Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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zedddd

Account 625361 · Published replay history across maps and positions.

Latest recorded OS
16.4
13 Oct 2026 · Large teams · 16 players
Recorded games
208
06 Aug 2026–13 Oct 2026 UTC
Maps played
16
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
16.40
Change
-0.27
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.1.56.511.616.621.606 Aug 2026, 13:43 UTC · OS 16.6707 Aug 2026, 20:18 UTC · OS 16.1108 Aug 2026, 18:14 UTC · OS 17.3709 Aug 2026, 12:54 UTC · OS 15.0309 Aug 2026, 14:18 UTC · OS 13.5709 Aug 2026, 17:11 UTC · OS 14.3809 Aug 2026, 17:32 UTC · OS 14.3809 Aug 2026, 17:55 UTC · OS 14.3809 Aug 2026, 18:36 UTC · OS 14.3809 Aug 2026, 19:05 UTC · OS 14.3809 Aug 2026, 21:58 UTC · OS 14.3910 Aug 2026, 08:10 UTC · OS 12.7610 Aug 2026, 15:49 UTC · OS 12.6310 Aug 2026, 16:05 UTC · OS 12.6310 Aug 2026, 18:03 UTC · OS 14.9910 Aug 2026, 18:41 UTC · OS 14.9910 Aug 2026, 19:25 UTC · OS 14.9910 Aug 2026, 19:42 UTC · OS 14.9910 Aug 2026, 20:17 UTC · OS 15.5810 Aug 2026, 22:03 UTC · OS 14.1611 Aug 2026, 08:42 UTC · OS 13.3511 Aug 2026, 12:17 UTC · OS 11.8311 Aug 2026, 15:34 UTC · OS 10.5511 Aug 2026, 16:04 UTC · OS 10.5511 Aug 2026, 16:28 UTC · OS 11.0211 Aug 2026, 18:18 UTC · OS 9.9411 Aug 2026, 18:57 UTC · OS 9.9411 Aug 2026, 20:59 UTC · OS 9.4212 Aug 2026, 15:02 UTC · OS 8.6512 Aug 2026, 15:36 UTC · OS 8.6512 Aug 2026, 18:54 UTC · OS 6.9712 Aug 2026, 19:46 UTC · OS 6.9712 Aug 2026, 20:24 UTC · OS 6.8112 Aug 2026, 23:08 UTC · OS 4.3412 Aug 2026, 23:41 UTC · OS 4.3413 Aug 2026, 00:20 UTC · OS 4.3413 Aug 2026, 01:00 UTC · OS 4.3413 Aug 2026, 11:31 UTC · OS 6.4713 Aug 2026, 12:06 UTC · OS 6.4713 Aug 2026, 14:38 UTC · OS 5.6213 Aug 2026, 15:15 UTC · OS 5.0313 Aug 2026, 18:17 UTC · OS 4.8613 Aug 2026, 18:43 UTC · OS 4.8613 Aug 2026, 20:29 UTC · OS 7.1614 Aug 2026, 07:02 UTC · OS 5.2714 Aug 2026, 07:37 UTC · OS 5.2714 Aug 2026, 17:08 UTC · OS 4.1816 Aug 2026, 13:28 UTC · OS 6.3216 Aug 2026, 14:16 UTC · OS 7.1716 Aug 2026, 19:21 UTC · OS 6.3616 Aug 2026, 19:55 UTC · OS 7.1816 Aug 2026, 20:57 UTC · OS 8.2416 Aug 2026, 21:44 UTC · OS 8.2416 Aug 2026, 22:17 UTC · OS 8.2216 Aug 2026, 22:57 UTC · OS 8.2217 Aug 2026, 11:54 UTC · OS 8.4917 Aug 2026, 12:17 UTC · OS 8.4917 Aug 2026, 12:56 UTC · OS 8.4917 Aug 2026, 15:36 UTC · OS 8.0417 Aug 2026, 16:55 UTC · OS 8.5617 Aug 2026, 17:26 UTC · OS 8.5617 Aug 2026, 21:34 UTC · OS 10.2618 Aug 2026, 13:44 UTC · OS 9.6818 Aug 2026, 20:30 UTC · OS 8.9121 Aug 2026, 19:15 UTC · OS 7.9521 Aug 2026, 19:54 UTC · OS 7.9522 Aug 2026, 15:50 UTC · OS 8.1422 Aug 2026, 19:08 UTC · OS 7.8923 Aug 2026, 19:00 UTC · OS 8.6124 Aug 2026, 19:17 UTC · OS 9.4525 Aug 2026, 16:27 UTC · OS 10.3425 Aug 2026, 17:01 UTC · OS 11.0825 Aug 2026, 22:22 UTC · OS 10.3126 Aug 2026, 08:06 UTC · OS 10.9626 Aug 2026, 21:00 UTC · OS 11.3627 Aug 2026, 18:52 UTC · OS 12.8929 Aug 2026, 17:42 UTC · OS 13.1530 Aug 2026, 18:01 UTC · OS 13.7230 Aug 2026, 18:34 UTC · OS 13.7230 Aug 2026, 19:00 UTC · OS 13.7230 Aug 2026, 21:06 UTC · OS 13.2730 Aug 2026, 22:09 UTC · OS 13.7730 Aug 2026, 22:30 UTC · OS 13.7731 Aug 2026, 11:32 UTC · OS 12.5831 Aug 2026, 13:48 UTC · OS 12.3031 Aug 2026, 14:07 UTC · OS 12.3031 Aug 2026, 18:21 UTC · OS 12.2802 Sep 2026, 11:27 UTC · OS 13.4203 Sep 2026, 12:14 UTC · OS 14.3304 Sep 2026, 18:12 