Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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TheMadPiper

Account 450276 · Published replay history across maps and positions.

Latest recorded OS
28.5
13 Oct 2026 · Large teams · 16 players
Recorded games
126
01 Jul 2026–13 Oct 2026 UTC
Maps played
56
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
32.22
Latest recorded
28.49
Change
-3.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.26.728.730.732.734.701 Jul 2026, 08:51 UTC · OS 32.2201 Jul 2026, 09:05 UTC · OS 32.4910 Jul 2026, 08:35 UTC · OS 32.0728 Jul 2026, 07:36 UTC · OS 31.8128 Jul 2026, 08:42 UTC · OS 32.1528 Jul 2026, 09:18 UTC · OS 31.7904 Aug 2026, 09:04 UTC · OS 31.9304 Aug 2026, 09:23 UTC · OS 32.1007 Aug 2026, 07:01 UTC · OS 31.9107 Aug 2026, 07:27 UTC · OS 32.2908 Aug 2026, 00:58 UTC · OS 32.6208 Aug 2026, 01:44 UTC · OS 32.3308 Aug 2026, 07:07 UTC · OS 32.8614 Aug 2026, 21:39 UTC · OS 32.2214 Aug 2026, 22:02 UTC · OS 32.2214 Aug 2026, 22:24 UTC · OS 32.4914 Aug 2026, 22:50 UTC · OS 32.8115 Aug 2026, 00:54 UTC · OS 33.3615 Aug 2026, 01:16 UTC · OS 33.3615 Aug 2026, 01:43 UTC · OS 33.6816 Aug 2026, 00:16 UTC · OS 33.0516 Aug 2026, 03:14 UTC · OS 32.6916 Aug 2026, 03:57 UTC · OS 32.3916 Aug 2026, 04:14 UTC · OS 32.7016 Aug 2026, 04:35 UTC · OS 32.3317 Aug 2026, 08:41 UTC · OS 32.1517 Aug 2026, 09:08 UTC · OS 32.1520 Aug 2026, 08:23 UTC · OS 31.6920 Aug 2026, 09:42 UTC · OS 32.0220 Aug 2026, 10:13 UTC · OS 31.6720 Aug 2026, 11:01 UTC · OS 31.9820 Aug 2026, 12:33 UTC · OS 31.6621 Aug 2026, 06:05 UTC · OS 31.8721 Aug 2026, 06:29 UTC · OS 31.8721 Aug 2026, 06:52 UTC · OS 32.0821 Aug 2026, 07:57 UTC · OS 32.6221 Aug 2026, 08:10 UTC · OS 32.3121 Aug 2026, 11:39 UTC · OS 31.9121 Aug 2026, 12:07 UTC · OS 32.2621 Aug 2026, 22:35 UTC · OS 32.6221 Aug 2026, 22:48 UTC · OS 32.3021 Aug 2026, 23:16 UTC · OS 32.0223 Aug 2026, 00:02 UTC · OS 32.2524 Aug 2026, 07:37 UTC · OS 31.9624 Aug 2026, 08:12 UTC · OS 32.1725 Aug 2026, 10:49 UTC · OS 32.0426 Aug 2026, 07:54 UTC · OS 32.0427 Aug 2026, 09:09 UTC · OS 31.8027 Aug 2026, 09:28 UTC · OS 31.5227 Aug 2026, 10:00 UTC · OS 31.2828 Aug 2026, 11:25 UTC · OS 31.0228 Aug 2026, 11:51 UTC · OS 31.1828 Aug 2026, 22:00 UTC · OS 31.2328 Aug 2026, 22:30 UTC · OS 30.9428 Aug 2026, 22:58 UTC · OS 30.5729 Aug 2026, 00:35 UTC · OS 30.2729 Aug 2026, 01:02 UTC · OS 29.9929 Aug 2026, 06:44 UTC · OS 30.2929 Aug 2026, 07:10 UTC · OS 30.4230 Aug 2026, 04:48 UTC · OS 30.2830 Aug 2026, 05:32 UTC · OS 30.5330 Aug 2026, 08:28 UTC · OS 30.3030 Aug 2026, 10:16 UTC · OS 30.5030 Aug 2026, 10:40 UTC · OS 30.7030 Aug 2026, 11:07 UTC · OS 30.5431 Aug 2026, 08:15 UTC · OS 30.8618 Sep 2026, 07:36 UTC · OS 31.3918 Sep 2026, 08:08 UTC · OS 31.0818 Sep 2026, 23:05 UTC · OS 31.2920 Sep 2026, 00:17 UTC · OS 31.0921 Sep 2026, 07:34 UTC · OS 31.3721 Sep 2026, 08:15 UTC · OS 31.1022 Sep 2026, 08:36 UTC · OS 31.2422 Sep 2026, 09:11 UTC · OS 31.2423 Sep 2026, 07:40 UTC · OS 30.7023 Sep 2026, 08:10 UTC · OS 31.0623 Sep 2026, 08:24 UTC · OS 30.8024 Sep 2026, 05:58 UTC · OS 30.8024 Sep 2026, 10:58 UTC · OS 30.7629 Sep 2026, 09:09 UTC · OS 30.1529 Sep 2026, 09:42 UTC · OS 29.9729 Sep 2026, 10:05 UTC · OS 30.1701 Oct 2026, 07:17 UTC · OS 29.9001 Oct 2026, 07:35 UTC · OS 29.6701 Oct 2026, 08:29 UTC · OS 29.9901 Oct 2026, 08:44 UTC · OS 29.7102 Oct 2026, 06:55 UTC · OS 29.1402 Oct 2026, 07:18 UTC · OS 28.8802 Oct 2026, 08:27 UTC · OS 29.1302 Oct 2026, 08:53 UTC · OS 29.3402 Oct 2026, 11:28 UTC · OS 28.7803 Oct 2026, 00:27 UTC · OS 28.4203 Oct 2026, 00:50 UTC · OS 28.7603 Oct 2026, 01:13 UTC · OS 28.7603 Oct 2026, 11:23 UTC · OS 28.8903 Oct 2026, 11:43 UTC · OS 28.8904 Oct 2026, 06:21 UTC · OS 27.9904 Oct 2026, 06:49 UTC · OS 27.9904 Oct 2026, 07:26 UTC · OS 27.7904 Oct 2026, 10:52 UTC · OS 27.7906 Oct 2026, 08:28 UTC · OS 27.9306 Oct 2026, 08:46 UTC · OS 28.0206 Oct 2026, 09:06 UTC · OS 28.0206 Oct 2026, 09:25 UTC · OS 28.7206 Oct 2026, 09:41 UTC · OS 28.7207 Oct 2026, 06:24 UTC · OS 28.2407 Oct 2026, 06:57 UTC · OS 28.1207 Oct 2026, 08:09 UTC · OS 28.5007 Oct 2026, 08:44 UTC · OS 28.2308 Oct 2026, 09:45 UTC · OS 28.0308 Oct 2026, 10:20 UTC · OS 27.9008 Oct 2026, 10:39 UTC · OS 28.1608 Oct 2026, 11:04 UTC · OS 28.4309 Oct 2026, 08:07 UTC · OS 28.1710 Oct 2026, 09:03 UTC · OS 28.4010 Oct 2026, 09:32 UTC · OS 28.4010 Oct 2026, 10:45 UTC · OS 28.6111 Oct 2026, 07:48 UTC · OS 28.5611 Oct 2026, 08:20 UTC · OS 28.7813 Oct 2026, 09:41 UTC · OS 28.4901 Jul13 Oct

