Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Diekefirts

Account 454981 · Published replay history across maps and positions.

Latest recorded OS
14.7
21 Aug 2026 · Large teams · 16 players
Recorded games
124
27 Jun 2026–21 Aug 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
13.57
Latest recorded
14.65
Change
+1.08
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.412.614.817.019.227 Jun 2026, 21:54 UTC · OS 13.5728 Jun 2026, 08:21 UTC · OS 12.9928 Jun 2026, 08:56 UTC · OS 12.9928 Jun 2026, 12:36 UTC · OS 12.3428 Jun 2026, 12:52 UTC · OS 12.3428 Jun 2026, 17:32 UTC · OS 12.7228 Jun 2026, 18:48 UTC · OS 13.0328 Jun 2026, 20:05 UTC · OS 13.0329 Jun 2026, 17:42 UTC · OS 12.8129 Jun 2026, 18:38 UTC · OS 13.5930 Jun 2026, 03:30 UTC · OS 14.1830 Jun 2026, 13:36 UTC · OS 14.0530 Jun 2026, 14:06 UTC · OS 13.5830 Jun 2026, 14:32 UTC · OS 13.5830 Jun 2026, 19:03 UTC · OS 13.3302 Jul 2026, 12:54 UTC · OS 14.1002 Jul 2026, 13:30 UTC · OS 14.1003 Jul 2026, 04:32 UTC · OS 13.5303 Jul 2026, 17:44 UTC · OS 13.6703 Jul 2026, 18:12 UTC · OS 13.6704 Jul 2026, 07:13 UTC · OS 13.6405 Jul 2026, 18:35 UTC · OS 13.3406 Jul 2026, 04:13 UTC · OS 13.1806 Jul 2026, 10:58 UTC · OS 12.7206 Jul 2026, 16:34 UTC · OS 12.2407 Jul 2026, 04:29 UTC · OS 11.9807 Jul 2026, 16:37 UTC · OS 12.1108 Jul 2026, 04:23 UTC · OS 12.1808 Jul 2026, 13:02 UTC · OS 11.8108 Jul 2026, 13:34 UTC · OS 11.8108 Jul 2026, 17:06 UTC · OS 11.7908 Jul 2026, 17:37 UTC · OS 11.7908 Jul 2026, 19:02 UTC · OS 12.3510 Jul 2026, 04:23 UTC · OS 12.8810 Jul 2026, 04:49 UTC · OS 12.8811 Jul 2026, 19:11 UTC · OS 14.2111 Jul 2026, 19:39 UTC · OS 14.2112 Jul 2026, 04:41 UTC · OS 13.0212 Jul 2026, 11:03 UTC · OS 13.3913 Jul 2026, 04:36 UTC · OS 12.4413 Jul 2026, 16:11 UTC · OS 12.5513 Jul 2026, 16:42 UTC · OS 12.5514 Jul 2026, 04:23 UTC · OS 12.4614 Jul 2026, 20:28 UTC · OS 12.3414 Jul 2026, 20:55 UTC · OS 12.3415 Jul 2026, 16:42 UTC · OS 12.7015 Jul 2026, 19:03 UTC · OS 13.0316 Jul 2026, 12:26 UTC · OS 13.0316 Jul 2026, 13:09 UTC · OS 12.7216 Jul 2026, 13:47 UTC · OS 12.7216 Jul 2026, 16:39 UTC · OS 12.6016 Jul 2026, 17:57 UTC · OS 12.6016 Jul 2026, 18:22 UTC · OS 12.6016 Jul 2026, 18:36 UTC · OS 12.6017 Jul 2026, 04:46 UTC · OS 13.3718 Jul 2026, 20:28 UTC · OS 13.7818 Jul 2026, 21:00 UTC · OS 13.7819 Jul 2026, 04:56 UTC · OS 13.2319 Jul 2026, 05:36 UTC · OS 13.2319 Jul 2026, 11:28 UTC · OS 12.6320 Jul 2026, 11:01 UTC · OS 11.6420 Jul 2026, 13:09 UTC · OS 11.6420 Jul 2026, 15:38 UTC · OS 11.6820 Jul 2026, 15:49 UTC · OS 11.6820 Jul 2026, 16:04 UTC · OS 11.5320 Jul 2026, 19:43 UTC · OS 11.6420 Jul 2026, 20:13 UTC · OS 12.2621 Jul 2026, 18:36 UTC · OS 12.3021 Jul 2026, 19:40 UTC · OS 13.2022 Jul 2026, 11:40 UTC · OS 13.3422 Jul 2026, 12:07 UTC · OS 13.3422 Jul 2026, 13:00 UTC · OS 13.8522 Jul 2026, 13:40 UTC · OS 13.8522 Jul 2026, 16:25 UTC · OS 13.8722 Jul 2026, 18:41 UTC · OS 13.8526 Jul 2026, 08:28 UTC · OS 13.1126 Jul 2026, 08:51 UTC · OS 13.2927 Jul 2026, 10:57 UTC · OS 13.2327 Jul 2026, 11:52 UTC · OS 13.2328 Jul 2026, 16:59 UTC · OS 13.6230 Jul 2026, 17:39 UTC · OS 14.3001 Aug 2026, 05:16 UTC · OS 16.3001 Aug 2026, 18:19 UTC · OS 16.1601 Aug 2026, 18:56 UTC · OS 16.4301 Aug 2026, 19:21 UTC · OS 16.4301 Aug 2026, 19:41 UTC · OS 16.4303 Aug 2026, 04:40 UTC · OS 17.3103 Aug 2026, 18:01 UTC · OS 17.4504 Aug 2026, 16:21 UTC · OS 17.6604 Aug 2026, 16:37 UTC · OS 17.6606 Aug 2026, 04:46 UTC · OS 18.0007 Aug 2026, 11:35 UTC · OS 17.4307 Aug 2026, 19:39 UTC · OS 17.2808 Aug 2026, 07:13 UTC · OS 17.4609 Aug 2026, 12:10 UTC · OS 17.2109 Aug 2026, 12:33 UTC · OS 17.0409 Aug 2026, 18:28 UTC · OS 17.3310 Aug 2026, 16:58 UTC · OS 17.2410 Aug 2026, 17:44 UTC · OS 17.2411 Aug 2026, 16:51 UTC · OS 17.5611 Aug 2026, 17:30 UTC · OS 17.5612 Aug 2026, 17:29 UTC · OS 16.8513 Aug 2026, 17:04 UTC · OS 16.5313 Aug 2026, 17:33 UTC · OS 16.5313 Aug 2026, 18:17 UTC · OS 16.5314 Aug 2026, 18:33 UTC · OS 16.0114 Aug 2026, 19:07 UTC · OS 16.0114 Aug 2026, 19:28 UTC · OS 16.0115 Aug 2026, 08:57 UTC · OS 16.2815 Aug 2026, 12:40 UTC · OS 16.0315 Aug 2026, 13:08 UTC · OS 16.0316 Aug 2026, 13:28 UTC · OS 15.6116 Aug 2026, 14:16 UTC · OS 15.8716 Aug 2026, 15:55 UTC · OS 16.0116 Aug 2026, 20:12 UTC · OS 15.6716 Aug 2026, 20:57 UTC · OS 15.6717 Aug 2026, 13:46 UTC · OS 15.1417 Aug 2026, 17:03 UTC · OS 14.8418 Aug 2026, 16:59 UTC · OS 14.5521 Aug 2026, 16:50 UTC · OS 14.6527 Jun21 Aug