UTC · OS 13.7806 Sep 2026, 20:22 UTC · OS 14.6807 Sep 2026, 18:16 UTC · OS 15.9007 Sep 2026, 19:05 UTC · OS 15.9007 Sep 2026, 21:24 UTC · OS 15.6207 Sep 2026, 21:43 UTC · OS 15.1508 Sep 2026, 18:30 UTC · OS 15.5108 Sep 2026, 19:01 UTC · OS 15.5108 Sep 2026, 21:41 UTC · OS 15.3108 Sep 2026, 22:07 UTC · OS 15.3108 Sep 2026, 22:44 UTC · OS 15.3108 Sep 2026, 23:30 UTC · OS 15.8609 Sep 2026, 16:39 UTC · OS 15.0010 Sep 2026, 04:12 UTC · OS 15.3510 Sep 2026, 06:40 UTC · OS 14.6510 Sep 2026, 07:09 UTC · OS 14.6510 Sep 2026, 11:09 UTC · OS 14.7110 Sep 2026, 11:48 UTC · OS 14.7110 Sep 2026, 15:30 UTC · OS 14.1310 Sep 2026, 18:18 UTC · OS 15.2810 Sep 2026, 18:49 UTC · OS 14.8410 Sep 2026, 21:09 UTC · OS 15.6610 Sep 2026, 21:42 UTC · OS 15.6612 Sep 2026, 17:42 UTC · OS 16.5212 Sep 2026, 19:57 UTC · OS 15.7112 Sep 2026, 20:19 UTC · OS 15.7113 Sep 2026, 11:36 UTC · OS 14.9513 Sep 2026, 13:30 UTC · OS 15.3414 Sep 2026, 20:45 UTC · OS 14.5014 Sep 2026, 23:08 UTC · OS 14.1115 Sep 2026, 17:21 UTC · OS 14.3615 Sep 2026, 21:27 UTC · OS 14.7417 Sep 2026, 16:46 UTC · OS 15.5517 Sep 2026, 19:39 UTC · OS 15.2317 Sep 2026, 22:16 UTC · OS 16.1218 Sep 2026, 16:35 UTC · OS 16.1918 Sep 2026, 19:58 UTC · OS 16.2018 Sep 2026, 21:43 UTC · OS 15.4919 Sep 2026, 13:49 UTC · OS 15.2119 Sep 2026, 16:23 UTC · OS 14.8519 Sep 2026, 16:52 UTC · OS 14.8519 Sep 2026, 17:53 UTC · OS 14.4719 Sep 2026, 18:26 UTC · OS 14.4720 Sep 2026, 15:57 UTC · OS 15.6220 Sep 2026, 18:46 UTC · OS 16.0223 Sep 2026, 16:28 UTC · OS 15.5923 Sep 2026, 16:59 UTC · OS 15.9023 Sep 2026, 21:09 UTC · OS 16.3623 Sep 2026, 21:28 UTC · OS 16.3623 Sep 2026, 22:36 UTC · OS 16.3723 Sep 2026, 23:01 UTC · OS 16.3724 Sep 2026, 12:26 UTC · OS 17.0424 Sep 2026, 16:10 UTC · OS 17.4125 Sep 2026, 11:44 UTC · OS 16.9925 Sep 2026, 12:09 UTC · OS 16.9925 Sep 2026, 13:14 UTC · OS 17.0525 Sep 2026, 17:24 UTC · OS 17.0525 Sep 2026, 17:55 UTC · OS 17.5225 Sep 2026, 18:51 UTC · OS 17.8127 Sep 2026, 16:00 UTC · OS 17.4928 Sep 2026, 12:31 UTC · OS 17.9728 Sep 2026, 15:19 UTC · OS 17.9728 Sep 2026, 17:49 UTC · OS 17.8628 Sep 2026, 19:04 UTC · OS 17.8628 Sep 2026, 21:48 UTC · OS 18.0629 Sep 2026, 15:05 UTC · OS 17.5430 Sep 2026, 14:49 UTC · OS 18.2230 Sep 2026, 15:19 UTC · OS 18.2230 Sep 2026, 15:53 UTC · OS 17.4530 Sep 2026, 17:22 UTC · OS 17.5530 Sep 2026, 21:51 UTC · OS 17.2530 Sep 2026, 22:22 UTC · OS 17.2530 Sep 2026, 22:56 UTC · OS 17.2501 Oct 2026, 18:04 UTC · OS 17.9002 Oct 2026, 11:43 UTC · OS 18.4902 Oct 2026, 14:03 UTC · OS 18.8002 Oct 2026, 16:32 UTC · OS 18.6802 Oct 2026, 18:30 UTC · OS 18.9603 Oct 2026, 16:23 UTC · OS 18.1203 Oct 2026, 17:15 UTC · OS 18.4203 Oct 2026, 17:55 UTC · OS 18.4203 Oct 2026, 20:04 UTC · OS 18.5703 Oct 2026, 21:27 UTC · OS 18.6004 Oct 2026, 11:41 UTC · OS 17.9804 Oct 2026, 16:21 UTC · OS 18.0505 Oct 2026, 17:36 UTC · OS 17.4605 Oct 2026, 18:42 UTC · OS 17.5205 Oct 2026, 21:52 UTC · OS 16.8505 Oct 2026, 22:55 UTC · OS 16.5206 Oct 2026, 15:18 UTC · OS 16.2506 Oct 2026, 16:42 UTC · OS 16.6206 Oct 2026, 19:42 UTC · OS 16.0706 Oct 2026, 20:52 UTC · OS 15.6207 Oct 2026, 11:51 UTC · OS 16.0007 Oct 2026, 13:07 UTC · OS 16.3407 Oct 2026, 19:02 UTC · OS 17.1009 Oct 2026, 14:52 UTC · OS 16.5309 Oct 2026, 16:25 UTC · OS 16.7912 Oct 2026, 15:57 UTC · OS 16.5412 Oct 2026, 16:26 UTC · OS 16.5413 Oct 2026, 22:07 UTC · OS 16.4013 Oct 2026, 22:43 UTC · OS 16.4006 Aug13 Oct

