16.7% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 16.7% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ldefix1 game · 16.7% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lelalolul1 game · 16.7% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Melris1 game · 16.7% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • omga1 game · 16.7% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PuLSor24_1 game · 16.7% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Segfault1 game · 16.7% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soteiru1 game · 16.7% of games in this matchup · Mean recorded OS 26.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UnhappyCupcake1 game · 16.7% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • White_dodo1 game · 16.7% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 23.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,608.3 metal3,989.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,806.1 metal4,399.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.49,665.8 energy47,939.5 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,580.2 damage9,158.0 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,846.0 damage7,109.3 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.44.8 units46.5 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.738.0 metal398.5 metal40.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.850.0 metal384.5 metal40.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.16.5 units5.8 units40.0%2 paired games
  • [Grump]Atlasfailed1 game · 20.0% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]FishouseMike1 game · 20.0% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Claxeius1 game · 20.0% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CluelessMagoo1 game · 20.0% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • eL_bArToad1 game · 20.0% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Golgren1 game · 20.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heineke1 game · 20.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • legato861 game · 20.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 20.0% of games in this matchup · Mean recorded OS 54.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • simon_lightning1 game · 20.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 3 distinct opponents · Mean opponent OS 13.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,808.9 metal3,559.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,490.7 metal4,295.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.35,660.1 energy49,387.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.567.0 damage104.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.104.8 damage567.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.29.5 units43.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.17.3 metal50.0 metal75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.50.0 metal17.3 metal75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.3 units75.0%3 paired games
  • [PATb]MANTRA2 games · 50.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Defroot1 game · 25.0% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • surfer1 game · 25.0% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 13 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 73 published games lasting at least five minutes, linked to account 383846. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.