Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Norrc

Account 465971 · Published replay history across maps and positions.

Latest recorded OS
30.3
01 Oct 2026 · Small teams · 8 players
Recorded games
183
29 Jun 2026–01 Oct 2026 UTC
Maps played
68
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
33.05
Latest recorded
29.45
Change
-3.60
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.28.330.232.134.136.029 Jun 2026, 09:09 UTC · OS 33.0529 Jun 2026, 09:26 UTC · OS 33.3829 Jun 2026, 09:53 UTC · OS 33.3829 Jun 2026, 10:14 UTC · OS 33.6929 Jun 2026, 10:28 UTC · OS 33.8429 Jun 2026, 10:47 UTC · OS 33.8129 Jun 2026, 11:01 UTC · OS 33.8129 Jun 2026, 11:13 UTC · OS 33.8029 Jun 2026, 11:29 UTC · OS 34.1206 Jul 2026, 11:43 UTC · OS 34.4406 Jul 2026, 12:13 UTC · OS 34.1906 Jul 2026, 12:30 UTC · OS 33.8306 Jul 2026, 12:50 UTC · OS 34.1006 Jul 2026, 13:11 UTC · OS 34.3606 Jul 2026, 13:28 UTC · OS 34.0807 Jul 2026, 10:31 UTC · OS 34.3007 Jul 2026, 10:46 UTC · OS 34.6607 Jul 2026, 11:05 UTC · OS 34.9908 Jul 2026, 09:28 UTC · OS 34.6008 Jul 2026, 09:54 UTC · OS 34.6013 Jul 2026, 10:05 UTC · OS 34.5413 Jul 2026, 10:34 UTC · OS 34.8114 Jul 2026, 09:03 UTC · OS 34.4514 Jul 2026, 09:29 UTC · OS 34.2414 Jul 2026, 09:55 UTC · OS 34.5514 Jul 2026, 10:17 UTC · OS 34.8214 Jul 2026, 10:34 UTC · OS 34.8214 Jul 2026, 10:58 UTC · OS 34.1915 Jul 2026, 09:49 UTC · OS 33.8515 Jul 2026, 10:17 UTC · OS 33.6715 Jul 2026, 10:39 UTC · OS 33.4902 Aug 2026, 02:13 UTC · OS 33.7702 Aug 2026, 06:11 UTC · OS 33.4802 Aug 2026, 06:43 UTC · OS 33.4802 Aug 2026, 08:49 UTC · OS 33.7602 Aug 2026, 09:12 UTC · OS 33.5502 Aug 2026, 09:32 UTC · OS 33.3002 Aug 2026, 10:05 UTC · OS 33.5202 Aug 2026, 10:59 UTC · OS 33.7302 Aug 2026, 11:19 UTC · OS 33.7305 Aug 2026, 08:22 UTC · OS 34.3805 Aug 2026, 08:42 UTC · OS 34.0607 Aug 2026, 09:42 UTC · OS 34.3707 Aug 2026, 10:06 UTC · OS 34.1507 Aug 2026, 10:27 UTC · OS 34.0807 Aug 2026, 10:52 UTC · OS 34.3207 Aug 2026, 11:31 UTC · OS 34.1007 Aug 2026, 11:51 UTC · OS 33.8007 Aug 2026, 12:08 UTC · OS 33.5407 Aug 2026, 12:35 UTC · OS 33.7610 Aug 2026, 10:49 UTC · OS 33.9810 Aug 2026, 11:19 UTC · OS 33.5110 Aug 2026, 11:39 UTC · OS 33.2010 Aug 2026, 12:12 UTC · OS 32.9010 Aug 2026, 12:27 UTC · OS 32.9010 Aug 2026, 12:43 UTC · OS 32.9010 Aug 2026, 13:02 UTC · OS 32.5210 Aug 2026, 13:31 UTC · OS 32.5210 Aug 2026, 13:57 UTC · OS 32.3710 Aug 2026, 14:20 UTC · OS 32.0413 Aug 2026, 04:22 UTC · OS 32.0413 Aug 2026, 04:55 UTC · OS 32.0413 Aug 2026, 05:33 UTC · OS 32.2813 Aug 2026, 05:52 UTC · OS 32.2513 Aug 2026, 06:18 UTC · OS 32.2513 Aug 2026, 06:44 UTC · OS 31.5813 Aug 2026, 07:02 UTC · OS 31.9213 Aug 2026, 07:28 UTC · OS 31.9213 Aug 2026, 07:46 UTC · OS 31.8813 Aug 2026, 08:20 UTC · OS 32.1313 Aug 2026, 09:02 UTC · OS 32.1313 Aug 2026, 09:31 UTC · OS 32.0313 Aug 2026, 09:55 UTC · OS 32.0313 Aug 2026, 10:11 UTC · OS 32.3513 Aug 2026, 10:41 UTC · OS 32.0213 Aug 2026, 11:02 UTC · OS 32.3917 Aug 2026, 09:09 UTC · OS 