BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 424766

Gieds

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
45.8
30 Sep 2026 · Large teams · 16 players
Recorded games
152
01 Sep 2026–30 Sep 2026 UTC
Maps played
46
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

422026-09-05
to 2026-09-11
332026-09-12
to 2026-09-18
342026-09-19
to 2026-09-25
212026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 49.2% of selected games.

Selected games: 61 · Games with identified lanes: 30.

42 distinct recorded opponents · Mean opponent OS 32.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 29.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,922.6 metal3,088.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,891.4 metal4,092.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,391.2 energy42,022.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,593.0 damage422.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.422.7 damage3,472.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.1.0 units6.0 units100.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.100.0 metal351.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.424.0 metal100.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units100.0%1 paired game
  • HappyMajo1 game · 100.0% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 34.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,974.2 metal3,794.4 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,570.2 metal4,424.5 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.52,715.5 energy47,213.8 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,207.4 damage12,145.0 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,180.7 damage11,781.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.49.4 units44.7 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.5 units13.0 units28.6%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.469.4 metal1,143.3 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.999.4 metal762.6 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.4 units6.3 units100.0%7 paired games
  • Immort2 games · 28.6% of games in this matchup · Mean recorded OS 55.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 14.3% of games in this matchup · Mean recorded OS 43.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CharlieChen1 game · 14.3% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 14.3% of games in this matchup · Mean recorded OS 39.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 14.3% of games in this matchup · Mean recorded OS 44.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 14.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KLOAKA1 game · 14.3% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PiedmontBell1 game · 14.3% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PongoPygmaeus1 game · 14.3% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • speddyteddy1 game · 14.3% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Swampfeet1 game · 14.3% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrapCaT1 game · 14.3% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 14.3% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

16 matched games · 29 distinct opponents · Mean opponent OS 33.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,432.5 metal3,779.7 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,067.3 metal4,291.0 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.48,445.5 energy47,547.3 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.17,979.5 damage12,765.6 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.16,768.6 damage14,650.4 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.56.6 units43.8 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.17.7 units12.7 units18.8%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,768.7 metal1,573.1 metal100.0%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,868.5 metal1,251.9 metal100.0%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.6 units8.1 units100.0%16 paired games
  • EpicTyrannus2 games · 12.5% of games in this matchup · Mean recorded OS 38.0Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort2 games · 12.5% of games in this matchup · Mean recorded OS 54.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad2 games · 12.5% of games in this matchup · Mean recorded OS 47.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AOC]BigTomato071 game · 6.2% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 6.2% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 6.2% of games in this matchup · Mean recorded OS 42.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MooDeng]NongJohn1 game · 6.2% of games in this matchup · Mean recorded OS 40.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 6.2% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 6.2% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BASK1 game · 6.2% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Concinus1 game · 6.2% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Coordinate1 game · 6.2% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • death4uandme1 game · 6.2% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 6.2% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 6.2% of games in this matchup · Mean recorded OS 46.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Farindoor1 game · 6.2% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fbots19981 game · 6.2% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HenDog1 game · 6.2% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HuntressesofArtemis1 game · 6.2% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 6.2% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 29 recorded opponents.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 30.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,052.5 metal3,641.5 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,845.5 metal4,249.0 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.49,695.7 energy40,810.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,999.8 damage2,001.0 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,856.9 damage2,336.2 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.39.3 units35.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.232.0 metal356.3 metal100.0%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.278.8 metal247.7 metal100.0%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.2 units1.7 units100.0%6 paired games
  • bellyrubs11 game · 16.7% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJohnny21 game · 16.7% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chlenusz1 game · 16.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 16.7% of games in this matchup · Mean recorded OS 38.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 16.7% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 16.7% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 31 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

59.9 / 100

11 scored games · 73.3% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 69.0 recent vs 62.5 earlier, split at 11 Sep 2026. Approximate change range: -10.7 to 27.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

46.9 / 100

11 scored games · 84.6% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: Higher in recent games. Recorded game scores 53.5 recent vs 37.8 earlier, split at 19 Sep 2026. Approximate change range: 5.5 to 23.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

59.0 / 100

5 scored games · 83.3% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

50.3 / 100

7 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:48 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

14 selected games

Opens with Aircraft Plant 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Aircraft Plant was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Front (suicide)

15 selected games

Opens with Tick 60.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 152 published games lasting at least five minutes, linked to account 424766. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 98.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.