Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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DormantDVS1999

Account 79773 · Published replay history across maps and positions.

Latest recorded OS
27.7
12 Oct 2026 · Large teams · 16 players
Recorded games
40
03 Jul 2026–12 Oct 2026 UTC
Maps played
13
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.77
Latest recorded
27.69
Change
+2.92
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.22.424.426.528.530.603 Jul 2026, 20:36 UTC · OS 24.7704 Jul 2026, 17:31 UTC · OS 23.4804 Jul 2026, 17:52 UTC · OS 23.4805 Jul 2026, 03:44 UTC · OS 24.4905 Jul 2026, 14:37 UTC · OS 24.9506 Jul 2026, 16:55 UTC · OS 25.0006 Jul 2026, 20:51 UTC · OS 25.4425 Jul 2026, 14:31 UTC · OS 27.1025 Jul 2026, 14:54 UTC · OS 27.1027 Jul 2026, 17:29 UTC · OS 28.0027 Jul 2026, 17:50 UTC · OS 28.0029 Jul 2026, 01:33 UTC · OS 28.0729 Jul 2026, 02:06 UTC · OS 28.0729 Jul 2026, 23:37 UTC · OS 27.3531 Jul 2026, 22:06 UTC · OS 27.7304 Aug 2026, 21:41 UTC · OS 27.6610 Aug 2026, 01:28 UTC · OS 28.3610 Aug 2026, 01:58 UTC · OS 28.3610 Aug 2026, 16:57 UTC · OS 28.7310 Aug 2026, 18:01 UTC · OS 29.1811 Aug 2026, 22:59 UTC · OS 29.4912 Aug 2026, 23:13 UTC · OS 29.0614 Aug 2026, 22:12 UTC · OS 29.0415 Aug 2026, 00:40 UTC · OS 29.3215 Aug 2026, 14:01 UTC · OS 29.0715 Aug 2026, 14:21 UTC · OS 29.0715 Aug 2026, 14:48 UTC · OS 29.0715 Aug 2026, 17:46 UTC · OS 29.3516 Aug 2026, 20:05 UTC · OS 29.3516 Aug 2026, 20:33 UTC · OS 29.3516 Aug 2026, 23:52 UTC · OS 28.2017 Aug 2026, 00:09 UTC · OS 28.2017 Aug 2026, 01:27 UTC · OS 28.8917 Aug 2026, 12:17 UTC · OS 28.5017 Aug 2026, 12:52 UTC · OS 28.5025 Aug 2026, 22:31 UTC · OS 27.8908 Sep 2026, 23:48 UTC · OS 28.2909 Sep 2026, 00:06 UTC · OS 28.2912 Oct 2026, 00:55 UTC · OS 27.6903 Jul12 Oct

12 Oct 2026, 00:55 UTC · OS 27.69

39 recorded ratings · 03 Jul 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 66.7% of selected games.

Selected games: 15 · Games with identified lanes: 10.

12 distinct recorded opponents · Mean opponent OS 27.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,514.8 metal2,854.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,457.6 metal2,894.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.26,952.8 energy51,300.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.987.6 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage987.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.27.0 units31.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal101.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.50.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Ramik741 game · 100.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,927.9 metal3,761.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,052.8 metal4,117.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.72,819.6 energy36,784.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,353.8 damage3,545.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,735.1 damage5,681.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.59.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Grump]McQueef1 game · 100.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 100.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 23.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,401.6 metal3,363.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,188.3 metal4,287.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,442.9 energy54,886.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,650.1 damage7,682.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,838.3 damage11,633.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units54.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • PongoPygmaeus1 game · 100.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Seer1 game · 100.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 31.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,938.3 metal3,319.4 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,936.7 metal4,109.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.52,417.2 energy38,099.3 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.685.8 damage2,400.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,140.3 damage781.8 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.37.0 units35.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Comrade_1 game · 14.3% of games in this matchup · Mean recorded OS 62.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dipfit1 game · 14.3% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FightMenBangWomen1 game · 14.3% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kamiran851 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Killerassel1 game · 14.3% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrepareUrAfus1 game · 14.3% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sagflis3211 game · 14.3% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 40 published games lasting at least five minutes, linked to account 79773. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.