32.6817 Aug 2026, 09:39 UTC · OS 32.9317 Aug 2026, 09:56 UTC · OS 32.6717 Aug 2026, 10:14 UTC · OS 33.0017 Aug 2026, 10:33 UTC · OS 33.0017 Aug 2026, 10:52 UTC · OS 33.0017 Aug 2026, 11:36 UTC · OS 33.1117 Aug 2026, 11:55 UTC · OS 32.8119 Aug 2026, 08:12 UTC · OS 33.1219 Aug 2026, 08:30 UTC · OS 33.3419 Aug 2026, 09:07 UTC · OS 33.5319 Aug 2026, 09:58 UTC · OS 33.5319 Aug 2026, 10:34 UTC · OS 33.4519 Aug 2026, 11:00 UTC · OS 33.1719 Aug 2026, 11:43 UTC · OS 32.9921 Aug 2026, 08:39 UTC · OS 32.7021 Aug 2026, 09:18 UTC · OS 32.7021 Aug 2026, 09:53 UTC · OS 32.2021 Aug 2026, 11:39 UTC · OS 31.7021 Aug 2026, 12:07 UTC · OS 32.0224 Aug 2026, 09:44 UTC · OS 31.7524 Aug 2026, 10:12 UTC · OS 31.9824 Aug 2026, 11:27 UTC · OS 31.7725 Aug 2026, 10:21 UTC · OS 31.8125 Aug 2026, 10:37 UTC · OS 32.1327 Aug 2026, 10:05 UTC · OS 32.9528 Aug 2026, 09:37 UTC · OS 33.1628 Aug 2026, 09:54 UTC · OS 33.1628 Aug 2026, 10:16 UTC · OS 33.1728 Aug 2026, 10:53 UTC · OS 32.9431 Aug 2026, 08:59 UTC · OS 33.2331 Aug 2026, 10:05 UTC · OS 33.4231 Aug 2026, 10:30 UTC · OS 33.7431 Aug 2026, 10:54 UTC · OS 33.4431 Aug 2026, 11:14 UTC · OS 33.2001 Sep 2026, 09:15 UTC · OS 33.5502 Sep 2026, 08:51 UTC · OS 33.3002 Sep 2026, 09:18 UTC · OS 33.3002 Sep 2026, 09:42 UTC · OS 33.3002 Sep 2026, 10:14 UTC · OS 33.0202 Sep 2026, 10:25 UTC · OS 32.6104 Sep 2026, 09:51 UTC · OS 32.0704 Sep 2026, 10:15 UTC · OS 31.8204 Sep 2026, 10:30 UTC · OS 31.6604 Sep 2026, 10:49 UTC · OS 31.6604 Sep 2026, 11:08 UTC · OS 31.2304 Sep 2026, 11:29 UTC · OS 31.5007 Sep 2026, 08:54 UTC · OS 31.0507 Sep 2026, 09:33 UTC · OS 31.2908 Sep 2026, 08:31 UTC · OS 30.5609 Sep 2026, 10:11 UTC · OS 30.3409 Sep 2026, 10:27 UTC · OS 30.6609 Sep 2026, 10:43 UTC · OS 30.6610 Sep 2026, 09:35 UTC · OS 31.0710 Sep 2026, 10:47 UTC · OS 31.1010 Sep 2026, 11:39 UTC · OS 31.4610 Sep 2026, 12:09 UTC · OS 31.1910 Sep 2026, 12:32 UTC · OS 30.9114 Sep 2026, 09:40 UTC · OS 31.1614 Sep 2026, 10:43 UTC · OS 30.8114 Sep 2026, 11:06 UTC · OS 30.9614 Sep 2026, 11:27 UTC · OS 30.7615 Sep 2026, 09:35 UTC · OS 30.4115 Sep 2026, 10:01 UTC · OS 30.4115 Sep 2026, 10:23 UTC · OS 30.1315 Sep 2026, 10:45 UTC · OS 30.1415 Sep 2026, 11:07 UTC · OS 30.1415 Sep 2026, 11:33 UTC · OS 30.7116 Sep 2026, 09:59 UTC · OS 30.7317 Sep 2026, 10:59 UTC · OS 30.4617 Sep 2026, 11:28 UTC · OS 30.4617 Sep 2026, 11:52 UTC · OS 30.1217 Sep 2026, 12:21 UTC · OS 30.8117 Sep 2026, 12:39 UTC · OS 30.8117 Sep 2026, 13:11 UTC · OS 30.5017 Sep 2026, 13:35 UTC · OS 30.1217 Sep 2026, 14:03 UTC · OS 30.0918 Sep 2026, 09:17 UTC · OS 30.3218 Sep 2026, 09:35 UTC · OS 30.1018 Sep 2026, 10:40 UTC · OS 30.0218 Sep 2026, 11:14 UTC · OS 30.2625 Sep 2026, 10:30 UTC · OS 29.7625 Sep 2026, 10:52 UTC · OS 29.7625 Sep 2026, 11:30 UTC · OS 29.8828 Sep 2026, 09:16 UTC · OS 30.5228 Sep 2026, 10:14 UTC · OS 30.5228 Sep 2026, 10:44 UTC · OS 30.5228 Sep 2026, 11:20 UTC · OS 30.5229 Sep 2026, 09:09 UTC · OS 29.2829 Sep 2026, 09:42 UTC · OS 29.4529 Jun29 Sep

