BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 313377

TrapCaT

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
42.1
21 Sep 2026 · Large teams · 16 players
Recorded games
118
30 Aug 2026–21 Sep 2026 UTC
Maps played
9
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

432026-09-05
to 2026-09-11
222026-09-12
to 2026-09-18
362026-09-19
to 2026-09-25
02026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 71.6% of selected games.

Selected games: 109 · Games with identified lanes: 78.

125 distinct recorded opponents · Mean opponent OS 30.7 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

6 matched games · 11 distinct opponents · Mean opponent OS 38.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,617.8 metal4,305.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,917.8 metal4,743.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.42,143.6 energy48,103.8 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,662.5 damage10,827.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,486.9 damage12,463.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.37.2 units47.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.8.3 units13.0 units50.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,379.2 metal1,716.4 metal83.3%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,424.6 metal1,405.2 metal83.3%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.2 units6.7 units83.3%5 paired games
  • _X_2 games · 33.3% of games in this matchup · Mean recorded OS 48.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 16.7% of games in this matchup · Mean recorded OS 59.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Derpiederp1 game · 16.7% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 16.7% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GoldReasons1 game · 16.7% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 16.7% of games in this matchup · Mean recorded OS 46.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IhaveMoreEco1 game · 16.7% of games in this matchup · Mean recorded OS 37.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 16.7% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Persica1 game · 16.7% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RAM_Future1 game · 16.7% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SMOOTH1 game · 16.7% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

72 matched games · 120 distinct opponents · Mean opponent OS 30.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

72 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,296.7 metal3,823.2 metal100.0%72 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,006.4 metal4,388.9 metal100.0%72 paired games
Energy producedTotal energy produced by this player by this time.47,999.7 energy47,715.2 energy100.0%72 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,992.5 damage9,820.6 damage100.0%72 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,023.9 damage12,328.8 damage100.0%72 paired games
Units producedTotal units produced by this time, including buildings.48.9 units46.2 units100.0%72 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.9.0 units12.5 units41.7%30 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.878.5 metal1,205.2 metal87.5%63 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,250.6 metal884.8 metal87.5%63 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.9 units7.4 units87.5%63 paired games
  • _X_5 games · 6.9% of games in this matchup · Mean recorded OS 48.8Profile owner’s team won 40.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_4 games · 5.6% of games in this matchup · Mean recorded OS 58.4Profile owner’s team won 75.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven4 games · 5.6% of games in this matchup · Mean recorded OS 45.1Profile owner’s team won 25.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell4 games · 5.6% of games in this matchup · Mean recorded OS 46.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • badbot3 games · 4.2% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [JUDGES]JuDgEpowr2 games · 2.8% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle2 games · 2.8% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaoticNoob2 games · 2.8% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Farindoor2 games · 2.8% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JelousOfMyEco2 games · 2.8% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt2 games · 2.8% of games in this matchup · Mean recorded OS 43.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • q[o_o]p2 games · 2.8% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • samu32 games · 2.8% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur2 games · 2.8% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Bats]Scarlu1 game · 1.4% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Blahaj]Victoria1 game · 1.4% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BS]Hellzie1 game · 1.4% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Glizzy1 game · 1.4% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 1.4% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GerBoyz]Stinkfisch1 game · 1.4% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 120 recorded opponents.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 25 games.
  • Starting-position records unavailable: 6 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

60.0 / 100

48 scored games · 72.7% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 65.5 recent vs 59.6 earlier, split at 12 Sep 2026. Approximate change range: -8.2 to 18.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

54.5 / 100

10 scored games · 76.9% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

53.3 / 100

6 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 09:43 UTC.

Pond

13 selected games

Buys / receives Advanced Construction Bot 100.0%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 100% of observed Pond games (13 games with complete data). Finished at receipt in 85%; unfinished in 15% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 100.0%.
Opens with Bot Lab 69.2%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 69.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Front (suicide)

72 selected games

Rocketeer-heavy by 10:00 89.8%

By 10:00, completed at least 5 Rocketeer units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 89.8% of comparable measured games. Average built in games with data: 29.29 Rocketeer units by 10:00.

Games with measurements for this trait: 68.1%.
Opens with Tick 75.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 75% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 118 published games lasting at least five minutes, linked to account 313377. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 89.8% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 09:26 UTC; this summary prepared 02 Oct 2026, 09:36 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.