21 Aug 2026, 16:50 UTC · OS 14.65

120 recorded ratings · 27 Jun 2026–21 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 15 · Games with identified lanes: 9.

15 distinct recorded opponents · Mean opponent OS 14.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 15.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,523.1 metal3,395.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,229.4 metal3,993.9 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.44,818.3 energy51,197.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,465.2 damage5,328.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,344.8 damage5,422.3 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.34.1 units42.9 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • A1Alpha2 games · 28.6% of games in this matchup · Mean recorded OS 4.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Dragon1 game · 14.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [IR]HandWarmer1 game · 14.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Deathrizzle1 game · 14.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doritowho1 game · 14.3% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Drag00nC_TTV1 game · 14.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dybbug1 game · 14.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 14.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Giverrion1 game · 14.3% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrFreeOS1 game · 14.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_Terminator1 game · 14.3% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 14.3% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zursen1 game · 14.3% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 12.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,093.9 metal3,378.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,436.8 metal4,007.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,584.1 energy47,415.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,504.1 damage9,181.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,406.3 damage7,524.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.0 units44.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Dragon1 game · 50.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [SKILL]Arthuro1 game · 50.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrFreeOS1 game · 50.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Panzerkrieger1 game · 50.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 124 published games lasting at least five minutes, linked to account 454981. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.