29 Sep 2026, 09:42 UTC · OS 29.45

166 recorded ratings · 29 Jun 2026–29 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

122026-09-17
to 2026-09-23
92026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 83.3% of selected games.

Selected games: 6 · Games with identified lanes: 5.

9 distinct recorded opponents · Mean opponent OS 32.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 29.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,839.8 metal3,610.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,637.8 metal4,427.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.55,644.7 energy46,360.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,578.5 damage11,626.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,287.4 damage14,245.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.41.0 units50.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.190.0 metal1,141.0 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.345.0 metal504.2 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.5 units8.2 units50.0%2 paired games
  • AcquiredTaste1 game · 25.0% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cane_Sama1 game · 25.0% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gazbit1 game · 25.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HamoodLovesEstorage1 game · 25.0% of games in this matchup · Mean recorded OS 50.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 25.0% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Neb13371 game · 25.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • paopao8401 game · 25.0% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 25.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 41.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,080.2 metal3,745.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,074.9 metal4,499.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.57,267.1 energy32,576.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage475.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.308.2 damage753.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.37.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal241.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal73.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • EpicTyrannus1 game · 100.0% of games in this matchup · Mean recorded OS 41.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Rosetta 1.4.4, then adjust the map, position, game version or reference rating.

About these results

Included: 183 published games lasting at least five minutes, linked to account 465971. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.