BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 40302

Syphos

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
41.2
28 Sep 2026 · Large teams · 16 players
Recorded games
162
01 Sep 2026–28 Sep 2026 UTC
Maps played
9
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

282026-09-03
to 2026-09-09
372026-09-10
to 2026-09-16
532026-09-17
to 2026-09-23
272026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

60.1 / 100

29 scored games · 85.3% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 63.8 recent vs 63.4 earlier, split at 17 Sep 2026. Approximate change range: -4.4 to 4.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

56.2 / 100

36 scored games · 94.7% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 57.3 recent vs 58.9 earlier, split at 15 Sep 2026. Approximate change range: -13.1 to 10.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

54.9 / 100

31 scored games · 91.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 56.2 recent vs 57.0 earlier, split at 16 Sep 2026. Approximate change range: -8.6 to 6.9 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

54.1 / 100

5 scored games · 33.3% coverage.

Early results · Updated 30 Sep 2026, 05:00 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

50.3 / 100

6 scored games · 100.0% coverage.

Early results · Updated 30 Sep 2026, 05:00 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

48.2 / 100

6 scored games · 60.0% coverage.

Early results · Updated 30 Sep 2026, 05:00 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:51 UTC.

Tech

36 selected games

Opens with Bot Lab 97.2%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 97.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (suicide)

10 selected games

Opens with Pawn 60.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pawn was the first observed fighting unit start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Front (second)

40 selected games

Opens with Rover 77.5%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Rover was the first observed fighting unit start by 5:00 in 77.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Geo tech

38 selected games

Opens with Bot Lab 84.2%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 84.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

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About these results

Included: 162 published games lasting at least five minutes, linked to account 40302. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 93.2% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.