Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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paopao840

Account 450236 · Published replay history across maps and positions.

Latest recorded OS
25.3
13 Oct 2026 · Large teams · 16 players
Recorded games
69
28 Jun 2026–13 Oct 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
26.80
Latest recorded
25.26
Change
-1.54
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.24.426.027.729.431.028 Jun 2026, 08:51 UTC · OS 26.8030 Jun 2026, 04:46 UTC · OS 26.8801 Jul 2026, 05:58 UTC · OS 26.9904 Jul 2026, 08:23 UTC · OS 29.1705 Jul 2026, 06:05 UTC · OS 29.1606 Jul 2026, 09:11 UTC · OS 29.2307 Jul 2026, 23:42 UTC · OS 30.1308 Jul 2026, 07:11 UTC · OS 29.8408 Jul 2026, 08:59 UTC · OS 29.4309 Jul 2026, 04:35 UTC · OS 28.3410 Jul 2026, 04:40 UTC · OS 27.8810 Jul 2026, 20:13 UTC · OS 27.9612 Jul 2026, 01:39 UTC · OS 28.5013 Jul 2026, 19:12 UTC · OS 28.3814 Jul 2026, 05:31 UTC · OS 28.7214 Jul 2026, 05:48 UTC · OS 28.7214 Jul 2026, 06:20 UTC · OS 28.7214 Jul 2026, 20:58 UTC · OS 28.5215 Jul 2026, 00:31 UTC · OS 28.0015 Jul 2026, 01:05 UTC · OS 28.0015 Jul 2026, 05:28 UTC · OS 28.0416 Jul 2026, 00:33 UTC · OS 28.0316 Jul 2026, 01:07 UTC · OS 28.0316 Jul 2026, 01:34 UTC · OS 28.0316 Jul 2026, 01:47 UTC · OS 28.0316 Jul 2026, 08:29 UTC · OS 28.1117 Jul 2026, 22:25 UTC · OS 27.5917 Jul 2026, 22:37 UTC · OS 27.5918 Jul 2026, 08:16 UTC · OS 27.8618 Jul 2026, 08:45 UTC · OS 27.8618 Jul 2026, 09:13 UTC · OS 27.8618 Jul 2026, 23:48 UTC · OS 27.9619 Jul 2026, 00:04 UTC · OS 28.2119 Jul 2026, 07:59 UTC · OS 28.5919 Jul 2026, 09:03 UTC · OS 27.9619 Jul 2026, 09:26 UTC · OS 27.9619 Jul 2026, 09:50 UTC · OS 27.9619 Jul 2026, 10:13 UTC · OS 27.9619 Jul 2026, 10:29 UTC · OS 27.9620 Jul 2026, 00:08 UTC · OS 29.0120 Jul 2026, 04:57 UTC · OS 29.4620 Jul 2026, 05:38 UTC · OS 29.4620 Jul 2026, 08:23 UTC · OS 29.4830 Jul 2026, 00:14 UTC · OS 28.6130 Jul 2026, 00:53 UTC · OS 28.2201 Aug 2026, 22:07 UTC · OS 27.9102 Aug 2026, 06:11 UTC · OS 27.5903 Aug 2026, 01:14 UTC · OS 27.4506 Aug 2026, 07:43 UTC · OS 27.9607 Aug 2026, 00:18 UTC · OS 28.0408 Aug 2026, 06:54 UTC · OS 28.9011 Aug 2026, 23:30 UTC · OS 28.3011 Aug 2026, 23:43 UTC · OS 28.3012 Aug 2026, 05:13 UTC · OS 28.3212 Aug 2026, 07:08 UTC · OS 28.4312 Aug 2026, 07:22 UTC · OS 28.4312 Aug 2026, 07:35 UTC · OS 28.4312 Aug 2026, 07:51 UTC · OS 28.4313 Aug 2026, 00:02 UTC · OS 27.1413 Aug 2026, 00:50 UTC · OS 27.1413 Aug 2026, 06:05 UTC · OS 26.4913 Aug 2026, 06:27 UTC · OS 26.4913 Aug 2026, 06:43 UTC · OS 26.4915 Aug 2026, 03:33 UTC · OS 25.5415 Aug 2026, 04:07 UTC · OS 25.5418 Aug 2026, 10:15 UTC · OS 26.1218 Aug 2026, 11:10 UTC · OS 26.1213 Oct 2026, 01:59 UTC · OS 26.0013 Oct 2026, 03:50 UTC · OS 25.2628 Jun13 Oct

13 Oct 2026, 03:50 UTC · OS 25.26

69 recorded ratings · 28 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 18:38 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 24.6% of selected games.

Selected games: 65 · Games with identified lanes: 16.

20 distinct recorded opponents · Mean opponent OS 22.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 23.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,639.8 metal3,769.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,470.2 metal4,655.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.30,599.2 energy59,432.3 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.379.9 damage298.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.386.2 damage159.6 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.36.2 units42.2 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]TheKingOfAll1 game · 20.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChickenMan2771 game · 20.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gonpost1 game · 20.0% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NightSouLx1 game · 20.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Princeval1 game · 20.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 26.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,997.3 metal3,960.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,768.2 metal4,334.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.56,420.2 energy46,579.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,724.9 damage12,224.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,945.1 damage13,810.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.47.0 units44.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Graceful1 game · 50.0% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Narwha11 game · 50.0% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Norrc1 game · 50.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • stimm781 game · 50.0% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 26.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,785.9 metal4,347.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,477.5 metal4,284.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.38,150.2 energy47,083.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,660.1 damage11,542.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.16,158.9 damage12,085.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.0 units44.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Alphacure1 game · 50.0% of games in this matchup · Mean recorded OS 27.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 50.0% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ucsd091 game · 50.0% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yourlandismyland1 game · 50.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 19.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,735.2 metal3,193.7 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,735.2 metal3,889.1 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.48,087.0 energy34,199.6 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,274.1 damage1,442.2 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,382.3 damage1,355.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.37.6 units32.7 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.90.0 metal252.0 metal28.6%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.177.0 metal90.0 metal28.6%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units2.0 units28.6%2 paired games
  • [Crd]Claps1 game · 14.3% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Caffeinated1 game · 14.3% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Farstucker1 game · 14.3% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JYHAK1 game · 14.3% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • monkeytactics1 game · 14.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OlFrosty1 game · 14.3% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rickstar191 game · 14.3% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 43 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 69 published games lasting at least five minutes, linked to account 450236. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.