13 Oct 2026, 22:43 UTC · OS 16.40

191 recorded ratings · 06 Aug 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

192026-09-17
to 2026-09-23
242026-09-24
to 2026-09-30
232026-10-01
to 2026-10-07
62026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

173 games
83.2% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 68.4% of selected games.

Selected games: 19 · Games with identified lanes: 13.

20 distinct recorded opponents · Mean opponent OS 16.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 12.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,545.7 metal3,698.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,200.5 metal3,884.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.48,360.2 energy54,371.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.301.9 damage1,495.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,410.0 damage396.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.38.3 units42.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AmirYoe1 game · 33.3% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kuzan1 game · 33.3% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reptil12361 game · 33.3% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 13.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,464.2 metal4,281.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,985.1 metal4,517.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.52,353.0 energy49,051.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,474.7 damage5,496.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,972.9 damage7,953.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.48.2 units51.1 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _Poseidon_1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BoxofNoodles1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BraeburnTheBeef1 game · 25.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GabberMarine1 game · 25.0% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GirlFailure1 game · 25.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mugz1 game · 25.0% of games in this matchup · Mean recorded OS 4.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slimegirl31 game · 25.0% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Z1mo1 game · 25.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 19.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,785.9 metal4,301.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,479.9 metal4,658.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.47,801.1 energy52,840.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,731.6 damage8,991.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,123.3 damage5,773.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.2 units51.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [UNN]Prime1 game · 25.0% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Poseidon_1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BanEvasion1 game · 25.0% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beenami1 game · 25.0% of games in this matchup · Mean recorded OS 30.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CandCgeneralsfan1 game · 25.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaoticNoob1 game · 25.0% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mokoloms1 game · 25.0% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zursen1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 21.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,455.7 metal3,544.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,511.5 metal4,483.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,283.6 energy35,625.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.36.0 units41.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [PATb]MANTRA1 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 50.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 208 published games lasting at least five minutes, linked to account 625361. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.