Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Antimated

Account 611006 · Published replay history across maps and positions.

Latest recorded OS
9.5
23 Sep 2026 · Large teams · 16 players
Recorded games
95
26 Jul 2026–23 Sep 2026 UTC
Maps played
22
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
9.52
Change
-7.15
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.011.716.421.125.827 Jul 2026, 19:43 UTC · OS 16.6728 Jul 2026, 17:02 UTC · OS 16.5630 Jul 2026, 09:30 UTC · OS 14.9830 Jul 2026, 11:02 UTC · OS 13.8931 Jul 2026, 09:04 UTC · OS 19.1631 Jul 2026, 09:41 UTC · OS 19.1631 Jul 2026, 11:17 UTC · OS 16.3001 Aug 2026, 10:47 UTC · OS 19.6801 Aug 2026, 14:44 UTC · OS 18.4901 Aug 2026, 15:13 UTC · OS 19.9002 Aug 2026, 14:20 UTC · OS 22.2002 Aug 2026, 16:39 UTC · OS 23.3003 Aug 2026, 11:31 UTC · OS 20.2303 Aug 2026, 11:51 UTC · OS 20.2303 Aug 2026, 12:21 UTC · OS 20.2303 Aug 2026, 12:55 UTC · OS 20.2303 Aug 2026, 15:29 UTC · OS 21.9403 Aug 2026, 20:11 UTC · OS 20.7303 Aug 2026, 20:32 UTC · OS 20.7304 Aug 2026, 09:51 UTC · OS 18.8404 Aug 2026, 12:47 UTC · OS 17.5204 Aug 2026, 13:23 UTC · OS 17.5204 Aug 2026, 20:06 UTC · OS 15.5405 Aug 2026, 16:39 UTC · OS 17.7105 Aug 2026, 16:52 UTC · OS 17.7105 Aug 2026, 19:28 UTC · OS 15.6305 Aug 2026, 19:47 UTC · OS 15.6306 Aug 2026, 13:46 UTC · OS 15.5806 Aug 2026, 14:28 UTC · OS 15.5806 Aug 2026, 20:26 UTC · OS 15.9507 Aug 2026, 09:07 UTC · OS 16.4107 Aug 2026, 09:39 UTC · OS 16.4108 Aug 2026, 08:50 UTC · OS 14.9109 Aug 2026, 17:31 UTC · OS 14.0209 Aug 2026, 17:49 UTC · OS 14.0210 Aug 2026, 12:00 UTC · OS 14.3010 Aug 2026, 12:39 UTC · OS 14.3010 Aug 2026, 14:57 UTC · OS 14.1810 Aug 2026, 20:38 UTC · OS 14.6212 Aug 2026, 09:03 UTC · OS 14.4012 Aug 2026, 11:48 UTC · OS 15.2012 Aug 2026, 16:36 UTC · OS 16.0313 Aug 2026, 10:55 UTC · OS 16.9913 Aug 2026, 13:24 UTC · OS 16.0713 Aug 2026, 17:28 UTC · OS 16.4114 Aug 2026, 10:57 UTC · OS 17.4714 Aug 2026, 11:19 UTC · OS 17.4714 Aug 2026, 11:36 UTC · OS 16.6014 Aug 2026, 16:10 UTC · OS 17.2915 Aug 2026, 05:14 UTC · OS 18.2015 Aug 2026, 12:49 UTC · OS 17.8615 Aug 2026, 14:11 UTC · OS 17.2116 Aug 2026, 09:53 UTC · OS 16.5416 Aug 2026, 10:31 UTC · OS 16.5416 Aug 2026, 14:11 UTC · OS 16.1817 Aug 2026, 10:07 UTC · OS 16.8517 Aug 2026, 10:36 UTC · OS 16.8517 Aug 2026, 12:47 UTC · OS 15.7417 Aug 2026, 14:10 UTC · OS 16.4017 Aug 2026, 16:34 UTC · OS 15.6618 Aug 2026, 13:16 UTC · OS 14.8018 Aug 2026, 18:40 UTC · OS 14.9018 Aug 2026, 19:17 UTC · OS 14.9019 Aug 2026, 11:08 UTC · OS 15.6419 Aug 2026, 15:27 UTC · OS 15.5320 Aug 2026, 09:08 UTC · OS 14.9720 Aug 2026, 09:45 UTC · OS 14.9720 Aug 2026, 11:30 UTC · OS 14.7721 Aug 2026, 09:19 UTC · OS 14.8321 Aug 2026, 09:42 UTC · OS 14.8321 Aug 2026, 10:35 UTC · OS 15.9121 Aug 2026, 13:02 UTC · OS 16.3221 Aug 2026, 13:34 UTC · OS 16.3222 Aug 2026, 11:11 UTC · OS 15.6422 Aug 2026, 15:27 UTC · OS 15.2423 Aug 2026, 10:31 UTC · OS 14.4623 Aug 2026, 11:12 UTC · OS 14.8824 Aug 2026, 17:35 UTC · OS 15.3024 Aug 2026, 19:06 UTC · OS 16.4325 Aug 2026, 18:08 UTC · OS 16.0927 Aug 2026, 19:38 UTC · OS 16.5527 Aug 2026, 20:10 UTC · OS 15.9829 Aug 2026, 19:30 UTC · OS 14.6530 Aug 2026, 09:48 UTC · OS 13.6730 Aug 2026, 10:19 UTC · OS 13.6704 Sep 2026, 19:55 UTC · OS 11.5323 Sep 2026, 18:16 UTC · OS 9.5227 Jul23 Sep

