BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 105091

Lexosis

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
38.0
30 Sep 2026 · Large teams · 16 players
Recorded games
91
30 Aug 2026–30 Sep 2026 UTC
Maps played
1
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

152026-09-05
to 2026-09-11
122026-09-12
to 2026-09-18
172026-09-19
to 2026-09-25
242026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.5% of selected games.

Selected games: 91 · Games with identified lanes: 46.

43 distinct recorded opponents · Mean opponent OS 32.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

23 matched games · 17 distinct opponents · Mean opponent OS 32.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

23 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,932.7 metal3,920.7 metal100.0%23 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,465.6 metal4,477.4 metal100.0%23 paired games
Energy producedTotal energy produced by this player by this time.31,174.3 energy47,368.2 energy100.0%23 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.537.8 damage800.1 damage100.0%23 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.988.0 damage529.9 damage100.0%23 paired games
Units producedTotal units produced by this time, including buildings.34.5 units40.6 units100.0%23 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.3 units2.3 units13.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.161.0 metal76.4 metal95.7%22 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.88.1 metal137.9 metal95.7%22 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.2 units0.2 units95.7%22 paired games
  • _X_5 games · 21.7% of games in this matchup · Mean recorded OS 41.3Profile owner’s team won 60.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHOGVN2 games · 8.7% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sirniho2 games · 8.7% of games in this matchup · Mean recorded OS 38.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 4.3% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Aydan1 game · 4.3% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BARKeeperElNino1 game · 4.3% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 4.3% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dreadfire1 game · 4.3% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • enderOS11 game · 4.3% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KetchupCristo1 game · 4.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • krtf1 game · 4.3% of games in this matchup · Mean recorded OS 40.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mnz1 game · 4.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • No_BingChilling_4U1 game · 4.3% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 4.3% of games in this matchup · Mean recorded OS 52.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SaaMuuRaaY1 game · 4.3% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 4.3% of games in this matchup · Mean recorded OS 47.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TurdBuns1 game · 4.3% of games in this matchup · Mean recorded OS 29.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 34.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,806.9 metal3,837.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,293.1 metal4,484.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.47,247.5 energy47,301.6 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,617.5 damage12,748.2 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,277.0 damage11,974.8 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.45.2 units45.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.13.5 units7.2 units33.3%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.689.8 metal1,022.0 metal83.3%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,148.2 metal868.0 metal83.3%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.8 units7.4 units83.3%5 paired games
  • [A7O]SuperTetra1 game · 16.7% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 16.7% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AnnaDrama1 game · 16.7% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • badbot1 game · 16.7% of games in this matchup · Mean recorded OS 33.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 16.7% of games in this matchup · Mean recorded OS 37.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 16.7% of games in this matchup · Mean recorded OS 43.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • El_Turco1 game · 16.7% of games in this matchup · Mean recorded OS 34.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • equinox84721 game · 16.7% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 16.7% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 16.7% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 16.7% of games in this matchup · Mean recorded OS 55.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 16.7% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 41.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,143.7 metal5,729.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,167.6 metal4,124.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,613.2 energy52,770.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,543.3 damage13,295.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,794.2 damage9,936.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.52.0 units41.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.3,596.0 metal2,186.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.3,302.0 metal3,722.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units5.5 units100.0%1 paired game
  • HolyganaBanana1 game · 100.0% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 100.0% of games in this matchup · Mean recorded OS 53.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

16 matched games · 16 distinct opponents · Mean opponent OS 31.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,987.8 metal3,365.3 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,538.4 metal3,974.9 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.49,008.5 energy30,768.0 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.858.0 damage2,814.1 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,277.5 damage1,200.1 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.41.6 units30.7 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.5.0 units2.7 units37.5%6 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.186.5 metal200.2 metal100.0%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.131.8 metal249.5 metal100.0%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.6 units0.9 units100.0%16 paired games
  • [Crd]XenaDarkwater1 game · 6.2% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MooDeng]NongJohn1 game · 6.2% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 6.2% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bestoloch1 game · 6.2% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJohnny21 game · 6.2% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • El_Turco1 game · 6.2% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 6.2% of games in this matchup · Mean recorded OS 40.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim1 game · 6.2% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hihimik1 game · 6.2% of games in this matchup · Mean recorded OS 36.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_HonestAbee1 game · 6.2% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 6.2% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MMCheh1 game · 6.2% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nonxistant71 game · 6.2% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tink3r1 game · 6.2% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xXGRM_RenXx1 game · 6.2% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xzhinn1 game · 6.2% of games in this matchup · Mean recorded OS 51.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 43 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Air

Supreme Isthmus v2.1 · Large teams · 16 players

57.9 / 100

21 scored games · 84.0% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 60.5 recent vs 61.1 earlier, split at 09 Sep 2026. Approximate change range: -7.5 to 6.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

55.3 / 100

20 scored games · 87.0% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 57.1 recent vs 57.3 earlier, split at 13 Sep 2026. Approximate change range: -15.2 to 12.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

53.1 / 100

5 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

52.9 / 100

5 scored games · 62.5% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

49.7 / 100

8 scored games · 57.1% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:46 UTC.

Geo sea

12 selected games

Submarine opener 66.7%

A submarine was the first completed naval combat unit by 5:00 in at least 40% of at least 10 measured openings. If several units finish first at the same time, all must be submarines. Games with no finished naval fighting units still count in the percentage. Gifts and free units do not count as builds. Submarine first in 66.7% of measured openings. This is a recurring opener, not a prediction of the current game.

Games with measurements for this trait: 100.0%.
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Air

23 selected games

Bomber-heavy by 15:00 76.5%

By 15:00, finished more bombers than both the matching group’s average and its 75th percentile (the cutoff for the top quarter). This must happen in at least 60% of at least 10 games with data. Building bombers does not prove a bombing run happened. Above both comparison cutoffs in 76.5% of matching games with data at 15:00. Matching comparison games available for 85% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 73.9%.
Opens with Valiant 73.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 73.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Beach sea

22 selected games

Opens with Herring 95.5%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Herring was the first observed fighting unit start by 5:00 in 95.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 91 published games lasting at least five minutes, linked to account 105091. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 95.6% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.