Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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BanEvasion

Account 419507 · Published replay history across maps and positions.

Latest recorded OS
14.1
06 Oct 2026 · Large teams · 16 players
Recorded games
49
06 Aug 2026–06 Oct 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
10.36
Latest recorded
14.09
Change
+3.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.69.411.313.215.106 Aug 2026, 15:13 UTC · OS 10.3606 Aug 2026, 15:38 UTC · OS 9.8706 Aug 2026, 16:18 UTC · OS 9.8706 Aug 2026, 17:56 UTC · OS 11.0606 Aug 2026, 18:23 UTC · OS 11.0606 Aug 2026, 19:53 UTC · OS 10.9006 Aug 2026, 20:07 UTC · OS 10.9008 Aug 2026, 11:16 UTC · OS 11.0308 Aug 2026, 21:54 UTC · OS 9.9608 Aug 2026, 22:17 UTC · OS 9.9609 Aug 2026, 23:23 UTC · OS 10.7710 Aug 2026, 13:07 UTC · OS 9.8111 Aug 2026, 17:32 UTC · OS 9.6111 Aug 2026, 18:57 UTC · OS 8.7411 Aug 2026, 21:32 UTC · OS 9.2511 Aug 2026, 22:18 UTC · OS 8.9720 Aug 2026, 18:33 UTC · OS 9.5420 Aug 2026, 19:10 UTC · OS 9.2020 Aug 2026, 19:36 UTC · OS 8.9620 Aug 2026, 20:15 UTC · OS 8.5629 Aug 2026, 22:45 UTC · OS 10.3201 Sep 2026, 20:32 UTC · OS 10.4620 Sep 2026, 15:45 UTC · OS 11.7222 Sep 2026, 15:52 UTC · OS 13.0629 Sep 2026, 21:13 UTC · OS 12.7229 Sep 2026, 21:38 UTC · OS 12.5630 Sep 2026, 21:14 UTC · OS 12.4130 Sep 2026, 23:40 UTC · OS 12.3601 Oct 2026, 00:07 UTC · OS 12.3601 Oct 2026, 00:42 UTC · OS 11.7901 Oct 2026, 01:18 UTC · OS 11.7902 Oct 2026, 00:54 UTC · OS 11.7002 Oct 2026, 01:23 UTC · OS 11.7002 Oct 2026, 02:36 UTC · OS 11.7002 Oct 2026, 03:01 UTC · OS 11.7002 Oct 2026, 04:16 UTC · OS 13.2802 Oct 2026, 23:44 UTC · OS 13.3603 Oct 2026, 01:40 UTC · OS 12.6603 Oct 2026, 02:21 UTC · OS 12.6604 Oct 2026, 14:01 UTC · OS 12.8804 Oct 2026, 16:21 UTC · OS 13.1304 Oct 2026, 17:05 UTC · OS 12.8604 Oct 2026, 17:42 UTC · OS 12.8604 Oct 2026, 19:50 UTC · OS 13.8304 Oct 2026, 20:06 UTC · OS 13.8304 Oct 2026, 20:19 UTC · OS 13.8304 Oct 2026, 21:27 UTC · OS 13.8306 Oct 2026, 10:59 UTC · OS 14.0906 Oct 2026, 11:29 UTC · OS 14.0906 Aug06 Oct

06 Oct 2026, 11:29 UTC · OS 14.09

49 recorded ratings · 06 Aug 2026–06 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:23 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
212026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

19 games
38.8% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 14.8% of selected games.

Selected games: 27 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 23.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 28.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,598.8 metal4,029.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,934.9 metal4,547.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.32,526.6 energy50,319.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,623.7 damage19,504.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.20,487.4 damage12,967.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.5 units39.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.3,022.0 metal935.8 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.829.0 metal2,951.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.5 units6.5 units100.0%2 paired games
  • [Fx]Doo1 game · 50.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andre_Quantum1 game · 50.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ArthurDent1 game · 50.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrapCaT1 game · 50.0% of games in this matchup · Mean recorded OS 42.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 18.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,512.5 metal4,339.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,902.3 metal4,116.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,264.8 energy44,653.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,811.2 damage7,406.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,810.8 damage9,352.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.50.0 units47.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.886.0 metal819.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,261.0 metal563.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units8.0 units50.0%1 paired game
  • kale1 game · 50.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quirinus1 game · 50.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 50.0% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zedddd1 game · 50.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 23 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 49 published games lasting at least five minutes, linked to account 419507. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.