23 Sep 2026, 18:16 UTC · OS 9.52

87 recorded ratings · 27 Jul 2026–23 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 86.2% of selected games.

Selected games: 29 · Games with identified lanes: 25.

44 distinct recorded opponents · Mean opponent OS 14.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 16.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,192.6 metal3,641.0 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,625.9 metal3,848.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.37,192.4 energy47,032.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.526.2 damage537.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.602.5 damage642.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.32.0 units42.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.255.0 metal110.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.110.0 metal255.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units0.0 units66.7%2 paired games
  • HappyMajo1 game · 33.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • stian1 game · 33.3% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torqued1 game · 33.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,128.3 metal4,089.8 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,559.7 metal4,277.9 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.39,656.7 energy47,622.9 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,346.5 damage6,917.1 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,411.7 damage7,208.4 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.38.1 units46.8 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,590.4 metal1,086.6 metal87.5%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,457.9 metal1,239.6 metal87.5%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.4 units5.9 units87.5%7 paired games
  • 3kPa1 game · 12.5% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TTV]Cookie1 game · 12.5% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bigfoot0001 game · 12.5% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BIGPOPPA591 game · 12.5% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chev41 game · 12.5% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eagles43001 game · 12.5% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Escher1 game · 12.5% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • groot1 game · 12.5% of games in this matchup · Mean recorded OS 7.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 12.5% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • is_x1 game · 12.5% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Macker1500001 game · 12.5% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NightSouLx1 game · 12.5% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PvG1 game · 12.5% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wozo1 game · 12.5% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zeeva1 game · 12.5% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zrainer1 game · 12.5% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

12 matched games · 23 distinct opponents · Mean opponent OS 14.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,486.3 metal4,130.8 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,813.1 metal4,149.5 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.44,517.1 energy50,189.6 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,407.1 damage7,161.9 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,975.8 damage7,540.1 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.44.2 units48.3 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,412.8 metal1,025.8 metal33.3%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,608.8 metal1,261.5 metal33.3%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.8 units6.2 units33.3%4 paired games
  • veerappan2 games · 16.7% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • A9Kinf1 game · 8.3% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Antonlvl7771 game · 8.3% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Asker1 game · 8.3% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Daddy_Mac1 game · 8.3% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dps1 game · 8.3% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Echnelis1 game · 8.3% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Enotric1 game · 8.3% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 8.3% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Miriftul1 game · 8.3% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrRikisipi1 game · 8.3% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ONYOURRAGZ1 game · 8.3% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Other1 game · 8.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pentry1 game · 8.3% of games in this matchup · Mean recorded OS 27.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Piuleta041 game · 8.3% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • roobunya1 game · 8.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sabizu1 game · 8.3% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SaPp3R11 game · 8.3% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SDNzzz9551 game · 8.3% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SlimboTimbo1 game · 8.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 23 recorded opponents.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 10.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,478.5 metal3,576.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,314.9 metal4,536.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,767.6 energy55,368.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1.1 damage721.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.917.4 damage8.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.5 units43.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.152.0 metal0.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal152.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • ORF_Boom1 game · 50.0% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimMcWalter1 game · 50.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 95 published games lasting at least five minutes, linked to account 611006. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.