Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Ramik74

Account 405391 · Published replay history across maps and positions.

Latest recorded OS
14.1
02 Oct 2026 · Large teams · 16 players
Recorded games
43
28 Jun 2026–02 Oct 2026 UTC
Maps played
14
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
11.77
Latest recorded
14.05
Change
+2.28
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.911.312.613.915.202 Jul 2026, 11:05 UTC · OS 11.7706 Jul 2026, 17:27 UTC · OS 10.6413 Jul 2026, 19:09 UTC · OS 10.7815 Jul 2026, 07:39 UTC · OS 11.7316 Jul 2026, 07:34 UTC · OS 12.1016 Jul 2026, 08:03 UTC · OS 11.7517 Jul 2026, 10:48 UTC · OS 10.8920 Jul 2026, 11:01 UTC · OS 11.4521 Jul 2026, 10:11 UTC · OS 12.1524 Jul 2026, 00:35 UTC · OS 12.6124 Jul 2026, 11:19 UTC · OS 13.0328 Jul 2026, 09:18 UTC · OS 12.4829 Jul 2026, 08:34 UTC · OS 12.8303 Aug 2026, 20:38 UTC · OS 12.5403 Aug 2026, 21:07 UTC · OS 12.9204 Aug 2026, 07:19 UTC · OS 12.9505 Aug 2026, 07:37 UTC · OS 13.2007 Aug 2026, 11:05 UTC · OS 13.2811 Aug 2026, 07:34 UTC · OS 13.3212 Aug 2026, 07:21 UTC · OS 13.6812 Aug 2026, 09:36 UTC · OS 13.2814 Aug 2026, 13:01 UTC · OS 13.6617 Aug 2026, 12:17 UTC · OS 14.0420 Aug 2026, 11:22 UTC · OS 14.2926 Aug 2026, 08:35 UTC · OS 14.4827 Aug 2026, 11:55 UTC · OS 14.1108 Sep 2026, 09:45 UTC · OS 13.4409 Sep 2026, 09:14 UTC · OS 13.0523 Sep 2026, 09:39 UTC · OS 13.2624 Sep 2026, 09:48 UTC · OS 13.6302 Oct 2026, 11:51 UTC · OS 14.0502 Jul02 Oct

02 Oct 2026, 11:51 UTC · OS 14.05

31 recorded ratings · 02 Jul 2026–02 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 18:17 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 47.1% of selected games.

Selected games: 17 · Games with identified lanes: 8.

10 distinct recorded opponents · Mean opponent OS 21.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 25.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,347.9 metal3,978.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,920.6 metal4,553.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.56,054.8 energy51,593.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,151.8 damage1,685.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,782.2 damage2,111.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.7 units40.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.875.0 metal200.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.200.0 metal875.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units0.0 units33.3%1 paired game
  • kellanvad1 game · 33.3% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lexosis1 game · 33.3% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • porridge271 game · 33.3% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 17.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,046.4 metal4,007.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,571.4 metal4,206.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.53,776.3 energy46,996.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,773.7 damage4,093.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,262.9 damage3,170.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.65.0 units48.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.970.0 metal920.5 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.818.0 metal1,944.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units11.5 units50.0%1 paired game
  • BorysRogalla1 game · 50.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khyzah1 game · 50.0% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nhokk1 game · 50.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,137.0 metal3,511.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,216.1 metal4,093.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.53,834.0 energy33,706.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage329.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.329.2 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.0 units29.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.101.0 metal0.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal50.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%1 paired game
  • DormantDVS19991 game · 33.3% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thats_Razeist1 game · 33.3% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thuryn1 game · 33.3% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 43 published games lasting at least five minutes, linked to account 405391. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.