13 Oct 2026, 09:41 UTC · OS 28.49

120 recorded ratings · 01 Jul 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:08 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

112026-09-17
to 2026-09-23
52026-09-24
to 2026-09-30
282026-10-01
to 2026-10-07
132026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 75.0% of selected games.

Selected games: 4 · Games with identified lanes: 3.

6 distinct recorded opponents · Mean opponent OS 30.3 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 34.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,060.4 metal3,640.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,026.9 metal4,321.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,095.1 energy47,634.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,186.0 damage9,755.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,408.1 damage11,859.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.0 units46.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.788.0 metal649.5 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.618.0 metal1,150.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units9.5 units50.0%1 paired game
  • AinzIsHere1 game · 50.0% of games in this matchup · Mean recorded OS 42.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ILIKE_2_ECO1 game · 50.0% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lincrono1 game · 50.0% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sne4ky1 game · 50.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 22.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,009.7 metal4,051.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,045.2 metal4,384.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.34,094.8 energy49,541.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,732.1 damage12,035.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.10,239.9 damage12,892.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,140.0 metal832.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.692.0 metal2,525.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.0 units7.5 units100.0%1 paired game
  • Hades_1 game · 100.0% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XxfuryxX1 game · 100.0% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Rosetta 1.4.4, then adjust the map, position, game version or reference rating.

About these results

Included: 126 published games lasting at least five minutes, linked to account 450276. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.